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  • 22 bytes (3 words) - 23:21, 23 September 2019
  • ...S]] |category= |players= |predecessor= |successor=[[Phonics Fun with Biff, Chip & Kipper Vol. 2]] |no_pricing= |releasena= |releasejp=April 4, 2013 |releas ...Nintendo 3DS]] English phonics learning game. It features characters Biff, Chip and Kipper from the Oxford Reading Club series. In Europe, the game was pub
    1 KB (135 words) - 19:06, 7 June 2021
  • ...Fun with Biff, Chip & Kipper Vol. 1]] |successor=[[Phonics Fun with Biff, Chip & Kipper Vol. 3]] |no_pricing= |releasena= |releasejp=April 4, 2013 |releas ...Nintendo 3DS]] English phonics learning game. It features characters Biff, Chip and Kipper from the Oxford Reading Club series. In Europe, the game was pub
    1 KB (142 words) - 19:06, 7 June 2021
  • ...[Nintendo 3DS]] |category= |players= |predecessor=[[Phonics Fun with Biff, Chip & Kipper Vol. 2]] |successor= |no_pricing= |releasena= |releasejp=April 4, ...Nintendo 3DS]] English phonics learning game. It features characters Biff, Chip and Kipper from the Oxford Reading Club series. In Europe, the game was pub
    1 KB (135 words) - 19:06, 7 June 2021

Page text matches

  • ''List chip model codes'' The '''RAM protector''' is a computer and electronic memory/storage chip used in electrical [[Nintendo]] items such as video games.
    470 bytes (69 words) - 18:08, 21 December 2021
  • ...Fun with Biff, Chip & Kipper Vol. 1]] |successor=[[Phonics Fun with Biff, Chip & Kipper Vol. 3]] |no_pricing= |releasena= |releasejp=April 4, 2013 |releas ...Nintendo 3DS]] English phonics learning game. It features characters Biff, Chip and Kipper from the Oxford Reading Club series. In Europe, the game was pub
    1 KB (142 words) - 19:06, 7 June 2021
  • '''MX29F008TC-14''' is a proprietary Flash chip by [[Macronix]], used in the only known [[MBC6 (Game Boy mapper)|MBC6]] Gam ...Game Boy Adapter]] to download minigames from the Internet on to the Flash chip for long-lasting storage.<ref>[https://gbhwdb.gekkio.fi/cartridges/CGB-BMVJ
    721 bytes (112 words) - 18:06, 21 December 2021
  • ...S]] |category= |players= |predecessor= |successor=[[Phonics Fun with Biff, Chip & Kipper Vol. 2]] |no_pricing= |releasena= |releasejp=April 4, 2013 |releas ...Nintendo 3DS]] English phonics learning game. It features characters Biff, Chip and Kipper from the Oxford Reading Club series. In Europe, the game was pub
    1 KB (135 words) - 19:06, 7 June 2021
  • ...[Nintendo 3DS]] |category= |players= |predecessor=[[Phonics Fun with Biff, Chip & Kipper Vol. 2]] |successor= |no_pricing= |releasena= |releasejp=April 4, ...Nintendo 3DS]] English phonics learning game. It features characters Biff, Chip and Kipper from the Oxford Reading Club series. In Europe, the game was pub
    1 KB (135 words) - 19:06, 7 June 2021
  • ...f computer and electronic memory/storage, which may be found on a physical chip. As the name suggests, it is designed to be read from but not overwritten, ...Nintendo are known for sticking with a regular cartridge containing a ROM chip (such as in their [[Game Pak]]) for a relatively long time (until the [[Nin
    2 KB (265 words) - 18:07, 21 December 2021
  • ...specifically refers to the Game Edge Connector logic's interface IC. TAMA5 chip games can support the [[Real-Time Clock]]. TAMA5 is likely derived from {{w ...icrocontroller with mask ROM/MCU), with a RAM protector chip and a Crystal chip.<ref>[https://gbdev.gg8.se/forums/viewtopic.php?id=469 Gameboy Development
    1 KB (182 words) - 21:29, 21 December 2021
  • ...xperimental chip like the unreleased [[MBC4 (Game Boy mapper)|MBC4]]. This chip is succeeded in its naming convention by the [[MBC7 (Game Boy mapper)|MBC7] The main addition is support for a Flash memory chip which lasts longer than cell batteries; though MBC6 is associated with down
    3 KB (493 words) - 17:39, 21 December 2021
  • [[File:Super FX chip.jpg|thumb|right|200px|Super FX Chip on ''[[Super Mario World 2: Yoshi's Island]]'']] The '''Super FX Chip''' refers to the added technology to the Graphics Support Unit (GSU) on [[S
    941 bytes (135 words) - 16:20, 15 December 2021
  • ...f computer and electronic memory/storage, which may be found on a physical chip. Its name refers to how it can be read in any order, and it is designed to ''List chip model codes''
    2 KB (269 words) - 18:08, 21 December 2021
  • '''MBC2''' is a licensed [[Game Boy]] chip and Game Boy mapper by [[Nintendo]] and [[Sharp]], with [[memory bank contr ...Unlike MBC1 it cannot use external RAM; the 512x4 bits RAM is in the MBC2 chip itself.
    1 KB (156 words) - 18:55, 15 December 2021
  • '''HuC-1''' is an officially licensed Game Boy mapper chip and memory bank controller by [[Nintendo]] partner [[Hudson]]. There is mor New to the chip is infrared functionality in games that were released before the [[Game Boy
    953 bytes (149 words) - 18:21, 21 December 2021
  • '''MBC3''' is a licensed [[Game Boy]] chip and Game Boy mapper by [[Nintendo]], [[Sharp]] and [[ROHM]], with [[memory ...k]] (quartz oscillator and internal battery required), built into the MBC3 chip. The maximum ROM size is like MBC1 (maximum of 2MiB) but the design flaw th
    2 KB (287 words) - 16:46, 21 December 2021
  • ...Mapper List - Maintained by taizou]</ref>) is an official Game Boy mapper chip by [[Nintendo]]. It is used for [[GB Memory Cartridge]] functionality. Another licensed Game Boy mapper 'multi-game' chip was the [[MMM01 (Game Boy mapper)|MMM01]]) for a select few Game Boy or Gam
    1 KB (223 words) - 21:07, 21 December 2021
  • ...irst game to make use of Argonaut's [[Super FX]] chip, to showcase how the chip allows the system to render basic 3D polygonal graphics.
    2 KB (205 words) - 11:50, 20 June 2021
  • It was designed during the development of the [[Super FX Chip]], which needed a game for it. Nintendo however rejected SNES Glider as the
    578 bytes (84 words) - 08:37, 15 June 2021
  • '''MBC4''' is a Game Boy mapper (likely in a chip) by [[Nintendo]], and other unknown parties (though possibly [[Marigul Mana ...Lords of Genomes was not the only software to use the 64GB Cable and MBC4 chip; code in the [[Nintendo 64DD]] games [[Mario Artist: Paint Studio]] and [[M
    2 KB (277 words) - 20:48, 15 December 2021
  • '''MBC7''' is a Game Boy mapper chip by [[Nintendo]].
    554 bytes (87 words) - 17:47, 21 December 2021
  • ...ment System|SNES]]. The game was developed to make use of the [[Super FX]] chip, allowing the system to render full 3D polygons. ''The updated Super FX chip allows you to shift into high gear! Get behind the wheel of a formula racer
    2 KB (275 words) - 15:58, 24 August 2016
  • '''MBC1''' is a licensed [[Game Boy]] chip and Game Boy mapper by [[Nintendo]] and [[Sharp]], with [[memory bank contr ...Green Versions]] can have save battery functionality in relation with this chip; usually from a [[Types of batteries used in Nintendo products|button cell]
    3 KB (500 words) - 19:56, 21 December 2021

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