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  • [[File:Shin Game Design.png|thumb|right|300px|Front cover with original "新ゲームデザイン: ...(usually known in English under unofficial literal translation '''New Game Design'''), ©1995 Satoshi Tajiri (ISBN4-87025-858-7) is a book written and produc
    3 KB (442 words) - 21:36, 5 November 2023
  • #REDIRECT [[Shin Game Design]]
    30 bytes (4 words) - 01:07, 18 July 2019

Page text matches

  • *''[[Wii Fit Plus]]'' (2009), Design Director *''[[Wii Sports Resort]]'' (2009), Design Support
    786 bytes (109 words) - 01:41, 10 July 2015
  • #REDIRECT [[Shin Game Design]]
    30 bytes (4 words) - 01:07, 18 July 2019
  • ...geki Morimoto''' is a staff member of [[Game Freak]]. He has worked on the design/art and programming of various games published by [[Nintendo]], and has als *[[Mario & Wario]] (1993) - Map Design
    3 KB (419 words) - 22:07, 26 November 2020
  • ...ES Classic Edition console, using their newer Classic Controller connector design, and also for the Nintendo Switch as a bonus for Nintendo Switch online mem ...le, intuitive control scheme across all games. It was a notoriously copied design, with competitors like Sega's Master System and NEC's PC-Engine using very
    3 KB (454 words) - 04:33, 28 March 2025
  • ...art of a character design team. His other work for the series includes the design for the human characters such as gym leaders, as well as the first and seco
    1 KB (168 words) - 02:40, 18 July 2019
  • *''[[Yume Kōjō: Doki Doki Panic]]'' (1987) - Assistant Director, Course Design *''[[Super Mario Bros. 2]]'' (1988) - Assistant Director, Course Design
    2 KB (318 words) - 18:30, 20 October 2022
  • ...(Japanese: 任天堂ゲームセミナー) is an official Japanese [[Nintendo]] event for game design students. It has run on years 2003<ref>[https://dengekionline.com/data/news *[[HAL College of Technology & Design]]
    2 KB (213 words) - 12:09, 25 October 2023
  • ...ompany/76581-muumuu various games], with a particularly 'quirky' character design aesthetic.
    486 bytes (68 words) - 21:14, 19 April 2022
  • ...of the Fittest]] as a designer, and [[Satoshi Tajiri]]'s book [[Shin Game Design]].
    539 bytes (79 words) - 16:23, 30 August 2020
  • *[[Mario vs. Donkey Kong: Minis March Again]] (2009) - Game Design (Boss AI) *[[Mario vs. Donkey Kong: Mini-Land Mayhem!]] (2010) - Design Lead (Boss AI)
    2 KB (227 words) - 19:11, 23 November 2023
  • * [[Luigi's Mansion]] (2001) - Ending Design * [[Super Mario 64 DS]] (2004) - Character Design & Supervision
    2 KB (210 words) - 00:43, 2 July 2020
  • [[File:Shin Game Design.png|thumb|right|300px|Front cover with original "新ゲームデザイン: ...(usually known in English under unofficial literal translation '''New Game Design'''), ©1995 Satoshi Tajiri (ISBN4-87025-858-7) is a book written and produc
    3 KB (442 words) - 21:36, 5 November 2023
  • ...mera/ Nintendo 64 film camera (may only be related in the Nintendo 64 logo design)] ...Nintendo GameCube 35mm Camera] (a regular camera with a Nintendo GameCube design)
    2 KB (268 words) - 19:04, 29 May 2022
  • ''Design dream homes&ndash;inside and out!''<br> ''Design a custom home for the animal on the card.''<br>
    4 KB (562 words) - 17:53, 11 August 2023
  • |Director (Game Design, Planning, Direction, Motion Coaching, Kirby Original Design) ...tion, Movie & Game Direction, Data Design / Figure Explanations, Character Design for Kirby)
    4 KB (546 words) - 01:14, 12 December 2018
  • ...t=Kid Kirby artwork.png |caption= |publisher=(Unreleased) |developer=[[DMA Design]] |console=[[Super Nintendo Entertainment System]] |category= |players=1-2 ...game for [[Super Nintendo Entertainment System]]. It was developed by DMA Design Ltd., a Scotland-based game development company that eventually became [[Wi
    5 KB (730 words) - 21:49, 23 September 2023
  • ...and a ghost known as Bubū, who resolve problems in a town. The player can design/color in characters.
    870 bytes (101 words) - 14:10, 23 May 2020
  • ...nded the Tokyo National University of Fine Arts and Music where he studied design and moving mechanical figures, and graduated in 1988. ...him some of his college work. Aonuma's first jobs at Nintendo were graphic design jobs, designing sprites for NES and SNES games.
    2 KB (293 words) - 15:19, 23 November 2023
  • '''Climber''' is a cancelled game for [[Nintendo 64]]. [[DMA Design]] worked on the development of the game, and reportedly the project was dro
    865 bytes (111 words) - 17:38, 14 February 2022
  • ...ge, which lead to more game design sessions at HAL College of Technology & Design.<ref>Weekly Famitsu #219 (February 26, 1993)</ref> The main software for it *[[Satoshi Nishiumi]] (hardware design)
    5 KB (657 words) - 16:16, 26 October 2023

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