https://niwanetwork.org/wiki/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Category%3A1st_%26_2nd_Party_games&action=feedrecentchanges&feedformat=atom
NintendoWiki - Changes related to "Category:1st & 2nd Party games" [en]
2024-03-29T01:53:12Z
Related changes
MediaWiki 1.32.2
https://niwanetwork.org/wiki/index.php?title=Yoshi%27s_Cookie&diff=49921&oldid=41767
Yoshi's Cookie
2024-03-28T05:10:36Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 05:10, 28 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17" >Line 17:</td>
<td colspan="2" class="diff-lineno">Line 17:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Third party===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Third party===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Yoshi's Cookie (Super Nintendo) — The NES and Game Boy version of Yoshi's Cookie were developed by TOSE and published by Nintendo, <del class="diffchange diffchange-inline">but the </del>Super Nintendo <del class="diffchange diffchange-inline">version of the game </del>was developed and published by Bullet-Proof Software<del class="diffchange diffchange-inline">. Indeed, Nintendo gave them the rights of publication of this game for the Super Nintendo</del>. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Yoshi's Cookie (Super Nintendo) — The NES and Game Boy version of Yoshi's Cookie were developed by TOSE and published by Nintendo, <ins class="diffchange diffchange-inline">while its </ins>Super Nintendo <ins class="diffchange diffchange-inline">counterpart </ins>was developed and published by Bullet-Proof Software. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[List of third party Mario games#Yoshi no Cookie: Kuroppon Oven de Cookie|Yoshi no Cookie: Kuruppon Oven de Cookie]] — A special Japan-only version of Yoshi's Cookie released in association with National Human Electronics and the "Kuruppon" oven. Only 500 copies were released.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[List of third party Mario games#Yoshi no Cookie: Kuroppon Oven de Cookie|Yoshi no Cookie: Kuruppon Oven de Cookie]] — A special Japan-only version of Yoshi's Cookie released in association with National Human Electronics and the "Kuruppon" oven. Only 500 copies were released.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Hello Kitty no Beads Factory (Hello Kitty no Beads Koubou) (©1992 Nintendo, ©1999 Nintendo/Imagineer) — A licensed Japan-only version of Yoshi's Cookie for Game Boy featuring Sanrio characters instead, developed and published by Imagineer.<ref>[https://www.youtube.com/watch?v=gOvjD6RDA1o YouTube video of the staff roll by Torchickens]</ref> It includes some unlockable pictures and scenes with Hello Kitty. It is part of Imagineer's puzzle collection series (of which Atelier Double is also responsible).{{refneeded}}<!--the refneeded is re:Atelier Double. General listing sites like GameFAQs have a lot of information wrong, but maybe GDRI or better staff credits roll etc. has something--></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Hello Kitty no Beads Factory (Hello Kitty no Beads Koubou) (©1992 Nintendo, ©1999 Nintendo/Imagineer) — A licensed Japan-only version of Yoshi's Cookie for Game Boy featuring Sanrio characters instead, developed and published by Imagineer.<ref>[https://www.youtube.com/watch?v=gOvjD6RDA1o YouTube video of the staff roll by Torchickens]</ref> It includes some unlockable pictures and scenes with Hello Kitty. It is part of Imagineer's puzzle collection series (of which Atelier Double is also responsible).{{refneeded}}<!--the refneeded is re:Atelier Double. General listing sites like GameFAQs have a lot of information wrong, but maybe GDRI or better staff credits roll etc. has something--></div></td></tr>
</table>
Helloitsamemario
https://niwanetwork.org/wiki/index.php?title=Safebuster&diff=49900&oldid=49897
Safebuster
2024-03-23T15:17:36Z
<p><span dir="auto"><span class="autocomment">Gameplay</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 15:17, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l36" >Line 36:</td>
<td colspan="2" class="diff-lineno">Line 36:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A bandit named the Wily Bomber is dropping bombs from the roof of a bank onto a safe, and the player as the bank guard must catch them in a pipe. The player receives a point for every bomb they catch. The pipe can hold only three bombs, however, so the player must dispose of them in the right or left corner as they pile up. As the player disposes of bombs in the left corner, flaming torches appear from the blast, eventually stopping by themselves. If the player throws enough bombs into the left corner, a flaming torch will set fire to the Wily Bomber's arsenal, blowing it up and blasting him away, awarding the player 20 points. If a bomb hits the safe, the bomb will blow it open, sending the bank guard toward a hook, on which he will hang by his shirt. The Wily Bomber will then climb down and steal the gold, penalizing the player with a miss. At 200 points, any misses the player has are canceled. When the player gets three misses, they receive a Game Over.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A bandit named the Wily Bomber is dropping bombs from the roof of a bank onto a safe, and the player as the bank guard must catch them in a pipe. The player receives a point for every bomb they catch. The pipe can hold only three bombs, however, so the player must dispose of them in the right or left corner as they pile up. As the player disposes of bombs in the left corner, flaming torches appear from the blast, eventually stopping by themselves. If the player throws enough bombs into the left corner, a flaming torch will set fire to the Wily Bomber's arsenal, blowing it up and blasting him away, awarding the player 20 points. If a bomb hits the safe, the bomb will blow it open, sending the bank guard toward a hook, on which he will hang by his shirt. The Wily Bomber will then climb down and steal the gold, penalizing the player with a miss. At 200 points, any misses the player has are canceled. When the player gets three misses, they receive a Game Over.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In Game B, <del class="diffchange diffchange-inline">there is a cover on </del>the bomb disposal corner on the left that stays open for five seconds and closes again for one second repeatedly. When the cover is closed, the player cannot get rid of any bombs on that side. The cover also will not open if the player goes to the left corner and waits. This means the player needs to time exactly when the cover opens and closes to get rid of the bombs.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In Game B, the bomb disposal corner on the left <ins class="diffchange diffchange-inline">has a cover </ins>that stays open for five seconds and closes again for one second repeatedly. When the cover is closed, the player cannot get rid of any bombs on that side. The cover also will not open if the player goes to the left corner and waits. This means the player needs to time exactly when the cover opens and closes to get rid of the bombs.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Related Games ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Related Games ==</div></td></tr>
</table>
NintendoEditor
https://niwanetwork.org/wiki/index.php?title=Bomb_Sweeper&diff=49899&oldid=45155
Bomb Sweeper
2024-03-23T15:13:24Z
<p><span dir="auto"><span class="autocomment">Gameplay</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 15:13, 23 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l21" >Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A policeman and a character named John Solver attempt to stop a bomber named Dynamite Jack, who plants bombs underground town. Jack carries a bomb and jumps into a manhole, and the player as John must jump into the hole and travel through a maze to retrieve the bomb before time runs out. In order to go forward, John needs to push walls, but he cannot push a wall forward if another one is ahead. After the player completes a round, John returns aboveground, and the player earns 100 points; the amount of time they had left gets added to their score as bonus points.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A policeman and a character named John Solver attempt to stop a bomber named Dynamite Jack, who plants bombs underground town. Jack carries a bomb and jumps into a manhole, and the player as John must jump into the hole and travel through a maze to retrieve the bomb before time runs out. In order to go forward, John needs to push walls, but he cannot push a wall forward if another one is ahead. After the player completes a round, John returns aboveground, and the player earns 100 points; the amount of time they had left gets added to their score as bonus points.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In Game A, the game starts with 10 displays. After the player completes them, the wall on the left side begins moving from left to right. Here, John needs to move to the right, pushing the walls to make a path. As he advances, the remaining distance is displayed in the digital display above. When it reaches zero, John needs to retrieve the bomb displayed in the aboveground screen to complete the level. After that, he earns bonus points<del class="diffchange diffchange-inline">. The mazes are the same in every game</del>. As the game progresses, more bombs appear in each maze, but John needs to retrieve only one of them. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In Game A, the game starts with 10 displays. After the player completes them, the wall on the left side begins moving from left to right. Here, John needs to move to the right, pushing the walls to make a path. As he advances, the remaining distance is displayed in the digital display above. When it reaches zero, John needs to retrieve the bomb displayed in the aboveground screen to complete the level. After that, he earns bonus points. As the game progresses, more bombs appear in each maze, but John needs to retrieve only one of them<ins class="diffchange diffchange-inline">. The mazes are the same in every game</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In Game B, John must retrieve one of the two bombs displayed in every display while he pushes the walls. After completing 15 displays, the player clears a level and earns bonus points. Each time the player plays, however, a different maze appears.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In Game B, John must retrieve one of the two bombs displayed in every display while he pushes the walls. After completing 15 displays, the player clears a level and earns bonus points. Each time the player plays, however, a different maze appears.</div></td></tr>
</table>
NintendoEditor
https://niwanetwork.org/wiki/index.php?title=Spitball_Sparky&diff=49898&oldid=48679
Spitball Sparky
2024-03-22T23:42:36Z
<p><span dir="auto"><span class="autocomment">Gameplay</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 23:42, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l40" >Line 40:</td>
<td colspan="2" class="diff-lineno">Line 40:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Story==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Story==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As Sparky, the player has to shoot blocks by keeping a ball afloat with puffs of air, creating a game similar to ''[[wikipedia:Breakout (video game)|Breakout]]'' or ''[[wikipedia:Arkanoid|Arkanoid]]''. The player earns a point for erasing a green block, two points for a blue block, and three points for a red block. When the player clears a display, they earn five points for every unit remaining on the bonus meter. The next display contains more blocks, with the maximum being 18. If <del class="diffchange diffchange-inline">the player erases all but the </del>red blocks and <del class="diffchange diffchange-inline">then </del>hits all <del class="diffchange diffchange-inline">the red blocks </del>once to make them flash, the player is awarded 30 points. Eventually, blocks that require two hits to break appear, as well as unbreakable barriers that get in the player's way. If a ball falls to the bottom, the player receives a miss. At 300 points, any misses the player has are removed. The player receives a Game Over when they have three misses. On a side note, in Game B, blocks have the habit of disappearing briefly. The player needs to hit them while they are displayed. However, the flashing stops when the red blocks are erased.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As Sparky, the player has to shoot blocks by keeping a ball afloat with puffs of air, creating a game similar to ''[[wikipedia:Breakout (video game)|Breakout]]'' or ''[[wikipedia:Arkanoid|Arkanoid]]''. The player earns a point for erasing a green block, two points for a blue block, and three points for a red block. When the player clears a display, they earn five points for every unit remaining on the bonus meter. The next display contains more blocks, with the maximum being 18. If <ins class="diffchange diffchange-inline">six </ins>red blocks <ins class="diffchange diffchange-inline">are in a display </ins>and <ins class="diffchange diffchange-inline">the player </ins>hits all <ins class="diffchange diffchange-inline">of them </ins>once to make them flash, the player is awarded 30 points. Eventually, blocks that require two hits to break appear, as well as unbreakable barriers that get in the player's way. If a ball falls to the bottom, the player receives a miss. At 300 points, any misses the player has are removed. The player receives a Game Over when they have three misses. On a side note, in Game B, blocks have the habit of disappearing briefly. The player needs to hit them while they are displayed. However, the flashing stops when the red blocks are erased.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
</table>
NintendoEditor