Site Notice
  • We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
  • Please no leaked content less than one year old, or videos of leaks.
  • Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Flower Blooming Competition"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
m (Gameplay)
(Gameplay)
Line 6: Line 6:
  
 
==Gameplay==
 
==Gameplay==
According to former Blue Planet Software employee Tony Caton's LinkedIn page, Hanasaki Gassen was a real-time strategy game. The game involved a complex AI system that would simulate annealing (possibly the term describing recombination of DNA).<ref>[https://www.mobygames.com/developer/sheet/view/developerId,149328/ Moby Games development]</ref><ref>[https://www.unseen64.net/2019/04/11/hanasaki-gassen-gba-cancelled/ Unseen64 article]</ref><ref>[http://www.nintendoworldreport.com/preview/3411/hanasagi-gaassen-game-boy-advance Nintendo World Report]</ref>
+
According to former Blue Planet Software employee Tony Caton's LinkedIn page, Hanasaki Gassen was a real-time strategy game. The game involved a complex AI system.<ref>[https://www.mobygames.com/developer/sheet/view/developerId,149328/ Moby Games development]</ref><ref>[https://www.unseen64.net/2019/04/11/hanasaki-gassen-gba-cancelled/ Unseen64 article]</ref><ref>[http://www.nintendoworldreport.com/preview/3411/hanasagi-gaassen-game-boy-advance Nintendo World Report]</ref>
 
{{Quote|cite=Tony Caton|text=Contributed AI to GBA Hanasaki Gassen, a real time strategy game. There were many factors that the AI needed to evaluate, and simulated annealing was used to allow the AI to learn strategies by playing itself overnight, adjusting its internal weights until the best strategy was found. The AI could thus adjust to changing game rules, and even discover new strategies! Written in C++ for Game Boy Advance|person=Tony Caton|source=[https://www.linkedin.com/in/tonycaton/ LinkedIn]}}
 
{{Quote|cite=Tony Caton|text=Contributed AI to GBA Hanasaki Gassen, a real time strategy game. There were many factors that the AI needed to evaluate, and simulated annealing was used to allow the AI to learn strategies by playing itself overnight, adjusting its internal weights until the best strategy was found. The AI could thus adjust to changing game rules, and even discover new strategies! Written in C++ for Game Boy Advance|person=Tony Caton|source=[https://www.linkedin.com/in/tonycaton/ LinkedIn]}}
  

Revision as of 14:45, 30 April 2023

Flower Blooming Competition
はなさき合戦
None.png
Developer(s): Blue Planet Software
Publisher(s): Nintendo
Platform: Game Boy Advance
Category: Real-time strategy
Players: Unknown
Predecessor:
Successor:

Hanasaki Gassen[1] (also known as Flower Blooming Competition, Hanasaki Kassen, Hanasaki Gassen, Hanasagi Gaassen) is a cancelled game for Game Boy Advance.

Announcement

Hanasaki Gassen was announced in various Japanese magazines between late 2000 and 2002, such as the Japanese 64 Dream, Nintendo Dream, Weekly Famitsu, Dengeki Nintendo 64 though it was restricted to lists and there was no real information other than it was a planned Nintendo game for Game Boy Advance. The same was also true for overseas magazines, referring to the game as both "Flower Blooming Competition" and "Hanasaki Gassen".

Gameplay

According to former Blue Planet Software employee Tony Caton's LinkedIn page, Hanasaki Gassen was a real-time strategy game. The game involved a complex AI system.[2][3][4]

Tony Caton
"Contributed AI to GBA Hanasaki Gassen, a real time strategy game. There were many factors that the AI needed to evaluate, and simulated annealing was used to allow the AI to learn strategies by playing itself overnight, adjusting its internal weights until the best strategy was found. The AI could thus adjust to changing game rules, and even discover new strategies! Written in C++ for Game Boy Advance"
Tony Caton,
LinkedIn

Development

Blue Planet Software were developing this game in C++, but the game never surfaced.

It may be worth stressing that this game was also being developed at a time period close to another cancelled online real-time strategy game by Blue Planet Software known as Genesis (two videos of Genesis originally from Blue Planet Software's website were backed up: [1], [2]), themed in outer space. The player would assume the role of a team member of an advanced alien race, and gameplay was about planting "seeds" and taking over solar systems one moon at a time. Players would compete with each other with the same goal in mind. However, the game may be unrelated to Genesis.[5]

Notes

"Gassen" is taken from "合戦" (kassen), meaning "battle", "competition" or "engagement" but the form of some Japanese nouns change when appearing after to a different word (the same case as "hako"/"bako" in Kirby no Omochabako).

References

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.