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Difference between revisions of "Luigi's Mansion (Nintendo GameCube)"

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==Gameplay==
 
==Gameplay==
''Luigi's Mansion'' is notable for being one of the first games to star Luigi as the main character rather than Mario. Players are tasked with exploring the mansion to both find and rescue the kidnapped Mario while also sucking up all of the ghosts that are inhabiting it. Luigi can use the Poltergust 3000 by holding down the R button to vacuum, and later gains the ability to suck up and shoot various elements by pressing L. The player sucks up ghosts by first shining their flashlight at them to stun them, and then sucking them into the vacuum by pulling them back with it. The game also uses a more traditional health bar similar to ''[[Super Mario 64]]''; Luigi is given 100 health points (represented by a giant heart on the HUD) that depletes every time he is hit, and can be replenished by collecting hearts.
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''Luigi's Mansion'' is notable for being one of the few ''Mario'' games to star Luigi as the main character rather than Mario. Players are tasked with exploring the mansion to both find and rescue the kidnapped Mario while also sucking up all of the ghosts that are inhabiting it. Luigi can use the Poltergust 3000 by holding down the R button to vacuum, and later gains the ability to suck up and shoot various elements by pressing L. The player sucks up ghosts by first shining their flashlight at them to stun them, and then sucking them into the vacuum by pulling them back with it. The game also uses a more traditional health system similar to ''[[Super Mario 64]]''; Luigi is given 100 health points (represented by a giant heart on the HUD) that depletes every time he is hit, and can be replenished by collecting hearts.
  
Luigi is given another device, the "Game Boy Horror", which allows the player to search the room by pressing X, bring up a map of the mansion with Y, and check their current inventory with Z. The Game Boy Horror is also displayed on the bottom right corner of the screen, showing the player's current amount of coins, dollars, and gold bars, as well as an LED that indicates where a Boo is in the room.
+
Luigi is given another device, the "Game Boy Horror", which allows the player to search the room by pressing X, bring up a map of the mansion with Y, and check their current inventory with Z. The Game Boy Horror is also displayed on the bottom right corner of the screen, showing the player's current amount of money, as well as an LED that indicates where a Boo is in the room.
  
 
==Technical details==
 
==Technical details==

Revision as of 21:39, 25 July 2015

Super Mario Wiki logo.png This article is a short summary of Luigi's Mansion (Nintendo GameCube).
Super Mario Wiki features a more in-depth article.
Luigi's Mansion
ルイージマンション
Luigi's Mansion NA box.jpg
Cover artwork of Luigi's Mansion
Developer(s): Nintendo EAD
Publisher(s): Nintendo
Platform: Nintendo GameCube
Category:
Players: 1
Predecessor: N/A
Successor: Luigi's Mansion: Dark Moon
Release dates
N. America: Original release: November 18, 2001
Player's Choice: September 25, 2003
Japan: September 14, 2001
Europe: Original release: May 3, 2002
Player's Choice: April 4, 2003
Australia: May 17, 2002
Ratings
ESRB: E
PEGI: 3
USK: 0
ACB: G
Super Mario Wiki has more information on this game:
Read it now!

Luigi's Mansion is a spin-off Super Mario game and launch title released for the Nintendo GameCube. While originally conceptualized during the Nintendo 64's lifespan, the project was first revealed as a tech demo for the Nintendo GameCube at Spaceworld 2001 before it was decided that this would be a full game. The game stars Luigi as he travels through a haunted mansion filled with ghosts that he has to defeat.

In 2013, twelve years after this game was released, a sequel would be released for Nintendo 3DS, known as Luigi's Mansion: Dark Moon.

Blurb

Box

Luigi's Won a Mansion!
The bad news is that it's crawling with ghosts...and Mario seems to be trapped inside...

Luigi's in for a spooktackular surprise as he creeps into the pitch-dark mansion he won, armed with only a flashlight and a vacuum custom-made for sucking up ghosts.

Ghosts lurk in every nook and cranny. You'll have to master the Poltergust 3000 to vacuum them all up!

Jewels, coins and cash are hidden throughout the mansion–and finding it all will be worth your while...

You'll have to solve the mansion's many mysteries to catch a gallery of quirky ghouls, such as the fire-belching Mr. Luggs.

Deep inside the mansion hide elusive boss ghosts like Gobmire, each with ghastly powers and a ghostly bone to pick with Luigi!

After collecting special medals, you'll be able to shoot fire, water, and ice from your vacuum to unearth secrets and thwart extra-eerie ghosts!

Story

Luigi has won a mansion in the middle of a haunted forest from a contest that he did not enter. The two brothers head to the mansion to celebrate, but when Luigi arrives he finds that Mario is not there, even though he should have arrived first. Inside the mansion, he finds that it is actually haunted. Luigi is rescued from the ghosts, however, by a scientist who introduces himself as Professor E. Gadd and, after they escape, explains that Mario was captured by the ghosts inhabiting the mansion, who were all freed from paintings by their leader, King Boo. Gadd gives Luigi a vacuum-cleaner-device known as the Poltergust 30000 that will allow him to suck up the ghosts, and tasks him with retrieving all of the ghosts and rescuing Mario.

Gameplay

Luigi's Mansion is notable for being one of the few Mario games to star Luigi as the main character rather than Mario. Players are tasked with exploring the mansion to both find and rescue the kidnapped Mario while also sucking up all of the ghosts that are inhabiting it. Luigi can use the Poltergust 3000 by holding down the R button to vacuum, and later gains the ability to suck up and shoot various elements by pressing L. The player sucks up ghosts by first shining their flashlight at them to stun them, and then sucking them into the vacuum by pulling them back with it. The game also uses a more traditional health system similar to Super Mario 64; Luigi is given 100 health points (represented by a giant heart on the HUD) that depletes every time he is hit, and can be replenished by collecting hearts.

Luigi is given another device, the "Game Boy Horror", which allows the player to search the room by pressing X, bring up a map of the mansion with Y, and check their current inventory with Z. The Game Boy Horror is also displayed on the bottom right corner of the screen, showing the player's current amount of money, as well as an LED that indicates where a Boo is in the room.

Technical details

Technical Details
Media

Nintendo GameCube optical disc

Save data size

3 blocks

Input / compatible controllers

Nintendo GameCube Controller / Wavebird Wireless Controller

Trivia

  • Luigi's Mansion was originally designed with the intention of being displayed in steroscopic 3D; the Nintendo GameCube was built with this capability and would have used an unreleased add-on to work.

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