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Difference between revisions of "Nintendo DS"

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Revision as of 03:48, 1 July 2010

The Nintendo DS (Japanese: ニンテンドDS Nintendo DS) is Nintendo's fifth series, seventh generation handheld game console. Released on November 21, 2004 in North America and Japan, and on March 11, 2005 in Europe, the Nintendo DS represented an experimental new era for Nintendo's game consoles.

History

It was originally stated that a new system was being developed on November 13, 2003, though no details were announced. On January 20, 2004, however, the system was announced with "Nintendo DS" being its codename - again, with minimal details. Later on, the codename was changed to "Nitro", but changed back when the system was shown at E3 2004; the "Nitro" codename can still be seen in the product codes for all Nintendo DS-related items, such as the system's code itself: "NTR-001". The system shown at E3 was an older version of the system, much blockier and the existing version of the standard system which was shown on July 28, 2004, when the name was officially said to be finalized as "Nintendo DS".

Unlike previous consoles, the Nintendo DS was not given the "Game Boy" moniker, likely because Nintendo did not want to tarnish the brand name in case of bad sales, as had happened with the earlier Virtual Boy. Marketed as a "third pillar" to Nintendo's console lineup, the DS was initially said by Nintendo not to be a replacement for the Game Boy Advance, but a partner to it.

Despite this initial strategy, however, and perhaps because of the inclusion of the secondary Game Boy Advance slot on the console itself, the DS did in fact serve as the replacement of the Game Boy Advance, and as of 2010, the end of the Game Boy line. Developers and gamers alike flocked to the console, which featured a significant difference from any previous gaming console: a second screen. This second screen, which doubled the real estate that developers had to work with for displaying menus and gameplay, was also touch-sensitive, and could be used to select items without pressing buttons. In addition to this, the more "standard" upgrades, such as the addition of a second speaker for true stereo sound and a microphone, were included with the console.

Most enjoyed by gamers, however, are the DS's wireless DS-to-DS and Wi-Fi capabilities, which allow gamers in close proximity to play with each other without the need for the link cable that the Game Boy line required, and for the first time, allow players to compete around the world with each other through the Nintendo Wi-Fi Connection.

Game Boy Advance games can be played on the system, with players able to set in the DS's firmware menu whether the GBA game should be played on the top or bottom screen. Multiplayer functions for GBA games are not supported, as the system's native wireless is different from the technology included in the wireless adapter that came included with Template:Game. Game Boy and Game Boy Color games are unplayable on the system, as the processor that runs them is not included in the system, and the GBA cartridge slot will not accept them.

Like previous handhelds, the Nintendo DS later received a revised form in the smaller and sleeker Nintendo DS Lite, which shares its overall design with the Wii, and features a stronger backlight that can be set on varying brightnesses, rather than the simple on-off light the ordinary DS, called by fans the "DS Phat", has. A second revision, the Nintendo DSi, featured a redesign of the system's menus, removed the GBA slot in favor of a smaller design, and added the ability to play music, take pictures, and more. The DSi's own revision, the Nintendo DSi XL, returns the system to the size of the DS Phat, at the same time increasing its screen size to nearly double that of the DS and DS Lite.

Features

Dual Screens

The Nintendo DS has twin 3-inch backlit color liquid crystal displays. The lower display is touch sensitive and is operated with a stylus. The upper panel has stereo speakers on either side of the upper display. The lower screen's touch capability is utilized in most games, and many games utilize it as the primary, and sometimes only, method of control, as seen in Phantom Hourglass or Nintendogs.

Wireless

The system comes with built-in 802.11 wireless capabilities, allowing the system to link with other systems for multiplayer games and applications, such as the system's built-in PictoChat. The wireless also allows the system to connect to the Internet and take advantage of the Nintendo Wi-Fi Connection, Nintendo's online gaming service, allowing for Internet play of many of the Nintendo DS' games.

Other Features

The system features a microphone which can be used to pick up various sounds for whatever function the game developer chooses to use it for, be it voice-recognition (as seen in Nintendogs), voice chat (as seen in Metroid Prime Hunters), or many other potential applications.

It also features an extra game slot capable of playing Game Boy Advance games. Game Boy and Game Boy Color games are incompatible due to size issues, but the slot is also utilized for certain games that feature extra add-ons such as a Rumble Pak. All of this is run on a single rechargeable lithium ion battery, allowing for up to 10 hours of gameplay on a 3 to 4 hour charge.

Phantom Hourglass makes use of the DS internal clock. Certain events will take place at midnight according to the internal clock of the system.

Reception

As of September 2008, combined sales of Nintendo DS and Nintendo DS Lite have reached more than 84 million units worldwide.[1] By the end of January 2010, that number increased to over 125 million units sold worldwide, making it Nintendo's best selling console of all time.[2]

Quotes

  • "Touching is good." - Original advertisement slogan for the Nintendo DS

See Also

References

  1. "Consolidated Financial Highlights" 11. Nintendo (2008-10-30). Retrieved on 2009-01-07.
  2. "IGN.com" (2010-01-28). retrieved on 2010-05-12.