Site Notice
  • We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
  • Please no leaked content less than one year old, or videos of leaks.
  • Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Nintendo GameCube Microphone"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
m
m (Features and Functionality)
Line 10: Line 10:
  
 
==Features and Functionality==
 
==Features and Functionality==
The Nintendo GameCube Microphone connects to the console using either of the two [[Memory Card]] slots. Near the top of the microphone is a blue button that, while held, allows it to receive vocal inputs. All Nintendo-developed games use the Games Speech SDK developed by {{wp|Nuance Communications|ScanSoft}} for speech recognition.<ref>[http://www.businesswire.com/news/home/20050113005199/en/ScanSoft-Speech-Technology-Enhances-Mario-Party-6 ScanSoft Speech Technology Enhances the New Mario Party 6 for Nintendo GameCube; Advanced Speech Recognition Enables Gamers to Interact with Game Characters Using Voice Commands]. Business Wire (January 13, 2005). Retrieved February 23, 2017.</ref>
+
The Nintendo GameCube Microphone connects to the console using either of the two [[Memory Card]] slots. Near the top of the microphone is a blue button that, while held, allows it to receive vocal inputs that are interpreted by the game. All Nintendo-developed games use the Games Speech SDK developed by {{wp|Nuance Communications|ScanSoft}} for speech recognition.<ref>[http://www.businesswire.com/news/home/20050113005199/en/ScanSoft-Speech-Technology-Enhances-Mario-Party-6 ScanSoft Speech Technology Enhances the New Mario Party 6 for Nintendo GameCube; Advanced Speech Recognition Enables Gamers to Interact with Game Characters Using Voice Commands]. Business Wire (January 13, 2005). Retrieved February 23, 2017.</ref>
  
 
Copies of ''Odama'' were bundled with a Microphone Holder (DOL-025), which allows the microphone to be mounted on the back of a [[Nintendo GameCube Controller]] while in use.
 
Copies of ''Odama'' were bundled with a Microphone Holder (DOL-025), which allows the microphone to be mounted on the back of a [[Nintendo GameCube Controller]] while in use.

Revision as of 03:31, 24 February 2017

Nintendo GameCube Microphone
GCN Mic.jpg
The Nintendo GameCube Microphone
Release year: 2004
Manufacturer: Nintendo
Compatible: Nintendo GameCube
Model no.: DOL-022

The Nintendo GameCube Microphone is an microphone accessory for the Nintendo GameCube, used to allow for vocal-based inputs in compatible software. The microphone was released in 2004, bundled with compatible games such as Mario Party 6, Mario Party 7, and Odama.

Features and Functionality

The Nintendo GameCube Microphone connects to the console using either of the two Memory Card slots. Near the top of the microphone is a blue button that, while held, allows it to receive vocal inputs that are interpreted by the game. All Nintendo-developed games use the Games Speech SDK developed by ScanSoft for speech recognition.[1]

Copies of Odama were bundled with a Microphone Holder (DOL-025), which allows the microphone to be mounted on the back of a Nintendo GameCube Controller while in use.

Compatible games published by Nintendo


Gallery

References


click for the Page "Nintendo GameCube"