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Difference between revisions of "Qix"

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(Created page with "{{Game infobox |title=Qix |jptitle=クイックス |jptrans= |boxart=Qix box.png |caption= |publisher=Nintendo |developer=Nintendo |console=Game Boy |category=Puzzle |...")
 
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{{Game infobox |title=Qix |jptitle=クイックス |jptrans= |boxart=Qix box.png |caption= |publisher=[[Nintendo]] |developer=[[Nintendo]] |console=Game Boy |category=Puzzle |players= |predecessor= |successor= |no_pricing= |releasena=May 1990 |releasejp=April 13, 1990 |releaseeu=September 1990 |releaseau= |releasekr= |releasezh= |no_ratings= |niwa= |colorscheme=Neutral |ownershiprights=©1981 Taito/Taito America }}
 
{{Game infobox |title=Qix |jptitle=クイックス |jptrans= |boxart=Qix box.png |caption= |publisher=[[Nintendo]] |developer=[[Nintendo]] |console=Game Boy |category=Puzzle |players= |predecessor= |successor= |no_pricing= |releasena=May 1990 |releasejp=April 13, 1990 |releaseeu=September 1990 |releaseau= |releasekr= |releasezh= |no_ratings= |niwa= |colorscheme=Neutral |ownershiprights=©1981 Taito/Taito America }}
  
'''Qix''' is a [[Game Boy]] game. It is a Nintendo version of [[wikipedia:Taito|Taito]]'s previous 1981 arcade game [[wikipedia:Qix|Qix]].
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'''Qix''' is a [[Game Boy]] game. It is a Nintendo version of [[wikipedia:Taito|Taito]]'s previous 1981 arcade game (also licensed on many other platforms including a later [[Nintendo Entertainment System|NES]] version not published by Nintendo) [[wikipedia:Qix|Qix]].
  
 
==Summary==
 
==Summary==

Revision as of 14:21, 28 April 2020

Qix
クイックス
Qix box.png
Developer(s): Nintendo
Publisher(s): Nintendo
Platform: Game Boy
Category: Puzzle
Players:
Predecessor:
Successor:
Release dates
N. America: May 1990
Japan: April 13, 1990
Europe: September 1990
©1981 Taito/Taito America

Qix is a Game Boy game. It is a Nintendo version of Taito's previous 1981 arcade game (also licensed on many other platforms including a later NES version not published by Nintendo) Qix.

Summary

In Qix, the player draws lines (by holding down the A-Button) to form blocks by moving a cursor. This fills in a portion of the screen, and once a large percentage of the screen is filled, the game progresses to the next level.

Obstacles will cause the player to lose a life if the player touches it while moving the cursor, such as a radar which can only move between the unfilled spaces, as well as sparks. A strategy (although dangerous) is to corner the radar, filling the space around it.

By holding down B-Button as well as A-Button, the player can choose to make thicker shapes at the cost of it being slower to move.[1]

References