https://niwanetwork.org/wiki/index.php?title=Sleep_Mode&feed=atom&action=historySleep Mode - Revision history2024-03-29T09:43:14ZRevision history for this page on the wikiMediaWiki 1.32.2https://niwanetwork.org/wiki/index.php?title=Sleep_Mode&diff=36488&oldid=prevTorchickens at 13:55, 27 July 20202020-07-27T13:55:44Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:55, 27 July 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sleep Mode causes the game to temporarily suspend; preserving some of the console's battery life. It can be activated via an in-game menu (Game Boy Advance), closing the lid (Nintendo DS and 3DS), adjusting a sleep mode slider ([[Nintendo 2DS]]), or pressing the power button but not holding it down fully (Nintendo Switch). For the Nintendo Switch, the console may also eventually enter Sleep Mode if no input is left by the player.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sleep Mode causes the game to temporarily suspend; preserving some of the console's battery life. It can be activated via an in-game menu (Game Boy Advance), closing the lid (Nintendo DS and 3DS), adjusting a sleep mode slider ([[Nintendo 2DS]]), or pressing the power button but not holding it down fully (Nintendo Switch). For the Nintendo Switch, the console may also eventually enter Sleep Mode if no input is left by the player.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The game/console can be resumed later by pressing L+R+Select (Game Boy Advance), opening the lid (Nintendo DS and 3DS), adjusting <del class="diffchange diffchange-inline">a </del>slider (<del class="diffchange diffchange-inline">[[</del>Nintendo 2DS<del class="diffchange diffchange-inline">]]</del>), or pressing the power button/home button (Nintendo Switch).</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The game/console can be resumed later by pressing L+R+Select (Game Boy Advance), opening the lid (Nintendo DS and 3DS), adjusting <ins class="diffchange diffchange-inline">the </ins>slider (Nintendo 2DS), or pressing the power button/home button (Nintendo Switch).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some Nintendo DS games feature sound effects for when the system is opened or closed (resuming or activating Sleep Mode). For Nintendo 3DS, Sleep Mode can be used for the [[StreetPass]] feature.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some Nintendo DS games feature sound effects for when the system is opened or closed (resuming or activating Sleep Mode). For Nintendo 3DS, Sleep Mode can be used for the [[StreetPass]] feature.</div></td></tr>
</table>Torchickenshttps://niwanetwork.org/wiki/index.php?title=Sleep_Mode&diff=36487&oldid=prevTorchickens: /* Trivia */2020-07-27T13:52:13Z<p><span dir="auto"><span class="autocomment">Trivia</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:52, 27 July 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*In Nintendo DS and Nintendo DS Lite models there is an issue where quickly ejecting and reinserting the [[Game Card]] while in Sleep Mode and ending Sleep Mode causes the game to become glitched. While some games recognise that the Game Card was ejected (e.g. [[Pokémon Mystery Dungeon: Red and Blue Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team]]), others do not (e.g. [[Super Mario 64 DS]]) and will carry on as usual but will freeze at certain times. In some titles <del class="diffchange diffchange-inline">(Rayman DS) </del>this <del class="diffchange diffchange-inline">can even corrupt </del>the audio. A [[crash debugger]] can be accessed this way using button combinations on a few titles.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*In Nintendo DS and Nintendo DS Lite models there is an issue where quickly ejecting and reinserting the [[Game Card]] while in Sleep Mode and ending Sleep Mode causes the game to become glitched. While some games recognise that the Game Card was ejected (e.g. [[Pokémon Mystery Dungeon: Red and Blue Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team]]), others do not (e.g. [[Super Mario 64 DS]]) and will carry on as usual but will freeze at certain times. In some titles this <ins class="diffchange diffchange-inline">may have other effects, such as corrupting </ins>the audio <ins class="diffchange diffchange-inline">in Rayman DS</ins>. A [[crash debugger]] can be accessed this way using button combinations on a few titles.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Additionally, Sleep Mode can be forced on certain consoles with the use of magnets, or by placing two consoles on top of each other.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Additionally, Sleep Mode can be forced on certain consoles with the use of magnets, or by placing two consoles on top of each other.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Torchickenshttps://niwanetwork.org/wiki/index.php?title=Sleep_Mode&diff=36486&oldid=prevTorchickens: Created page with "'''Sleep Mode''' is a feature introduced in a few Game Boy Advance games, such as Super Mario Advance 4: Super Mario Bros. 3. It was later built in to the Nintendo D..."2020-07-27T13:51:12Z<p>Created page with "'''Sleep Mode''' is a feature introduced in a few <a href="/wiki/Game_Boy_Advance" title="Game Boy Advance">Game Boy Advance</a> games, such as <a href="/wiki/Super_Mario_Advance_4:_Super_Mario_Bros._3" title="Super Mario Advance 4: Super Mario Bros. 3">Super Mario Advance 4: Super Mario Bros. 3</a>. It was later built in to the Nintendo D..."</p>
<p><b>New page</b></p><div>'''Sleep Mode''' is a feature introduced in a few [[Game Boy Advance]] games, such as [[Super Mario Advance 4: Super Mario Bros. 3]]. It was later built in to the [[Nintendo DS]], [[Nintendo 3DS]] and [[Nintendo Switch]] families of consoles themselves.<br />
<br />
Sleep Mode causes the game to temporarily suspend; preserving some of the console's battery life. It can be activated via an in-game menu (Game Boy Advance), closing the lid (Nintendo DS and 3DS), adjusting a sleep mode slider ([[Nintendo 2DS]]), or pressing the power button but not holding it down fully (Nintendo Switch). For the Nintendo Switch, the console may also eventually enter Sleep Mode if no input is left by the player.<br />
<br />
The game/console can be resumed later by pressing L+R+Select (Game Boy Advance), opening the lid (Nintendo DS and 3DS), adjusting a slider ([[Nintendo 2DS]]), or pressing the power button/home button (Nintendo Switch).<br />
<br />
Some Nintendo DS games feature sound effects for when the system is opened or closed (resuming or activating Sleep Mode). For Nintendo 3DS, Sleep Mode can be used for the [[StreetPass]] feature.<br />
<br />
==See also==<br />
*[[Standby Mode]]<br />
*[[Suspend Save]]<br />
<br />
==Trivia==<br />
*In Nintendo DS and Nintendo DS Lite models there is an issue where quickly ejecting and reinserting the [[Game Card]] while in Sleep Mode and ending Sleep Mode causes the game to become glitched. While some games recognise that the Game Card was ejected (e.g. [[Pokémon Mystery Dungeon: Red and Blue Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team]]), others do not (e.g. [[Super Mario 64 DS]]) and will carry on as usual but will freeze at certain times. In some titles (Rayman DS) this can even corrupt the audio. A [[crash debugger]] can be accessed this way using button combinations on a few titles.<br />
*Additionally, Sleep Mode can be forced on certain consoles with the use of magnets, or by placing two consoles on top of each other.<br />
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{{Game Boy Advance}}<br />
{{Nintendo 3DS}}</div>Torchickens