https://niwanetwork.org/wiki/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0
NintendoWiki - New pages [en]
2024-03-28T23:56:04Z
From NintendoWiki, your source on Nintendo information. By fans, for fans.
MediaWiki 1.32.2
https://niwanetwork.org/wiki/Mario_vs._Donkey_Kong_(Nintendo_Switch)
Mario vs. Donkey Kong (Nintendo Switch)
2024-02-25T20:38:29Z
<p>Avenger: </p>
<hr />
<div>{{Game infobox |title=Mario vs. Donkey Kong |jptitle=マリオvs.ドンキーコング |jptrans=Mario vs. Donkey Kong |boxart=Mario Vs Donkey Kong Switch NA Box.png |caption= |publisher=[[Nintendo]] |developer=[[Nintendo Software Technology]]<ref>[https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/page-118#post-824581 Instagram NST contractor post (mirrored by MetalLord from Famiboards]</ref><!--better source wanted--> |console=[[Nintendo Switch]] |category=Puzzle/action |players=Single player, multiplayer |predecessor=[[Mini Mario & Friends: amiibo Challenge]] |successor= |no_pricing= |releaseww=February 16, 2024<ref>[https://www.nintendo.com/jp/switch/a97pa/index.html マリオvs.ドンキーコング Nintendo Switch 任天堂 (Nintendo Japan)]</ref><ref>[https://www.nintendo.com/my/switch/a97p/index.html Mario vs. Donkey Kong™ - Nintendo Switch - Nintendo (Nintendo USA)]</ref><ref>[https://twitter.com/NintendoEurope/status/1702322976715411458 September 14, 2023 tweet by Nintendo of Europe]</ref><ref>[https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Mario-vs-Donkey-Kong-2445644.html Mario vs. Donkey Kong - Nintendo Switch games - Games - Nintendo (Nintendo UK)]</ref><ref>[https://www.nintendo.com/es-mx/store/products/mario-vs-donkey-kong-switch/ Mario vs. Donkey Kong™ para Nintendo Switch - Sitio Oficial de Nintendo para Mexico (Latin American Nintendo)]</ref><ref>[https://www.nintendo.com/pt-br/store/products/mario-vs-donkey-kong-switch/ Mario vs. Donkey Kong™ para Nintendo Switch - Site Oficial da Nintendo para Brasil (Brazilian Nintendo)]</ref><ref>[https://www.youtube.com/watch?v=4a0YZ-TFEqo Mario vs. Donkey Kong marches onto Nintendo Switch February 16th, 2024 (Nintendo AU YouTube channel)]</ref><ref>[https://www.nintendo.co.kr/news/article/6WlUtB4pXCJW48l6XMSte3 『프린세스 피치 Showtime!』, 『페이퍼 마리오 1000년의 문』, 『루이지 맨션 2 HD』, 『마리오 vs. 동키콩』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달! News 한국닌텐도주식회사 (Nintendo Korea)]</ref><ref>[https://www.nintendo.com.hk/topics/article/1qmXxqSB4YwuXsXqTYW2n9 《瑪利歐vs.咚奇剛》的最新資訊公開!本作預定於2024年2月16日(五)發售。 TOPICS 任天堂(香港)有限公司網站 (Nintendo Hong Kong)]</ref><ref>[https://www.nintendo.tw/topics/article/1i1ljlGmoPWsxrrIC6 Nintendo Switch《瑪利歐vs.咚奇剛》本日發售。現正公開迷你瑪利歐的定格影片。 TOPICS 任天堂官方網站(台灣) (Nintendo Taiwan)]</ref> |no_ratings= |niwa=Super Mario Wiki |colorscheme=Donkey Kong |ownershiprights=©Nintendo }}<br />
{{exitstub|smw}}<br />
'''Mario vs. Donkey Kong''' is a February 16, 2024 [[Nintendo Switch]] game and a remake of the original [[Mario vs. Donkey Kong]] game for [[Game Boy Advance]].<br />
==Development==<br />
Mario vs. Donkey Kong was announced during the September 14, 2023 [[Nintendo Direct]]. A free demo of the game was released on the Nintendo eShop on January 31, 2024.<br />
==Gameplay==<br />
This game is a remaster of the original for Game Boy Advance. Other than featuring enhanced graphics, it is possible to play as {{smw|Toad}} as the second player in co-op multiplayer. There are various other changes too (an exhaustive list is covered on the [[Super Mario Wiki]]). Some major additions include a Casual Mode, two new worlds and a Time Attack mode.<br />
{{Donkey Kong series}}<br />
{{Super Mario series}}<br />
==References==<br />
{{ref}}<br />
[[Category:2024 games]]<br />
[[Category:Nintendo Switch games]]</div>
Torchickens
https://niwanetwork.org/wiki/Another_Code:_Recollection
Another Code: Recollection
2024-02-25T19:51:55Z
<p>Palvo1420: fixed links to Another Code R</p>
<hr />
<div>{{Game infobox |title=Another Code: Recollection |jptitle=アナザーコード リコレクション: 2つの記憶 / 記憶の扉 |jptrans=Another Code Recollection: 2 Memories/Door of Memories |boxart=Another Code Recollection US Box.jpg |caption= |publisher=[[Nintendo]] |developer=[[Arc System Works]] |console=[[Nintendo Switch]] |category=Puzzle adventure |players=Single-player |predecessor=[[Another Code: R – A Journey Into Lost Memories]] |successor= |no_pricing= |releaseww=January 19, 2024<ref>[https://www.nintendo.com/us/store/products/another-code-recollection-switch/ Another Code™ Recollection for Nintendo Switch - Nintendo Official Site (Nintendo USA)]</ref><ref>[https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Another-Code-Recollection-2439372.html Another Code Recollection - Nintendo Switch games - Games - Nintendo (Nintendo UK)]</ref><ref>[https://www.nintendo.com/jp/switch/a9rwa/index.html アナザーコード リコレクション:2つの記憶 / 記憶の扉 Nintendo Switch 任天堂 (Nintendo Japan)]</ref> |no_ratings= |niwa= |colorscheme=Another Code |ownershiprights=©Nintendo }} <br />
<br />
'''Another Code: Recollection''' is a 2024 [[Nintendo Switch]] game in the {{ser|Another Code|Another Code series}}. It is the first Another Code game in 15 years since [[Another Code: R – A Journey Into Lost Memories]].<br />
==Development==<br />
Another Code: Recollection was announced during the September 14, 2023 [[Nintendo Direct]].<ref>[https://www.youtube.com/watch?v=rfYfuAOKTxA Nintendo Direct 9.14.2023 - Nintendo Switch (YouTube) (Nintendo of America)]</ref><ref>[https://www.youtube.com/watch?v=bkdhiquZ2Qw Nintendo Direct – 14/09/2023 (YouTube) (Nintendo UK)]</ref><ref>[https://www.youtube.com/watch?v=Qhab-mPaZI0 Nintendo Direct 2023.9.14 (YouTube) (Nintendo Japan)]</ref><br />
==Gameplay==<br />
This game is a remake of both [[Trace Memory]] (Another Code: Two Memories) and [[Another Code: R – A Journey Into Lost Memories]].<ref>[https://www.polygon.com/23873390/another-code-recollection-nintendo-direct-switch-announced DS game Trace Memory is coming to Switch — with its long-missing sequel - Polygon]</ref><br />
<br />
==References==<br />
{{ref}}<br />
{{Another Code series}}<br />
{{stub}}<br />
[[Category:Nintendo Switch games]]<br />
[[Category:2024 games]]</div>
Torchickens
https://niwanetwork.org/wiki/Endless_Ocean:_Luminous
Endless Ocean: Luminous
2024-02-25T18:04:44Z
<p>Torchickens: Added the Endless Ocean series template</p>
<hr />
<div>{{upcoming|game}}<br />
{{Game infobox |title=Endless Ocean: Luminous |jptitle=フォーエバーブルー ルミナス |jptrans=Forever Blue: Luminous |boxart=Endless Ocean Luminous.jpg |caption=Cover art |publisher=[[Nintendo]] |developer=[[Arika]] |console=[[Nintendo Switch]] |category=Adventure, Simulation |players=Single player, multiplayer |predecessor=[[Endless Ocean: Blue World]] |successor= |no_pricing= ||releaseww=May 2, 2024<ref>[https://www.nintendo.com/jp/switch/a7lka/index.html フォーエバーブルー ルミナス Nintendo Switch 任天堂 (Japan)]</ref><ref>[https://www.nintendo.com/us/store/products/endless-ocean-luminous-switch/ Endless Ocean™ Luminous for Nintendo Switch - Nintendo Official Site (USA)]</ref><ref>[https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Endless-Ocean-Luminous-2523941.html#gameDetails Endless Ocean Luminous - Nintendo Switch games - Games - Nintendo UK]</ref> |no_ratings= |niwa= |colorscheme=Endless Ocean |ownershiprights=©2024 Nintendo }} <br />
<br />
'''Endless Ocean: Luminous''' is an upcoming [[Nintendo Switch]] game and the third game in the {{ser|Endless Ocean|Endless Ocean series}}; the first new entry in 14 years. It was announced during the February 2024 [[Nintendo Direct]] Partner Showcase.<ref>[https://www.youtube.com/watch?v=0ER2hl7HUWI Nintendo Direct: Partner Showcase 2.21.2024 - YouTube video by Nintendo of America]</ref><br />
==Gameplay==<br />
Endless Ocean: Luminous will be a sequel to the previous game Blue World. Players explore the vast Veiled Sea, filled with over 500 different types of marine life. Furthermore, up to 30 players can dive together. Players can communicate with each other using emotes, and share their discoveries.<ref>[https://gamerant.com/endless-ocean-luminous-announcement/ Endless Ocean Making a Comeback After 14 Years - Gamerant]</ref><br />
==External links==<br />
*{{wp|Endless Ocean Luminous}} on Wikipedia<br />
{{-}}<br />
{{Endless Ocean series}}<br />
==References==<br />
{{ref}}<br />
{{stub}}<br />
[[Category:Nintendo Switch games]]<br />
[[Category:2024 games]]</div>
Torchickens
https://niwanetwork.org/wiki/Controller_Pak_(Nintendo_64)
Controller Pak (Nintendo 64)
2024-02-01T15:44:00Z
<p>Torchickens: </p>
<hr />
<div>{{Image}}<br />
{{Stub}}<br />
The '''Controller Pak''' (Japanese: コントローラパック) is an accessory for the [[Nintendo 64]] controller that allows the player to save game data on to a battery-powered memory card. It has a capacity of 123 pages and with a 16 save file limit. Each game can use a different number of pages to store data. Some games require a Controller Pak to save data, while others use the internal memory of the cartridge. The Controller Pak can be inserted or removed from the controller only when the console is turned off, unless the game instructs otherwise.<br />
{{Nintendo 64}}<br />
[[Category:Nintendo 64]]<br />
[[Category:Nintendo 64 Accessories]]<br />
[[Category:Accessories]]</div>
Max Kleinehelleforth
https://niwanetwork.org/wiki/Wii_Points
Wii Points
2024-01-30T17:37:18Z
<p>Torchickens: </p>
<hr />
<div>'''Wii Points''' (Japanese: Wiiポイント) are a type of virtual currency used to purchase games for a [[Wii]] console.<ref>[https://www.nintendo.de/Wii/Online-Verbindung/Nintendo-Points/Nintendo-Points-Wii-Online-Wii-Nintendo-Deutschland-622132.html German Nintendo. Retrieved on January 30, 2024.]</ref><ref>[https://www.nintendo.de/Wii/Online-Verbindung/Nintendo-Points/Nintendo-Points-Wii-Online-Wii-Nintendo-Deutschland-622132.html. German Nintendo. Retrieved on January 30, 2024.]</ref><ref>[https://spiegato.com/de/was-sind-wii-points Spiegato (German). Retrieved on January 30, 2024]</ref> They can be bought on physical gift cards or directly online through the [[Wii Shop Channel]] on the Wii console.<br />
<br />
These points can be exchanged in the Wii Shop Channel for [[Virtual Console]] games, [[WiiWare]] games, or new Wii channels. Additionally, Nintendo Points can be redeemed in the [[Nintendo DSi Shop]], accessible on the [[Nintendo DSi]].<br />
==References==<br />
{{Ref}}<br />
{{Stub}}<br />
[[Category:Wii]]<br />
[[Category:WiiWare]]<br />
[[Category:Nintendo DSi]]<br />
[[Category:Nintendo DSi Shop]]</div>
Max Kleinehelleforth
https://niwanetwork.org/wiki/Wii_Sensor_Bar
Wii Sensor Bar
2024-01-29T10:01:48Z
<p>Torchickens: </p>
<hr />
<div>The '''Wii Sensor Bar''' (Japanese: Wiiセンサーバー) is an accessory for the [[Nintendo Wii]] console that captures the player's movements and transmits them to the console. The Sensor Bar consists of two infrared LEDs mounted at the ends of a long, narrow strip. The strip is placed either above or below the television screen. The [[Wii Remote]], which is held by the player, contains an accelerometer and an infrared camera that recognizes the position and orientation of the Sensor Bar. This allows the console to depict the player's movements in real-time on the screen. The Wii Sensor Bar enables the player to engage in a variety of motion-controlled games. The Sensor Bar also detects the player's distance from the screen.<br />
{{Wii}}<br />
[[Category:Accessories]]<br />
[[Category:Wii Accessories]]</div>
Max Kleinehelleforth
https://niwanetwork.org/wiki/Wii_MotionPlus
Wii MotionPlus
2024-01-28T20:33:48Z
<p>Torchickens: </p>
<hr />
<div>The '''Wii MotionPlus''' (Japanese: Wiiモーションプラス) serves as an add-on device for the [[Wii Remote]], the primary gaming controller for the [[Wii]], enabling the interpretation of more intricate motions than the Wii Remote can achieve independently.<br />
<br />
It made its initial debut in June 2009 and is compatible with both the Wii and its successor, the [[Wii U]], for various games. Subsequently, a revised version of the Wii Remote, known as the [[Wii Remote Plus]], was introduced, incorporating the Wii MotionPlus technology.<br />
<br />
[[Nintendo]] officially announced the Wii MotionPlus through a press release on July 14, 2008, unveiling it the following day during a press conference at the [[E3|E3 Media & Business Summit]]. On May 3, 2010, Nintendo disclosed that, starting from May 9, 2010, new consoles would include the ''[[Wii Sports Resort]]'' game and MotionPlus controller without a price increase.<br />
<br />
Collaborating with the game development tool company [[AiLive]], Nintendo developed the Wii MotionPlus, utilizing an InvenSense [[IDG-600]] or [[IDG-650]] sensor in later units, adhering to Nintendo's specifications. The idea for the Wii MotionPlus emerged shortly after completing the initial design of the Wii Remote, addressing developers' demand for more advanced motion sensing capabilities.<br />
<br />
In a 2010 Nintendo Conference, the Wii Remote Plus was introduced, incorporating the MotionPlus functionality into a standard-sized Wii remote. Between June and August 2009, Club Nintendo in Japan organized a contest where members purchasing and registering a copy of ''Wii Sports Resort'' had a chance to win a sky blue Wii MotionPlus. In November 2009, a black Wii MotionPlus was launched coinciding with the release of the black Wii console.<br />
<br />
The Wii MotionPlus accessory attaches to the end of the Wii Remote, in conjunction with the accelerometer and the sensor bar, providing more comprehensive tracking of a player's arm position.<ref>[https://kotaku.com/how-exactly-does-the-wiis-motionplus-work-5025650. Kotaku. Retrieved on January 28, 2024]</ref><br />
<br />
==External links==<br />
(Some information is reworded from the editors)<br />
<br />
*{{wp|Wii MotionPlus}} on Wikipedia<br />
*{{wp|Wii Remote}} on Wikipedia<br />
==References==<br />
{{ref}}<br />
[[Category:Wii Accessories]]</div>
Max Kleinehelleforth
https://niwanetwork.org/wiki/Wako_no_Famicom_Trade%E2%80%8B
Wako no Famicom Trade
2024-01-15T23:07:37Z
<p>Torchickens: </p>
<hr />
<div>{{Game infobox |title=Wakō no Famicom Trade |jptitle=和光のファミコントレード |jptrans= |boxart=Wako no Famicom Trade box.png |caption= |publisher= |developer=[[Nintendo]]/[[Nomura Securities]] ? |console=[[Famicom Network System]] |category=Stock market |players= |predecessor= |successor= |no_pricing= |releasena= |releasejp= |releaseeu= |releaseau= |releasekr= |releasezh= |no_ratings= |niwa= |colorscheme=Nintendo |ownershiprights=©Wako Trade Company/Nintendo }}<br />
<br />
'''Wako no Famicom Trade''' is a [[Famicom Network System]] software and [[Tsuushin Cartridge]]. It is part of the [[Famicom Trade series]], presumably for related stock market exchange operations/information with [https://wakotrade.co.jp/ Wako Trade].<ref>[http://jironosuke.cocolog-nifty.com/blog/2015/07/post-8029.html Jironosuke's blog]</ref><br />
{{-}}<br />
==References==<br />
{{ref}}<br />
{{stub}}<br />
[[Category:Famicom Network System software]]</div>
Torchickens
https://niwanetwork.org/wiki/Cosmo_no_Famicom_Trade
Cosmo no Famicom Trade
2024-01-09T22:10:09Z
<p>Torchickens: </p>
<hr />
<div>{{Game infobox |title=Cosmo no Famicom Trade |jptitle=コスモのファミコントレード |jptrans=Cosmo's Famicom Trade |boxart=Cosmo no Famicom Trade box art.png |caption= |publisher=[[Nintendo]] |developer=Cosmo Trade |console=[[Famicom Network System]] |category=Stock market |players=1 |predecessor= |successor= |no_pricing= |releasena= |releasejp=??? |releaseeu= |releaseau= |releasekr= |releasezh= |no_ratings= |niwa= |colorscheme=Nintendo |ownershiprights=©Cosmo Trade, Nintendo }}<br />
<br />
'''Cosmo no Famicom Trade''' is a [[Tsuushin Cartridge]] in the [[Famicom Trade series]]. It functioned as a stock-market trading application in association with [https://www.cosmo-trade.com/index.html Cosmo Trade] for the [[Famicom Network System]].<ref>[http://jironosuke.cocolog-nifty.com/blog/2015/07/post-8029.html Jironosuke's blog]</ref><br />
<br />
==References==<br />
{{ref}}<br />
{{clear}}<br />
{{Famicom Trade series}}<br />
{{stub}}<br />
[[Category:Famicom Network System software]]</div>
Torchickens
https://niwanetwork.org/wiki/Non-Color_Game_Boy_infrared_communications
Non-Color Game Boy infrared communications
2024-01-08T22:54:08Z
<p>Torchickens: </p>
<hr />
<div>'''Non-Color Game Boy infrared communications''' refers to infrared communications on an original [[Game Boy]]/[[Game Boy Pocket]]. An infrared port was not built-in to the Game Boy until the release of the [[Game Boy Color]]. The [[Game Boy Advance]] (and [[Game Boy Advance SP]]/[[Game Boy Micro]]) later removed the infrared port.<br />
<br />
In order to implement these, Hudson Soft would release few [[Game Pak]]s with a built-in infrared transmitter and receiver; such as the Japanese version of [[Pokémon Trading Card Game (game)|Pokémon Trading Card Game]] (published by [[Nintendo]]). These games also often used Hudson Soft's [[List of third party Game Boy features or services|GB Kiss]] feature. Known Game Boy mappers with a built-in infrared transmitter and receiver are [[HuC-1 (Game Boy mapper)|HuC-1]] and [[HuC-3 (Game Boy mapper)|HuC-3]]. Note not all HuC-3 games are regular Game Boy or GB Kiss games; Pocket Family GB 2 does not play on a regular Game Boy, and uses the Game Boy Color's built-in infrared hardware.<br />
<br />
==List of compatible games==<br />
===Published by Nintendo===<br />
*''[[Pokémon Trading Card Game (game)|Pokémon Trading Card Game]]'' (Japanese version only)<br />
===Third party, not published by Nintendo===<br />
*''Daikaijuu Monogatari: The Miracle of the Zone''<br />
*''Daikaijuu Monogatari: The Miracle of the Zone II''<br />
*''GB Kiss Minigames'' (pack-in with GB Kiss Link modem for sending/receiving files, mail, minigames from the Internet)<br />
*''Nectaris GB''<br />
*''Pocket Bomberman'' (Japanese version only; original Game Boy version)<br />
*''Pocket Family GB''<br />
*''Pocket Bomberman''<br />
*''Robopon Sun Version'' (Japanese version only)<br />
*''Robopon Star Version'' (Japanese version only (English version planned but cancelled))<br />
*''Robot Poncots Comic Bom Bom Special Version''<br />
*''Robot Poncots Moon Version''<br />
*''Super B-Daman: Fighting Phoenix''<br />
<br />
<ref>[https://gbhwdb.gekkio.fi/cartridges/huc1.html HuC-1 - Game Boy hardware database]</ref><ref>[https://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html GB KISS & GB KISS LINK MODEM FAQ (1998, Gameboy, Hudson Soft, Japan) @ BASE NECTARIS (USA)]</ref><ref>[http://iceboy.a-singer.de/db/cart_overview.html Cartridges - Game Boy Database at IceBoy]</ref><br />
==See also==<br />
*[[Game Boy Color infrared communications]]<br />
==References==<br />
{{ref}}<br />
{{Game Boy and Game Boy Color}}</div>
Torchickens
https://niwanetwork.org/wiki/Game_Boy_Color_infrared_communications
Game Boy Color infrared communications
2024-01-08T20:44:12Z
<p>Torchickens: /* Third-party peripherals for Game Boy Color */</p>
<hr />
<div>The [[Game Boy Color]] contains a built-in infrared port, allowing for infrared communications in compatible games, between other Game Boy Colors or devices, including [[Pokémon Pikachu 2 GS]], infrared light sources in general, or third-party devices, such as television remotes, the Pocket Sakura, or the Full Changer used in Zok Zok Heroes. This was previously not included in the [[Game Boy]]/[[Game Boy Pocket]], although it was possible with special Game Paks on a regular Game Boy (such as the Japanese version of Pokémon Trading Card Game; utilising Hudson Soft's [[List of third party Game Boy features or services|GB Kiss]] feature; see [[non-Color Game Boy infrared communications]]).<br />
<br />
The infrared feature allows players to send and receive serial data; a feature similar to the [[Link Cable]] wirelessly. However, Nintendo officially discontinued infrared communications with the release of the [[Game Boy Advance]], which removed the infrared ports. Before wireless communications became mainstream, the popular [[Pokémon series]] also primarily used the Link Cable for trading and battling (once the only means), although the ability to trade and battle wirelessly was introduced later with the [[Mobile System GB]] (online using Japanese mobile phones; unpopular), [[Game Boy Advance Wireless Adapter]], and Nintendo DS wireless communications; including infrared trading in [[Pokémon Black and White Versions]].<br />
<br />
The infrared communications were emulated in Nintendo's official [[Virtual Console]] versions of [[Pokémon Gold and Silver Versions]], [[Pokémon Crystal Version]] using the Wireless Communications of two [[Nintendo 3DS]] systems. However, the communications were disabled for [[Pokémon Trading Card Game (game)|Pokémon Trading Card Game]], [[Super Mario Bros. Deluxe]].<br />
<br />
A few games such as Chee-Chai Alien and Zok Zok Heroes are locked out on Game Boy Advance (without modifications), as they require the infrared feature.<br />
<br />
==List of compatible games==<br />
===Published by Nintendo===<br />
*''[[Donkey Kong Country (Game Boy Color)]]'': Send pictures to the {{smw|Sticker Book}}<br />
*''[[Hamtaro: Ham-Hams Unite!]]'': Trade Hamtaro's clothes<br />
*''[[Kaijin Zona]]'': Use infrared signals to receive random puzzles<br />
*''[[Kakurenbo Battle Monster Tactics]]'': Trade Montaku or wager them via a player-versus-player takupon game<br />
*''[[Mickey's Racing Adventure]]'': Send/receive messages and unlock secret race track for Mickey's Speedway USA<br />
*''[[Mickey's Speedway USA]]'': Use the secret race track from Mickey's Racing Adventure<br />
*''[[Pocket Soccer]]'': Transfer soccer players (individual)<br />
*''[[Pokémon Pinball]]'': Trade/combine highscores<br />
*''[[Pokémon Gold and Silver Versions]], [[Pokémon Crystal Version]]'': Obtain Mystery Gift items (regular items and room decorations), send roster data to the Viridian City Trainer House. Can also interact with [[Pokémon Pikachu 2 GS]]. The feature to obtain Mystery Gift items was later re-introduced for the [[Nintendo 64]] game [[Pokémon Stadium 2]], but with connectivity through the [[Transfer Pak]] (with Gold/Silver/Crystal inside) instead.<br />
*''[[Pokémon Trading Card Game (game)|Pokémon Trading Card Game]]'': The "Card Pop" feature can be used to generate random cards. It is also possible to trade individual cards and deck configurations. It is also possible on a regular Game Boy for the Japanese version using Hudson Soft's GB Kiss feature, because the PCB of the Game Pak includes its own infrared transmitter/receiver.<br />
*''[[Pokémon Card GB 2: GR-Dan Sanjou!]]'': The "Card Pop" feature can be used to generate random cards. It is also possible to trade individual cards and deck configurations.<br />
*''[[Super Mario Bros. Deluxe]]'': Trade/combine Top Scores<br />
*''[[Tottoko Hamtaro: Tomodachi Daisakusen Dechu]]'': Friend finding feature to match players with hamsters<br />
*''[[Warlocked]]'': Trade wizards<br />
<br />
===Third party, not published by Nintendo===<br />
*''The Adventures of the Smurfs'': Exchange portraits of characters<br />
*''Animal Breeder 3'': Animal matchmaking<br />
*''Animal Breeder 4'': Trade animals/have them marry<br />
*''Austin Powers: Oh Behave!'': Trade messages/items<br />
*''Austin Powers: Welcome to My Underground Lair!'': Trade messages/items<br />
*''Bakuten Shoot Beyblade'': 1v1 battles<br />
*''Beyblade: Fighting Tournament'': Unknown<br />
*''Boku no Camp-jou'': Exchange money from fishing, hunting<br />
*''Bomberman B-Daman Bakugaiden V: Final Mega Tune'': Obtain armor from television remote signals<br />
*''Bomberman Max: Red Challenger and Blue Champion'': Unlock hidden areas, trade completed levels, combine Charaboms<br />
*''Carl Lewis Alhletics 2000'': Use Ubi-Key to unlock Decathlon mode<br />
*''Catz'': Trade Pets/Toyz<br />
*''[[Chalien series|Chee-Chai Alien]]'': Capture Chaliens from artificial light sources<br />
*''Dancing Furby'': Interact with a physical [[wikipedia:Furby|Furby]]. It will react based on dance performance in-game.<br />
*''Data Navi Pro Yakyuu'': Send and receive baseball team data<br />
*''Data Navi Pro Yakyuu 2'': Send and receive baseball team data<br />
*''Dogz'': Trade Toyz/Petz<br />
*''Doki Doki Densetsu: Mahoujin Guru Guru'': Fight in card battles via in-game magic circles<br />
*''Dr. Rin Ni Kiitemite!'': Exchange stickers, do fortune-telling with a friend<br />
*''Dungeon Savior'': Transfer Guardians to other games<br />
*''Flipper & Lopaka'': Use Ubi-Key to unlock a bonus "Ubi Key Level"<br />
*''[[Wars series|Wars series]]'': Multiplayer<br />
*''GB Harobots'': Use signals to create new Robo Data<br />
*''Gran Duel'': Shinki Dungeon no Hihou'': Unknown<br />
*''Gyouten Ningen Batseelor: Dakutoru Gai no Yabo'': Exchange stickers<br />
*''Hamster Paradise 3 (Churi)'': Exchange emails<br />
*''Hamster Paradise 4'': Exchange hamsters<br />
*''Harry Potter and the Sorceror's Stone'': Trade "Famous Witches and Wizards" cards<br />
*''Harry Potter and the Chamber of Secrets'': Trade "Famous Witches and Wizards" cards<br />
*''Herohero-kun'': Exchange a personal profile<br />
*''Hunter x Hunter: Hunter no Keifu'': The "D-Trans" feature from Yu-Gi-Oh! is used to unlock the "Muuou" scenario and meet Card Hunter Augu <br />
*''Hype: The Time Quest'': Use Ubi-Key to unlock a bonus "Ubi Key Level"<br />
*''Inspector Gadget: Operation Madkactus'': Use Ubi-Key to unlock a bonus "Ubi Key Level"<br />
*''Jisedai Begoma Battle Beyblade'': Trade Beyblades<br />
*''Konchuu Hakase 2'': Exchange collectible insects<br />
*''Lego Island 2'': Swap trading cards<br />
*''Lemmings VS'': View other player's Win/Loss records<br />
*''Les Visiteurs'': Uses Ubi Key in some way<br />
*''Lode Runner'': Dom Dom no Yabou'': Exchange custom levels<br />
*''Looney Tunes Collector: Alert!'': Wireless multiplayer for three minigames<br />
*''Looney Tunes: Marvin Strikes Back!'': Wireless multiplayer for three minigames<br />
*''Love Hina Pocket'': Unknown<br />
*''Mary-Kate and Ashley Pocket Planner'': Send/receive "G-Mail" messages<br />
*''Mission Impossible'': Send/recieve messages, addresses, notes. Involves a custom TV remote.<br />
*''NHL Blades of Steel'': Trade hockey players (individual)<br />
*''NHL Blades of Steel 2000'': Trade hockey players (individual)<br />
*''Papyrus'': Use Ubi-Key to unlock bonus level<br />
*''Perfect Dark'': Trade multiplayer maps and other unlockables<br />
*''Playmobil Interactive: Laura'': Use Ubi-Key to unlock the "Catch the Hazelnuts" minigame<br />
*''Pocket Cooking'': Exchange dishes<br />
*''Pocket Family GB 2'': Transfer characters/data<br />
*''Qui Qui'': Battle against other opponents<br />
*''Rayman'': Uses Ubi Key to unlocka secret level called Ubi Cliff<br />
*''Return of the Ninja'': Trade "Ninja Cards"<br />
*''Rugrats: Totally Angelica'': Send/receive clothes, hairstyles, accessories, messages<br />
*''The Road to El Dorado'': Uses Ubi-Key to unlock a secret level (similar to levels 6 and 7)<br />
*''Sakura Taisen GB'': Send step-based points from a Pocket Sakura device or between two Game Boy Colors<br />
*''Shin Megami Tensei Devil Children White'': Infrared Fusion is used to strengthen certain demons, and infrared is also used to obtain rare ones<br />
*''Soukoban Densetsu: Hikari to Yami no Yuni'': Send or receive custom levels/puzzles<br />
*''Spirou: The Robot Invasion'': Ubi-Key unlocks a bonus level<br />
*''Super Black Bass: Real Fight'': Exchanges items (such as lures, tackles)<br />
*''Super Doll Licca-chan'': Kisekae Daisakusen'': Send or receive clothes<br />
*''Super GALS! Juran'': Exchange "sign cards" (includes personal information/messages)<br />
*''Super Mimel GB: Mimel Bear no Happy Town'': Send e-mails with other players from Mimel Bear, gain extra points<br />
*''Suzuki Alstare Extreme Racing'': Uses Ubi-Key to unlock the Extreme Championship mode<br />
*''Sweet Ange'': Send/receive mail, cards, recipes, commemorative photos<br />
*''Taxi 2'': Uses Ubi-Key<br />
*''Tonic Trouble'': Uses Ubi-Key to unlock a bonus level and demo<br />
*''Toonsylvania'': Uses Ubi-Key to unlock a bonus level with extra lives and items<br />
*''Tsuri Sensei 2'': Trade items with other players<br />
*''V.I.P.'': Uses Ubi-Key to unlock a "Ubi Key Level"<br />
*''Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories'': "D-Trans" is used to connect with other players and receive special cards<br />
*''Zok Zok Heroes'': The Full Changer is used to transmit "Cosmic Characters" (based on how the player moves the device) to transform into different heroes.<br />
<ref>[https://shonumi.github.io/articles/art30.html How many Game Boy Color games supported infrared? - Shonumi]</ref><ref>[https://shonumi.github.io/dandocs.html#ir_gam GBC Infrared]: Compatible Games - Dan Docs</ref><br />
<br />
==Other devices==<br />
*''[[Pokémon Pikachu 2 GS]]'': Transfer Watts for items in Pokémon Gold/Silver/Crystal (the Pokémon Pikachu 2 GS and Game Boy Color game must be of the same region)<br />
*''Pocket Sakura'': Can be used to send step-based points to Sakura Taisen GB, as an alternative to another Game Boy Color.<br />
<br />
==Third-party peripherals for Game Boy Color==<br />
*Full Changer (packaged with Zok Zok Heroes; it is responsible for transmitting the player's moves to the game; registered as a "Cosmic Character", and corresponds with a hero transformation)<br />
*Spectrum Communicator (packaged with Chee-Chai Alien; it is optional, attaches to the Game Boy Color, and is advertised as enhancing the infrared reception in some way)<br />
*TV Adaptor (cancelled): this device would read barcodes from a television screen and convert it into infrared data to be used with the Game Boy Color infrared port. It was discovered that there was [https://tcrf.net/Sakura_Taisen_GB:_Geki_Hanagumi_Nyuutai!#TV_Adapter cut support for it in Sakura Taisen GB: Geki Hanagumi Nyuutai!] after data-mining the game, and through patent [https://www.j-platpat.inpit.go.jp/c1800/PU/JP-2001-239060/AF1679314C1AE6AEFFFF17500A0FE1E61299846B3FA4CE3F96B211AEFBE36A08/11/en JP,2001-239060,A]. Also, it is alluded to as an upcoming feature in the manual of Sakura Taisen for [[wikipedia:Dreamcast|Dreamcast]]); "In One Long Day mode, you'll occasionally find a 'TV mark' displayed on the screen. Remember where these marks appear, something good might happen with them later.")<br />
<br />
==Technical information==<br />
It is not recommended to use the infrared feature for too long as it will drain the battery.<br />
<br />
In the Dan Docs (an unofficial reverse engineering document); Shonumi defines four communication types:<br />
<br />
*"1-Player Init" games (in the context of two Game Boy Colors), such as Pokémon Gold and Silver describes games which only require one Game Boy Color to initiate infrared communications, but will wait for both Game Boy Colors. The initiating game will send the pulse for the other to receive it (similar to the "master" and "slave" relationship for devices such as the Link Cable). 1-Player Init applies to most infrared compatible games.<br />
*"2-Player Init" games will wait for both Game Boy Colors to initiate at about the same time. This applies to games such as Pokémon Pinball (for score exchange) and Pokémon Trading Card Game (for Card Pop).<br />
*"Active Object Init", such as Pokémon Gold and Silver with Pokémon Pikachu 2 involve communications between a Game Boy Color and a non-Game Boy Color device, with the non-Game Boy Color device being capable of both sending and receiving infrared signals.<br />
*"Inactive Object Init", such as Chee-Chai Alien involve communications between a Game Boy Color and a non-Game Boy Color source (doesn't need to be a device and can even be something like a household lamp), which is capable of sending infrared signals but not receiving them. Another example is the Full Changer for Zok Zok Heroes also falls under this category, as it can transmit data but not receive it.<br />
<br />
Infrared communication requires the correct timing, but there is no specific way to program this; with some games relying on Game Boy Color hardware timers or hardcounted values for counting cycles. However, four particular games (part of the 2-Player Init category) by Hudson Soft share similar infrared protocols for the initial handshake; Pokémon Trading Card Game, Pokémon Card GB 2: GR-Dan Sanjou, as well as Bomberman Max: Red Challenger and Blue Champion.<br />
<br />
The Game Boy Color uses the MMIO hardware register at FF56, known as the RP register. Certain bits are both read/write enabled, while others are read-only.<br />
<br />
<pre><br />
Bit 0: Write 1 to turn IR light ON, or 0 to turn it OFF (R/W)<br />
Bit 1: If 0, receiving a signal. If 1, the game considers no signal. This will also be 1 if the Game Boy Color has continually been exposed to the signal for too long, referred to as the "signal fade". The signal fade time also has an inverse relationship between the distance between the Game Boy Color and infrared signal; so fade time is longer for closer distances. (R)<br />
Bits 2-5: Unused<br />
Bits 6-7: If 0, disable reading signal. If 3 (binary: 11), enable reading it (R/W)<br />
</pre><br />
<br />
==On other NIWA Wikis==<br />
*{{bp|Infrared|Infrared on Bulbapedia}}<br />
==References==<br />
{{ref}}<br />
{{Game Boy and Game Boy Color}}</div>
Torchickens
https://niwanetwork.org/wiki/Wii_Wheel
Wii Wheel
2024-01-03T00:08:14Z
<p>Torchickens: Added references header and template</p>
<hr />
<div>[[File:Wii Wheel.jpg|thumb|right|The normal white Wii Wheel.]]<br />
'''''The Wii Wheel''''' is a plastic [[Wii Remote]] add-on released as part of [[Mario Kart Wii]]. The plastic add-on was described initially at [[E3]] 2007 to ''"level the track for beginners while offering a new feel even if you first started racing with Mario Kart 15 years ago"''.<ref>https://www.youtube.com/watch?v=gJN7XX26NFU</ref><br />
<br />
==Overview==<br />
The Wii Wheel is a shell for a Wii Remote, a Wii Remote snaps into the Wii Wheel, making a "Steering Wheel" for racing games. It makes the B button on the back of the Wii Remote softer and blend in with the back of the Wii Wheel. Many consider this very comfortable.<ref>Need Source</ref><br />
<br />
==History==<br />
The Wii Wheel idea was conceived at the conclusion of 2006, the idea of a Wii Wheel for driving appealed to Nintendo because of how simple to understand it was. With the Wii's focus on bringing in people who didn't normally play video games, the Wii Wheel would make Mario Kart Wii seem simplistic, and a lot easier to understand for the causal gamer. The Wii Wheel went through about 30 revisions/test wheels, all editing shape, size, and weight of the wheel before settling on the Wii Wheel we have today.<ref>https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Mario-Kart-Wii/Bringing-Racers-Together/3-The-Many-Wii-Wheel-Prototypes/3-The-Many-Wii-Wheel-Prototypes-214602.html</ref><br />
<br />
==Compatibility==<br />
The Wii Wheel, is compatible with every game on the Wii, as long as the game doesn't require the use the port at the bottom of the Wii Remote for an accessory, like a [[Nunchuk]], or Wii Motion Plus.<br />
<br />
However, certain games advertised themselves as being "Wii Wheel Compatible" on the front cover, some of the games that do this include [[Mario Kart Wii]], [[Excitebots: Trick Racing]], and [[Tetris Party Deluxe]].<br />
<br />
==Reception==<br />
The Wii Wheel was praised for it's design, and helping bridge the gap from more laid-back titles like [[Wii Sports]] or [[Wii Fit]], to more hardcore games for casual gamers<ref>https://www.cbr.com/wii-wheel-best-accessory/</ref>. Although, the Wii Wheel was pointed out numerous times to be simply a Gimmick adding nothing substantial to Mario Kart Wii for the hardcore gamer.<ref>https://arstechnica.com/gaming/2008/04/the-showdown-is-the-wii-wheel-the-way-to-play-mario-kart/</ref><br />
<br />
<br />
{{clear}}<br />
==References==<br />
{{ref}}</div>
EverTree