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(Gameplay: Got the bulk of it, will update it.)
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Apart from battles, Robopon may also participate in various mini-game challenges. These mini-games range from either punching a target, jumping across a long distance, or navigating a maze, among others. Energy Balls and items can also be received from winning these mini-games. Some Robopon trainers will occasionally challenge the player to these mini-games as opposed to a battle.
 
Apart from battles, Robopon may also participate in various mini-game challenges. These mini-games range from either punching a target, jumping across a long distance, or navigating a maze, among others. Energy Balls and items can also be received from winning these mini-games. Some Robopon trainers will occasionally challenge the player to these mini-games as opposed to a battle.
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''Robopon'' differed from other Game Boy Color cartridges in that in had an Infrared panel on the cartridge's top edge. This panel allows the game to communicate and trade info using waves, as a feature called "GB Kiss". This feature could be used to send Robopon over to other games. In the Japanese version, it could also be used to write and send letters, but was omitted from the North American release. This feature also allowed players to use a remote control to carry information to the game, which could increase a Robopon's stats or unlock special treasure chests.
  
 
At least 153 Robopon are included in the original paired versions. ''Moon'' version and ''Robot Ponkottsu 64'' added 15 more, bringing the total to 168. However as North America only saw the release of ''Sun'' version, it is not possible to obtain all Robopon in this one version.
 
At least 153 Robopon are included in the original paired versions. ''Moon'' version and ''Robot Ponkottsu 64'' added 15 more, bringing the total to 168. However as North America only saw the release of ''Sun'' version, it is not possible to obtain all Robopon in this one version.

Revision as of 02:19, 12 June 2015

Robopon Sun and Star
Robopon Sun boxart.jpg
Robopon Sun version North American boxart
Developer(s): Hudson Soft
Publisher(s): Atlas (North America)
Hudson Soft (Japan)
Platform: Game Boy Color
Category: RPG
Players: 1
Predecessor: N/A
Successor: Robot Ponkottsu 64
Release dates
N. America: December 4, 2000 (Sun only)
Japan: December 4, 1998 (Sun and Star)
December 24, 1999 (Moon)
December 24, 1999 (Comic Bom Bom version)
Europe: N/A
Australia: N/A
S. Korea: N/A
Ratings
ESRB: E

Robopon Sun and Robopon Star are a pair of games for the Game Boy Color released on December 4, 1998 in Japan, and on December 4, 2000 in North America.

In Japan, two additional versions were released as well, Robot Ponkottsu Moon, which was released on December 24, 1999, and Robot Ponkottsu Comic Bom Bom Special Version, released on December 24, 1999.

Although while released as a pair of games in Japan, only Sun version was released in North America.

Blurb

Story

Gameplay

Robopon is similar to the Pokémon series in that players catch and train robots, Robopon, to fight against other Robopon in battles. Participating in battles allows Robopon to accumulate experience points, enabling them to level up and grow stronger, as well as collect "Energy Balls", which are required for some Robopon to evolve. Like in the Pokémon games, the player regularly encounters other Robopon "trainers" who will challenge the player to Robopon battles. Robopon can be obtained through a number of methods: either by catching wild Robopon with Magnets, by donating money to Laboratories to develop new types of Robopon which may then be purchased, or received as a gift by completing specific events. Robopon are categorized into three main types: Arm, Move and Boot. These types primarily determine the stats and performance of each Robopon.

Unlike Pokémon, however, Robopon may also be equipped with Parts and Software to improve their performance in battle. Parts may be equipped onto a Robopon to increase certain stats, as well as to increase their maximum RAM. Equipping Software allows Robopon to acquire new skills that consume EP when used, but require varying amounts of RAM to install. Parts and Software are dependent on the type of Robopon, with some Parts only usable by certain types. Boot type Robopon cannot equip any Parts or Software. In addition, Robopon can also be taken to Laboratories to upgrade their CPU, which will increase their loyalty to the player and possibly improve their performance in battle. Certain types of Robopon can also be evolved at Laboratories as well. This requires that a Robopon have collected enough Energy Balls from battling. Some Robopon however, such as Unibot, require more specific requirements to evolve.

Apart from battles, Robopon may also participate in various mini-game challenges. These mini-games range from either punching a target, jumping across a long distance, or navigating a maze, among others. Energy Balls and items can also be received from winning these mini-games. Some Robopon trainers will occasionally challenge the player to these mini-games as opposed to a battle.

Robopon differed from other Game Boy Color cartridges in that in had an Infrared panel on the cartridge's top edge. This panel allows the game to communicate and trade info using waves, as a feature called "GB Kiss". This feature could be used to send Robopon over to other games. In the Japanese version, it could also be used to write and send letters, but was omitted from the North American release. This feature also allowed players to use a remote control to carry information to the game, which could increase a Robopon's stats or unlock special treasure chests.

At least 153 Robopon are included in the original paired versions. Moon version and Robot Ponkottsu 64 added 15 more, bringing the total to 168. However as North America only saw the release of Sun version, it is not possible to obtain all Robopon in this one version.

External links