Site Notice
  • We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
  • Please no leaked content less than one year old, or videos of leaks.
  • Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "User:GorMor/Sandbox3"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
(Gameplay)
m
Line 8: Line 8:
 
|caption=
 
|caption=
 
|developer= [[Red Entertainment|Red Company]]
 
|developer= [[Red Entertainment|Red Company]]
|publisher= [[Atlas]] <small>(North America)</small><br>[[Hudson Soft]] <small>(Japan)</small>
+
|publisher= [[Atlus]] <small>(North America)</small><br>[[Hudson Soft]] <small>(Japan)</small>
 
|console=[[Game Boy Advance]]
 
|console=[[Game Boy Advance]]
 
|category=RPG
 
|category=RPG

Revision as of 05:44, 22 June 2015

This article is largely under construction. Please excuse the unprofessional look and use the discussion to suggest major changes.

This page was marked by {{{user}}} on {{{date}}}.

NintendoWiki logo.png This article is incomplete.
You can help by filling in the missing information.


Robopon 2 Ring and Cross
[[File:|200px|]]
Developer(s): Red Company
Publisher(s): Atlus (North America)
Hudson Soft (Japan)
Platform: Game Boy Advance
Category: RPG
Players: 1
Predecessor: Robot Ponkottsu 64
Successor: N/A
Release dates
N. America: June 12, 2002
Japan: September 13, 2001
Europe: N/A
Australia: N/A
S. Korea: N/A
Ratings
ESRB: E

Robopon 2 Ring and Robopon 2 Cross are a pair of games for the Game Boy Advance released on September 13, 2001 in Japan, and on June 12, 2002 in North America.

Blurb

Story

Gameplay

As with the previous versions, Robopon 2 has the player collect and train Robopon to fight against other Robopon in battles, making it very similar to the Pokémon series. Players keep a party of up to four Robopon, however groups of Robopon now all participate in battles as opposed to facing one on one, which is slightly reminiscent of more traditional RPG games. Robopon again gain experience points and levels from winning battles, and can also be equipped with Parts to improve their stats and Software to teach them new skills. Software now no longer requires RAM, allowing Robopon to equip any combination of Software up to three. Some Robopon can also learn new skills naturally by leveling up. Robopon are categorized into three types: Arm, Move and Boot, along with several sub-classes in each type. These types determine a Robopon's stats, battle performance, and what Parts and Software may be equipped.

Unlike the previous games in which Robopon could be caught or purchased, Robopon in Robopon 2 are instead obtained by "sparking" Batteries. This requires that the player have at least two Batteries, which are then combined and "sparked" to create a Robopon, determined by the combination used. Multiple different kinds of Batteries can be found to create new and unique Robopon, however incompatible Battery combinations will often result in "dud" Robopon as fillers, either Bulbot in Ring version or Gear in Cross version. Some Robopon can also be received as gifts by completing various tasks.

Certain types of Robopon can also be evolved, in a process known as "Enhancing". After reaching a certain level, a Robopon can be taken to a Lab to be Enhanced. Enhancing Robopon changes their form and enables to grow stronger and learn new skills, however it also cuts their level down to half.

Other factors also occur in battle. A spinning reel is spun while targeting a Robopon, which can affect the outcome of the attack depending on where the reel lands, such as increasing attack power or money earned at the end of the battle. Robopon also have different Oil types, which determine the kinds of Robopon they love or hate. This affects the target selection of certain skills, potentially allowing a Robopon to target multiple Robopon and providing another battle strategy.

Robopon 2 also includes several mini-games that Robopon can participate in, although used much less extensively than in the original paired games. These mini-games can either be played by linking with another game or inside the Hofftower. These mini-games no longer reward in items, but can keep a player's high score.

External links