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Difference between revisions of "Virtual Boy"

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Codenamed VR32, shown in Nintendo's annual Shoshinkai show in Japan, the company unveiled the Virtual Boy, a console Yokoi had worked on for two years. The strange-looking device had a couple of stylish legs on which was a visor one could look into. Upon looking inside, the players were able to play games that appeared to be on a 3D plane.
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The '''Virtual Boy''' (Japanese: '''バーチャルボーイ''' ''Virtual Boy'') was a video game console designed by [[Gunpei Yokoi]] and released by [[Nintendo]] on August 14, 1995. Designed to bring virtual reality into the home, it consisted of a visor on a pair of spindly legs, and used cartridges that were similar to those of a [[Game Boy]]'s in size and appearance. Ultimately, the Virtual Boy failed as a console, and was released only in Japan and North America with a full library of only 22 games ever released for the system.
  
The '''Virtual Boy''' is a failed game system by [[Nintendo]] released August 14, 1995. Its twin eyeglass-style projector displays monochromatic images in black and red once labeled by Nintendo as "true 3D." The console was a flop for many reasons, including its lack of portability and the headaches gameplay caused in a matter of minutes. Concern regarding Nintendo's warnings that the Virtual Boy could cause eye problems also detracted potential customers, though there is an automatic pause every 15 minutes. It was also released before it was ready to keep fans occupied during the long wait for the [[Nintendo 64]], and many weren't willing to invest in the Virtual Boy with another Nintendo system on its way. Due to its failure in Japanese and American markets, the Virtual Boy was never exported to Australia or Europe. After its failure, creator [[Gunpei Yokoi]] felt that the fault of the failure was his and left Nintendo. Sony speculated that the [[Nintendo DS]] would suffer the Virtual Boy's fate due to its similar obscurity with looking at dual screen; however, the DS has actually become quite a success.
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==History==
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The Virtual Boy was first unveiled as the "VR32", a next-gen console that would serve alongside the upcoming [[Nintendo 64]]. Whereas the Nintendo 64 would bring Nintendo games into 3D on a 2D screen, the Virtual Boy was said to put the player into the game, to experience it almost firsthand.
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==Design==
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The design of the console has been described as mushroom-like, with the red visor sitting atop two small legs crossed at the middle. Instead of a small screen or inputs to a television, the Virtual Boy features a viewfinder that looks into the system, where the images are displayed. Each eye sees a slightly different image, leading to the perception of a three-dimensional shape.
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Due to cost and the low-quality nature of LCD displays in 1995, it was decided ultimately that the system would not be in color, but in monochrome, like the Game Boy. Unlike the Game Boy, however, which featured shades of gray pixels on a greenish screen, the Virtual Boy used red LEDs to create images on a background of black. This proved to be painful to the eyes, and Nintendo's many warnings of eye strain to customers dissuaded them from purchasing the console. The upcoming Nintendo 64 also dissuaded many who did not wish to pay for two new consoles in such a short span of time.
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After the Virtual Boy was discontinued, Gunpei Yokoi left Nintendo, feeling the fault was his own. Nintendo's rivals at the time leading up to the release of the [[Nintendo DS]] believed that the system's dual screens would present players with the same trouble that the Virtual Boy did, leading to its own demise, and Nintendo averted any risk by choosing to market it as a third pillar, rather than as the next installment in the Game Boy line.
  
 
[[Category:Consoles]]
 
[[Category:Consoles]]

Revision as of 04:41, 1 July 2010

The Virtual Boy (Japanese: バーチャルボーイ Virtual Boy) was a video game console designed by Gunpei Yokoi and released by Nintendo on August 14, 1995. Designed to bring virtual reality into the home, it consisted of a visor on a pair of spindly legs, and used cartridges that were similar to those of a Game Boy's in size and appearance. Ultimately, the Virtual Boy failed as a console, and was released only in Japan and North America with a full library of only 22 games ever released for the system.

History

The Virtual Boy was first unveiled as the "VR32", a next-gen console that would serve alongside the upcoming Nintendo 64. Whereas the Nintendo 64 would bring Nintendo games into 3D on a 2D screen, the Virtual Boy was said to put the player into the game, to experience it almost firsthand.

Design

The design of the console has been described as mushroom-like, with the red visor sitting atop two small legs crossed at the middle. Instead of a small screen or inputs to a television, the Virtual Boy features a viewfinder that looks into the system, where the images are displayed. Each eye sees a slightly different image, leading to the perception of a three-dimensional shape.

Due to cost and the low-quality nature of LCD displays in 1995, it was decided ultimately that the system would not be in color, but in monochrome, like the Game Boy. Unlike the Game Boy, however, which featured shades of gray pixels on a greenish screen, the Virtual Boy used red LEDs to create images on a background of black. This proved to be painful to the eyes, and Nintendo's many warnings of eye strain to customers dissuaded them from purchasing the console. The upcoming Nintendo 64 also dissuaded many who did not wish to pay for two new consoles in such a short span of time.

After the Virtual Boy was discontinued, Gunpei Yokoi left Nintendo, feeling the fault was his own. Nintendo's rivals at the time leading up to the release of the Nintendo DS believed that the system's dual screens would present players with the same trouble that the Virtual Boy did, leading to its own demise, and Nintendo averted any risk by choosing to market it as a third pillar, rather than as the next installment in the Game Boy line.