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Difference between revisions of "User:ShyGuy8/sandbox"

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(Still needs a lot of work)
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==Mario Kart 8==
 
==Mario Kart 8==
  
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==Gameplay==
 
==Gameplay==
The gameplay maintains the traditional elements of previous ''Mario Kart'' games, mostly from the two recent installments on the Wii and Nintendo 3DS respectively. Karts, which feature similar designs from ''Mario Kart 7'', can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs. The hang-glider and underwater mechanics also return, as well as [[Coin]]s, with the player being able to collect up to ten in one race as in ''Mario Kart 7''. Like ''[[Mario Kart Wii]]'', twelve racers are present in normal races<ref>[http://e3.nintendo.com/games/detail/mario-kart-8/ ''Mario Kart 8'' at E3 2013]</ref>. Tricks and the ability to look behind also return in this game.
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The gameplay maintains the traditional elements of previous ''Mario Kart'' games, mostly from the two recent installments on the Wii and Nintendo 3DS respectively. Karts, which feature similar designs from ''Mario Kart 7'', can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs. The hang-glider and underwater mechanics also return, as well as [[Coin]]s, with the player being able to collect up to ten in one race as in ''Mario Kart 7''. Like ''[[Mario Kart Wii]]'', twelve racers are present in normal races. Tricks and the ability to look behind also return in this game.
  
 
The newest feature for the series is anti-gravitational segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. This is called spin boosting.
 
The newest feature for the series is anti-gravitational segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. This is called spin boosting.
  
The game also features Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the television gameplay nor the map are being displayed, the GamePad can be used as a horn button. Players have the option to toggle between these features at will.<ref>[https://www.youtube.com/watch?v=AYtzinjKsMA]</ref> The GamePad can also be used to toggle on and off the gyroscopic steering, and in its default display and when displaying the map the GamePad also displays the current rankings.
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The game also features Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the television gameplay nor the map are being displayed, the GamePad can be used as a horn button. Players have the option to toggle between these features at will. The GamePad can also be used to toggle on and off the gyroscopic steering, and in its default display and when displaying the map the GamePad also displays the current rankings.
  
There is also Miiverse integration, which allows players to share their replay videos and comment on others' videos, in a feature called [[Mario Kart TV]].<ref>http://www.nintendolife.com/news/2013/06/mario_kart_tv_will_allow_you_to_share_your_racing_skills_on_miiverse</ref> Another change is that in 2-player mode, the screen splits vertically instead of the horizontally in the other console ''Mario Kart'' games, a feature that was [[List of Mario Kart 64 beta elements|originally intended to be in]] ''[[Mario Kart 64]]'' but was removed from the final game. Additionally, if the player falls off the edge of the track, Lakitu will pick them up and drop them back on to the track more quickly when compared to how he did this in past installments. This makes glitches involving falling into areas impossible.
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There is also Miiverse integration, which allows players to share their replay videos and comment on others' videos, in a feature called Mario Kart TV. Another change is that in 2-player mode, the screen splits vertically instead of the horizontally in the other console ''Mario Kart'' games, a feature that was originally intended to be in ''[[Mario Kart 64]]'' but was removed from the final game. Additionally, if the player falls off the edge of the track, Lakitu will pick them up and drop them back on to the track more quickly when compared to how he did this in past installments. This makes glitches involving falling into areas impossible.
  
 
Point management works similar to ''Mario Kart Wii'', except that racers below top 3 get an extra point. Below is a chart of the point spread comparison between these eight games:
 
Point management works similar to ''Mario Kart Wii'', except that racers below top 3 get an extra point. Below is a chart of the point spread comparison between these eight games:
  
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc;text-align:center;color:black" width=84%
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{| border="1" cellspacing=0 cellpadding=2 align="center" {{html5}} style="background:#fffcfc;text-align:center;color:black" width=84%
 
|-
 
|-
 
! colspan=13 style="background:#fff5f5" width=84% | Point Spread Comparisons (GP)
 
! colspan=13 style="background:#fff5f5" width=84% | Point Spread Comparisons (GP)
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| colspan=13 style="text-align:justify;font-size:smaller;" | <span style="background:#096">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br><span style="background:#CF0">Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)</span><br>Normal bg signifies losing results, losing music; - means not available<br>In ''Super Mario Kart'', ''Mario Kart 64'', and ''Mario Kart Super Circuit'', 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. Starting with ''Mario Kart: Double Dash'' to recent installments including this one, the Grand Prix normally goes forth.
 
| colspan=13 style="text-align:justify;font-size:smaller;" | <span style="background:#096">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br><span style="background:#CF0">Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)</span><br>Normal bg signifies losing results, losing music; - means not available<br>In ''Super Mario Kart'', ''Mario Kart 64'', and ''Mario Kart Super Circuit'', 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. Starting with ''Mario Kart: Double Dash'' to recent installments including this one, the Grand Prix normally goes forth.
 
|}
 
|}
 
===Controls===
 
<center>
 
{|class="wikitable" style="width:65%; text-align:center"
 
!rowspan=2 width=20%|Action(s)
 
!colspan=4|Input(s)
 
|-
 
!width=25%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
 
!width=25%|Wii Remote + Nunchuk
 
!width=25%|Wii Remote (sideways)<br>Wii Wheel
 
|-
 
!colspan="4"|Navigating menus
 
|-
 
|Select
 
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
 
|{{button|wii|Stick}}
 
|{{button|wii|Pad}}
 
|-
 
|Confirm
 
|{{button|wii|CCA}}
 
|{{button|wii|A}}
 
|{{button|wii|2}}
 
|-
 
|Cancel
 
|{{button|wii|CCB}}
 
|{{button|wii|B}}
 
|{{button|wii|1}}
 
|-
 
!colspan="4"|Racing
 
|-
 
|Accelerate / [[Rocket Start]]
 
|{{button|wii|CCA}} / {{button|wii|CCY}} / {{button|wii|CCStickR}} (tilt forward)
 
|{{button|wii|A}}
 
|{{button|wii|2}}
 
|-
 
|Brake/reverse
 
|{{button|wii|CCB}} / {{button|wii|CCStickR}} (tilt back)
 
|{{button|wii|B}}
 
|{{button|wii|1}}
 
|-
 
|Steer
 
|{{button|wii|CCStickL}} / {{button|wii|Pad}} / Tilt GamePad
 
|{{button|wii|Stick}}
 
|Tilt Wii Remote / {{button|wii|pad}}
 
|-
 
|[[Hop (Mario Kart)|Hop]] / [[drift]]
 
| rowspan="2" | {{button|wii|CCZR}} / {{button|wii|CCR}}
 
| colspan="2"| {{button|wii|B}} / {{button|wii|1}}
 
|-
 
|[[Trick]]
 
| colspan="2"| {{button|wii|B}} / Flick Wii Remote / {{button|wii|1}}
 
|-
 
|Use item / stop item roulette / honk
 
|{{button|wii|CCZL}} / {{Button|wii|CCL}}
 
|{{button|wii|Z}}
 
|{{button|wii|Pad}} / {{button|wii|B}}
 
|-
 
|Pause / Resume
 
| colspan="4"| {{button|wii|+}}
 
|-
 
|Display/remove TV Map
 
| colspan="4"| {{button|wii|-}}
 
|-
 
|Home Menu
 
| colspan="4"| {{button|wii|Home}}
 
|-
 
|Rear view
 
|{{button|wii|X}}
 
|{{button|wii|C}}
 
|{{button|wii|A}}
 
|-
 
|}
 
</center>
 
  
 
==Game modes==
 
==Game modes==
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===Grand Prix===
 
===Grand Prix===
[[File:ElectrodromeGlidingSecond.png|thumb|200px|[[Baby Luigi]] participating in a Grand Prix Race.]]
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''Mario Kart 8'' Grand Prix works similar to past installments. Like past games the 50cc, 100cc, and 150cc engine classes are available by default, and completing 150cc unlocks Mirror; for the former three, however, Grand Prix rankings carry over to the lower engine classes after being completed on a higher engine class. In addition, and for the first time in the series, a 200cc engine class has been added as of the version 4.0 update, which is available by default alongside Mirror as of version 4.1. Only the Mushroom and Shell Cups are available at the start of the game, with the others being unlocked after completing the cup before, and are available in every engine class after being unlocked. The player starts out with five coins on the first race of any cup. There is the usual four-race marathon. Players now have the option to do a multiplayer Grand Prix up to four players, unlike in most previous home console ''Mario Kart'' games, where only up to two players can race in Grand Prix.
''Mario Kart 8''{{'}}s Grand Prix works similar to past installments. Like past games the 50cc, 100cc, and 150cc engine classes are available by default, and completing 150cc unlocks Mirror; for the former three, however, Grand Prix rankings carry over to the lower engine classes after being completed on a higher engine class. In addition, and for the first time in the series, a 200cc engine class has been added as of the version 4.0 update, which is available by default alongside Mirror as of version 4.1. Only the Mushroom and Shell Cups are available at the start of the game, with the others being unlocked after completing the cup before, and are available in every engine class after being unlocked. The player starts out with five coins on the first race of any cup. There is the usual four-race marathon. Players now have the option to do a multiplayer Grand Prix up to four players, unlike in most previous home console ''Mario Kart'' games, where only up to two players can race in Grand Prix.
 
{{br}}
 
  
 
===Time Trials===
 
===Time Trials===
[[File:Rocket Start (Mario Kart 8).jpg|thumb|left|200px|A Time Trial run has started at Twisted Mansion.]]
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Time Trial mode lets the player complete a selected course in the fastest time possible. Among the other features, in addition to viewing ghost data, players can upload their own ghost data onto Miiverse, which other players can download and comment on. In addition, beating one of Nintendo's Staff Ghosts in a race earns the player a stamp based on the course they raced on which they can use in Miiverse posts. Leaderboards as seen in ''[[Mario Kart Wii]]'' also return.
Time Trial mode lets the player complete a selected course in the fastest time possible. Among the other features, in addition to viewing [[Ghost (Mario Kart)|ghost data]], players can upload their own ghost data onto Miiverse, which other players can download and comment on. In addition, beating one of Nintendo's Staff Ghosts in a race earns the player a stamp based on the course they raced on which they can use in Miiverse posts. Leaderboards as seen in ''[[Mario Kart Wii]]'' also return.
 
{{br}}
 
  
 
===VS Race===
 
===VS Race===
[[File:MK8 Multiplayer Race.jpg|thumb|right|Four Miis in a multiplayer race.]]
 
 
VS mode can be played locally with up to four players. Players can set rules like which items appear, the difficulty level of the CPUs, and Team or Solo racing. Players can also set how the courses appear, choose a course after one is finished, or play all tracks randomly or in order. In this game, Mirror Mode appears as a default engine class, even if it isn't unlocked in Grand Prix.
 
VS mode can be played locally with up to four players. Players can set rules like which items appear, the difficulty level of the CPUs, and Team or Solo racing. Players can also set how the courses appear, choose a course after one is finished, or play all tracks randomly or in order. In this game, Mirror Mode appears as a default engine class, even if it isn't unlocked in Grand Prix.
{{br}}
 
  
 
===Battle===
 
===Battle===
[[File:MK8 Battle Mode.png|thumb|left|200px|A team battle.]]
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Battle mode now features race tracks remixed to fit battle mode rather than containing all-new separate arenas. Balloon Battle can be played in teams or in free-for-all mode. It combines survival battle mode from ''[[Mario Kart DS]]'' and earlier installments and the timed points battle mode introduced in ''[[Mario Kart Wii]]''; all players start with three points and three balloons each. Successfully making an opponent lose a balloon awards the player a point, and losing a balloon through any method will cause the player to lose a point. Balloons can never be regained (unless one is stolen from another player with a [[Mushroom]] or a [[Super Star]]), and if all balloons are lost, points can no longer be lost or gained. Defeated players can still drive and attack players as a Ghost, although they cannot receive points. Players can also now adjust the time limit from one to five minutes, and they can set up to 32 rounds in set intervals.
Battle mode now features race tracks remixed to fit battle mode rather than containing all-new separate arenas. Balloon Battle can be played in teams or in free-for-all mode. It combines survival battle mode from ''[[Mario Kart DS]]'' and earlier installments and the timed points battle mode introduced in ''[[Mario Kart Wii]]''; all players start with three points and three balloons each. Successfully making an opponent lose a balloon awards the player a point, and losing a balloon through any method will cause the player to lose a point. Balloons can never be regained (unless one is stolen from another player with a [[Mushroom]] or a [[Super Star]]), and if all balloons are lost, points can no longer be lost or gained. Defeated players can still drive and attack players as a [[Ghost (Mario Kart)|Ghost]], although they cannot receive points. Players can also now adjust the time limit from one to five minutes, and they can set up to 32 rounds in set intervals.
 
{{br}}
 
  
===Online===
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===Online==
[[File:MK8 Online Menu.jpg|thumb|250px|Main menu for the Online mode.]]
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As with ''Mario Kart Wii'', one or two local players can play over the Internet against other remote players. Players can race and battle with up to eleven other players from around the world or in their region, and can join and race with friends from the Friends menu. Finally, players are able to join a worldwide room using custom rules. Players can also set up their own rooms for friends and can race with custom rules, such as engine class, whether items are on or off, vehicle types available, control method, whether to play with computer players or not. As of version 3.0, players can also toggle whether they want to play on just the original 32 courses, the original courses and one of the two sets of DLC courses, or every available course by pressing the A buttonafter selecting Worldwide or Regional, as well as when setting up a room for friends. When playing online worldwide or regional, players once again earn VR points based upon their ranking at the end of a race or battle like in ''Mario Kart Wii'' and ''Mario Kart 7''; like in ''Mario Kart 7'' a player's VR starts at 1000, though like ''Mario Kart Wii'' players have different VR rankings for races and battles.
As with ''Mario Kart Wii'', one or two local players can play over the Internet against other remote players. Players can race and battle with up to eleven other players from around the world or in their region, and can join and race with friends from the Friends menu. Finally, players are able to join a worldwide room using custom rules. Players can also set up their own rooms for friends and can race with custom rules, such as engine class, whether items are on or off, vehicle types available, control method, whether to play with computer players or not. As of version 3.0, players can also toggle whether they want to play on just the original 32 courses, the original courses and one of the two sets of DLC courses, or every available course by pressing {{button|wii|+}} after selecting Worldwide or Regional<ref>http://venturebeat.com/2014/11/06/heres-how-mario-kart-8s-downloadable-content-works-online/</ref>, as well as when setting up a room for friends. When playing online worldwide or regional, players once again earn VR points based upon their ranking at the end of a race or battle like in ''Mario Kart Wii'' and ''Mario Kart 7''; like in ''Mario Kart 7'' a player's VR starts at 1000, though like ''Mario Kart Wii'' players have different VR rankings for races and battles.
 
  
 
Players can also create their own tournaments, similar to the communities from ''Mario Kart 7''. When creating a tournament, players can choose an icon and a name for their tournament as well as set the rules, including engine class, whether to play in teams or not, whether to have items or not, vehicle types, whether there are computer players or not, and, as of version 3.0, available courses (the original 32 courses, every course including DLC courses, just the DLC courses, or, as of version 4.0, the original courses and one of the DLC packs). Players can also set times in which the tournament is available (weekly, daily, or between a fixed period and at what day and time the tournament begins and ends), the number of races before scores are totaled, and whether the groups shuffle after every four matches or not. Finally, the availability can be set, including whether it is open or a code is required or it is open to anybody, whether it is open to anyone worldwide or just regional, and whether only players of certain ratings can play. When looking for a tournament, players can enter a code, search by type, or look at active tournaments. In addition, playing in a tournament that allows the DLC tracks to be selected requires purchasing the DLC before the player can enter.
 
Players can also create their own tournaments, similar to the communities from ''Mario Kart 7''. When creating a tournament, players can choose an icon and a name for their tournament as well as set the rules, including engine class, whether to play in teams or not, whether to have items or not, vehicle types, whether there are computer players or not, and, as of version 3.0, available courses (the original 32 courses, every course including DLC courses, just the DLC courses, or, as of version 4.0, the original courses and one of the DLC packs). Players can also set times in which the tournament is available (weekly, daily, or between a fixed period and at what day and time the tournament begins and ends), the number of races before scores are totaled, and whether the groups shuffle after every four matches or not. Finally, the availability can be set, including whether it is open or a code is required or it is open to anybody, whether it is open to anyone worldwide or just regional, and whether only players of certain ratings can play. When looking for a tournament, players can enter a code, search by type, or look at active tournaments. In addition, playing in a tournament that allows the DLC tracks to be selected requires purchasing the DLC before the player can enter.
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===Mario Kart TV===
 
===Mario Kart TV===
[[File:MK8 Mario Kart TV.jpg|250px|thumb|Mario Kart TV menu.]]
 
{{main|Mario Kart TV}}
 
 
Mario Kart TV is an Internet-based feature in which players can view and share highlights of their and others' race and battle highlights. In the Mario Kart TV menu, the game automatically saves the twelve most recent race and battle replays, and the player can favorite up to six at one time. Players can view and edit theirs and others' replays by changing the duration of the replay and the focus characters and actions and can slow down, speed up, and rewind the replay while watching. Players can also share their highlights on Miiverse and YouTube; up to sixty seconds of video can be uploaded at one time, however.
 
Mario Kart TV is an Internet-based feature in which players can view and share highlights of their and others' race and battle highlights. In the Mario Kart TV menu, the game automatically saves the twelve most recent race and battle replays, and the player can favorite up to six at one time. Players can view and edit theirs and others' replays by changing the duration of the replay and the focus characters and actions and can slow down, speed up, and rewind the replay while watching. Players can also share their highlights on Miiverse and YouTube; up to sixty seconds of video can be uploaded at one time, however.
{{br}}
 
  
 
==Characters==
 
==Characters==
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===[[Nitro Course]]s===
 
===[[Nitro Course]]s===
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|- bgcolor=
 
|- bgcolor=
 
![[File:MK8 MushroomCuptv.svg]]<br />[[Mushroom Cup]]
 
![[File:MK8 MushroomCuptv.svg]]<br />[[Mushroom Cup]]
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===[[Retro Course]]s===
 
===[[Retro Course]]s===
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{| width=60% style="border-collapse:collapse;margin-bottom:5px;" align="center" {{html5}} cellpadding="4"
 
|-
 
|-
 
![[File:MK8 ShellCuptv.svg]]<br />[[Shell Cup]]
 
![[File:MK8 ShellCuptv.svg]]<br />[[Shell Cup]]
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4 additional cups, each one containing 4 tracks for a total of 16, are included in the game's two downloadable content packs.<ref name="site dlc"></ref> Of those 16 tracks, 7 of those are retro tracks, adding one track from ''Super Mario Kart'', ''Mario Kart Wii'' and ''Mario Kart 7'' and two from ''Mario Kart: Super Circuit'' and ''Mario Kart: Double Dash!!''. The other nine tracks consist of four original tracks and five tracks based upon other Nintendo franchises, including ''Excitebike'', ''F-Zero'', ''The Legend of Zelda'', and ''Animal Crossing''.
 
4 additional cups, each one containing 4 tracks for a total of 16, are included in the game's two downloadable content packs.<ref name="site dlc"></ref> Of those 16 tracks, 7 of those are retro tracks, adding one track from ''Super Mario Kart'', ''Mario Kart Wii'' and ''Mario Kart 7'' and two from ''Mario Kart: Super Circuit'' and ''Mario Kart: Double Dash!!''. The other nine tracks consist of four original tracks and five tracks based upon other Nintendo franchises, including ''Excitebike'', ''F-Zero'', ''The Legend of Zelda'', and ''Animal Crossing''.
  
{|style="border-collapse:collapse;margin-bottom:5px;width:60%;" align="center" cellpadding="4"
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{|style="border-collapse:collapse;margin-bottom:5px;width:60%;" align="center" {{html5}} cellpadding="4"
 
|-
 
|-
 
!colspan=2|[[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']]
 
!colspan=2|[[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']]
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===Battle stages===
 
===Battle stages===
 
Unlike previous installments of the series, there are no stages unique to Battle Mode; instead, 8 of the original 32 tracks in standard race modes are modified and used as stages for battles and can all be played from the start of the game, including those that are originally in cups that need to first be unlocked in the race modes.<ref>[http://www.youtube.com/watch?v=6BNSMaOzPSM GameXplain - Mario Kart 8 Q&A: Online, Battle Mode, Rainbow Road, Secrets & more!]</ref> Tracks enabled for Battle mode are the following:
 
Unlike previous installments of the series, there are no stages unique to Battle Mode; instead, 8 of the original 32 tracks in standard race modes are modified and used as stages for battles and can all be played from the start of the game, including those that are originally in cups that need to first be unlocked in the race modes.<ref>[http://www.youtube.com/watch?v=6BNSMaOzPSM GameXplain - Mario Kart 8 Q&A: Online, Battle Mode, Rainbow Road, Secrets & more!]</ref> Tracks enabled for Battle mode are the following:
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|- align=center
 
|- align=center
 
|[[File:MK8-_Wii_Moo_Moo_Meadows.PNG|link=Moo Moo Meadows]]
 
|[[File:MK8-_Wii_Moo_Moo_Meadows.PNG|link=Moo Moo Meadows]]
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===Ver. 4.1===
 
===Ver. 4.1===
 
Update version 4.1 was released on May 1, 2015. In addition to general gameplay adjustments and bug fixes, the update adds the Mirror and 200cc engine classes to Grand Prix mode by default, without having to unlock them.<ref>King, Ashley. (May 1, 2015.)
 
Update version 4.1 was released on May 1, 2015. In addition to general gameplay adjustments and bug fixes, the update adds the Mirror and 200cc engine classes to Grand Prix mode by default, without having to unlock them.<ref>King, Ashley. (May 1, 2015.)
 +
-->

Latest revision as of 18:07, 29 September 2023