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Difference between revisions of "Xenoblade Chronicles 2"
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− | Nintendo announced ''Xenoblade Chronicles 2'' during the [[Nintendo Switch Presentation 2017]] event. Tetsuya Takahashi once again served as the game's director. The character designs for this installment were done by Masatsugu Saito.<ref name="Presentation">[https://www.youtube.com/watch?v=Ntzz8O7SpWs Nintendo Switch Presentation 2017]. Nintendo (YouTube; January 12, 2017). Retrieved January 13, 2017.</ref> | + | Nintendo announced ''Xenoblade Chronicles 2'' during the [[Nintendo Switch Presentation 2017]] event. Tetsuya Takahashi once again served as the game's director. The character designs for this installment were done by Masatsugu Saito.<ref name="Presentation">[https://www.youtube.com/watch?v=Ntzz8O7SpWs Nintendo Switch Presentation 2017]. Nintendo (YouTube; January 12, 2017). Retrieved January 13, 2017.</ref> Development began in late 2014, while ''[[Xenoblade Chronicles X]]'' was still in development, and was built using the same engine.<ref>[http://neogaf.com/forum/showpost.php?p=240840318&postcount=1 Tetsuya Takahashi's message on Xenoblade Chronicles 2]. Post on NeoGAF (June 15, 2017). Retrieved August 13, 2017.</ref> According to Takahashi, the game was titled ''Xenoblade Chronicles 2'' as it was created with a similar focus on narrative as the original, as opposed to the focus on exploration with ''Xenoblade Chronicles X''.<ref>[http://www.nintendo.co.uk/News/2017/July/Get-up-to-speed-on-Xenoblade-Chronicles-2-s-world-and-combat--1244128.html Get up to speed on Xenoblade Chronicles 2’s world and combat!] Nintendo UK (July 14, 2017). Retrieved August 13, 2017.</ref> |
− | The game's music was handled by {{wp|Yasunori Mitsuda}}, ACE (Tomori Kudo and "CHiCO"), Kenji Hiramatsu, and Manami Kiyota, who had all previously worked on ''Xenoblade Chronicles''.<ref name="Presentation"/> Mitsuda was the lead composer for the game, writing all of the music.<ref name="recording">[http://nintendoeverything.com/xenoblade-chronicles-2-seems-like-itll-have-a-bunch-of-music/ Xenoblade Chronicles 2 seems like it’ll have a bunch of music]. Nintendo Everything (March 14, 2017). Retrieved April 17, 2017.</ref> Recording began by the end of March 2017<ref name="recording"/>, and | + | The game's music was handled by {{wp|Yasunori Mitsuda}}, ACE (Tomori Kudo and "CHiCO"), Kenji Hiramatsu, and Manami Kiyota, who had all previously worked on the original ''Xenoblade Chronicles''.<ref name="Presentation"/> Mitsuda was the lead composer for the game, writing all of the music.<ref name="recording">[http://nintendoeverything.com/xenoblade-chronicles-2-seems-like-itll-have-a-bunch-of-music/ Xenoblade Chronicles 2 seems like it’ll have a bunch of music]. Nintendo Everything (March 14, 2017). Retrieved April 17, 2017.</ref> Recording began by the end of March 2017<ref name="recording"/>, and involved over 300 musicians.<ref name="music finished">[http://www.dualshockers.com/xenoblade-chronicles-2-music-production-complete/ Xenoblade Chronicles 2 Music Production Is Complete; 300 Musicians Involved in the New Switch JRPG]. DualShockers (August 12, 2017). Retrieved August 13, 2017.</ref> Audio mixing was finished on August 1, and overall music production was completed on August 10.<ref name="music finished"/> According to Mitsuda, the size of the ''Xenoblade Chronicles 2'' soundtrack project file was over 1 terabyte (none of Mitsuda's previous projects had exceeded 500 gigabytes).<ref name="music finished"/> |
− | Like the original title, ''Xenoblade Chronicles 2'' | + | Like the original title, localization for ''Xenoblade Chronicles 2'' was largely handled by [[Nintendo of Europe]].<ref>[http://kotaku.com/xenoblade-chronicles-xs-director-on-localization-change-1796157409 Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All']. Kotaku (June 16, 2017). Retrieved June 17, 2017.</ref> |
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Revision as of 02:43, 14 August 2017
This article is about the upcoming sequel to Xenoblade Chronicles. For information about the actual second title in the Xenoblade Chronicles series, see Xenoblade Chronicles X.
Xenoblade Chronicles 2 | ||||||||||||||
ゼノブレイド2 Zenobureido 2 | ||||||||||||||
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Xenoblade Chronicles 2 is the third installment in Monolith Soft's Xenoblade Chronicles series, and the seventh game in the Xeno series. While not a direct sequel, the game is a follow-up in the same style as the original Xenoblade Chronicles. The game is currently slated for release in 2017 for Nintendo Switch.
Story
The game stars a new set of protagonists, with the goal of trying to reach "Elysium".[1]
Gameplay
Xenoblade Chronicles 2 uses a similar gameplay style to the previous installments, featuring players traveling across large, explorable environments.[1]
Development
Nintendo announced Xenoblade Chronicles 2 during the Nintendo Switch Presentation 2017 event. Tetsuya Takahashi once again served as the game's director. The character designs for this installment were done by Masatsugu Saito.[3] Development began in late 2014, while Xenoblade Chronicles X was still in development, and was built using the same engine.[4] According to Takahashi, the game was titled Xenoblade Chronicles 2 as it was created with a similar focus on narrative as the original, as opposed to the focus on exploration with Xenoblade Chronicles X.[5]
The game's music was handled by Yasunori Mitsuda, ACE (Tomori Kudo and "CHiCO"), Kenji Hiramatsu, and Manami Kiyota, who had all previously worked on the original Xenoblade Chronicles.[3] Mitsuda was the lead composer for the game, writing all of the music.[6] Recording began by the end of March 2017[6], and involved over 300 musicians.[7] Audio mixing was finished on August 1, and overall music production was completed on August 10.[7] According to Mitsuda, the size of the Xenoblade Chronicles 2 soundtrack project file was over 1 terabyte (none of Mitsuda's previous projects had exceeded 500 gigabytes).[7]
Like the original title, localization for Xenoblade Chronicles 2 was largely handled by Nintendo of Europe.[8]
External links
Xenoblade Chronicles 2 on other NIWA Wikis: | ||
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References
- ↑ 1.0 1.1 1.2 Xenoblade Chronicles 2 - Official Game Trailer - Nintendo E3 2017. Nintendo (YouTube; June 13, 2017). Retrieved June, 2017.
- ↑ "The journey to Elysium begins in #Xenoblade Chronicles 2, coming to #NintendoSwitch this winter! #NintendoE3" Nintendo UK on Twitter (June 13, 2017). Retrieved June 13, 2017.
- ↑ 3.0 3.1 Nintendo Switch Presentation 2017. Nintendo (YouTube; January 12, 2017). Retrieved January 13, 2017.
- ↑ Tetsuya Takahashi's message on Xenoblade Chronicles 2. Post on NeoGAF (June 15, 2017). Retrieved August 13, 2017.
- ↑ Get up to speed on Xenoblade Chronicles 2’s world and combat! Nintendo UK (July 14, 2017). Retrieved August 13, 2017.
- ↑ 6.0 6.1 Xenoblade Chronicles 2 seems like it’ll have a bunch of music. Nintendo Everything (March 14, 2017). Retrieved April 17, 2017.
- ↑ 7.0 7.1 7.2 Xenoblade Chronicles 2 Music Production Is Complete; 300 Musicians Involved in the New Switch JRPG. DualShockers (August 12, 2017). Retrieved August 13, 2017.
- ↑ Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All'. Kotaku (June 16, 2017). Retrieved June 17, 2017.
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Related NIWA Wiki: English • Italian |