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Difference between revisions of "Go (Famicom Network System)"
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According to Uemura (possibly [[Masayuki Uemura]]), there were certain circumstances behind why it was cancelled, namely (because online was {{wp|dial-up Internet access|dial-up based at the time}}) the difficulty of having to connect to a phone line for a long time, data transmission fees as well as a "risk of users monopolizing the phone line". | According to Uemura (possibly [[Masayuki Uemura]]), there were certain circumstances behind why it was cancelled, namely (because online was {{wp|dial-up Internet access|dial-up based at the time}}) the difficulty of having to connect to a phone line for a long time, data transmission fees as well as a "risk of users monopolizing the phone line". | ||
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+ | ==See also== | ||
+ | *[[Shogi (64DD)]] | ||
==External links== | ==External links== | ||
*[https://www.glitterberri.com/developer-interviews/how-the-famicom-was-born/developing-the-famicom-modem/ GlitterBerri's Game Translations » Part 10 – Developing the Famicom Modem (original article from Nikkei Electronics September 11, 1995 edition)] | *[https://www.glitterberri.com/developer-interviews/how-the-famicom-was-born/developing-the-famicom-modem/ GlitterBerri's Game Translations » Part 10 – Developing the Famicom Modem (original article from Nikkei Electronics September 11, 1995 edition)] | ||
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Revision as of 17:07, 12 August 2019
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An unnamed Go game was planned for the Famicom Network System; Nintendo's first video game console run online medium, but was never released. Not much is documented about the development build shown in the screenshot (right), other than it would have supported online gameplay of the popular board game Go. Hiroshi Yamauchi, president of Nintendo at the time, apparently insisted for the game's development, who had previously played the board game.
According to Uemura (possibly Masayuki Uemura), there were certain circumstances behind why it was cancelled, namely (because online was dial-up based at the time) the difficulty of having to connect to a phone line for a long time, data transmission fees as well as a "risk of users monopolizing the phone line".
See also
External links
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