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Difference between revisions of "Diddy Kong Racing"

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(Story)
(Gameplay)
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==Gameplay==
 
==Gameplay==
Each world contains several race tracks, an unlockable battle stage and a race against a boss character. Depending on the race track, players may have a choice of using a car, hovercraft or plane; this choice is restricted on some tracks. Each race track contains Zipper devices<!--replace this word--> that give a short-term speed boost to racers that cross them, and balloons of various colours that provide powerups to racers.
 
 
If the player beats Wizpig in Future Fun Land and obtains the amulet pieces and gets all of the gold medals, the player will be able to play in a mode called ''Adventure 2''. In this mode, all of the balloons are silver and the tracks are flipped from left to right. Along with the much sharper difficulty curve, the silver coins are also placed in different locations in each track, often in harder to reach places.
 
 
=== Vehicles ===
 
There are three different vehicles in the game. The car and/or plane are not used for some tracks.
 
 
* '''Car''' - The Car is the standard vehicle of the game. The car cannot be used in all tracks.
 
* '''Hovercraft''' - The Hovercraft is a vehicle used to travel over water and land. Used in all tracks.
 
* '''Plane''' - The Plane is used to fly. It can turn at very sharp angles and is faster than the other two vehicles.
 
  
 
==References==
 
==References==

Revision as of 23:01, 22 December 2010

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Diddy Kong Racing
ディディーコングレーシング
DiddyKongRacing NACover.jpg
Cover artwork of Diddy Kong Racing
Developer(s): Rareware
Publisher(s): Nintendo
Platform: Nintendo 64
Category: Racing
Players: 1-4
Predecessor: N/A
Successor: N/A
Release dates
N. America: November 24, 1997
Japan: November 21, 1997
Europe: November 21, 1997
Australia: November 21, 1997
Ratings
ESRB: K-A
PEGI: 3+
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