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Difference between revisions of "Nintendo 3DS Virtual Console Game Boy Color non-Restore Point emulator"

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The '''Nintendo 3DS Virtual Console Game Boy Color non-Restore Point emulator''', also known as the '''newer emulator (Game Boy Color)''' is an official [[Game Boy Color]] emulator for [[Nintendo 3DS]] [[Virtual Console]], without [[Restore Point]] support but with multiplayer support only between two Nintendo 3DS [[family]] consoles of the same (or compatible) region running the same game.
 
The '''Nintendo 3DS Virtual Console Game Boy Color non-Restore Point emulator''', also known as the '''newer emulator (Game Boy Color)''' is an official [[Game Boy Color]] emulator for [[Nintendo 3DS]] [[Virtual Console]], without [[Restore Point]] support but with multiplayer support only between two Nintendo 3DS [[family]] consoles of the same (or compatible) region running the same game.
  
[[Game Boy Color bootstrap ROM]] support exists of sorts, so Pokémon Crystal is in an accurate color, but there is no Game Boy Color start-up screen.<!--How does it handle a game's Game Boy Color only screen if forced? Test this later-->
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[[Game Boy Color bootstrap ROM]] support exists of sorts, so Pokémon Crystal and Pokémon Gold and Silver Versions (Korean) are in an accurate color, but there is no Game Boy Color start-up screen.<!--How does it handle a game's Game Boy Color only screen if forced? Test this later-->
  
 
A hidden setting allows the player to add an original Game Boy Color border.
 
A hidden setting allows the player to add an original Game Boy Color border.

Revision as of 22:14, 1 June 2021

The Nintendo 3DS Virtual Console Game Boy Color non-Restore Point emulator, also known as the newer emulator (Game Boy Color) is an official Game Boy Color emulator for Nintendo 3DS Virtual Console, without Restore Point support but with multiplayer support only between two Nintendo 3DS family consoles of the same (or compatible) region running the same game.

Game Boy Color bootstrap ROM support exists of sorts, so Pokémon Crystal and Pokémon Gold and Silver Versions (Korean) are in an accurate color, but there is no Game Boy Color start-up screen.

A hidden setting allows the player to add an original Game Boy Color border.

This emulator was only officially used for Pokémon Crystal Version and Pokémon Gold and Silver (Korean versions only).

Technical details/emulation errors

Game Boy Camera, Hello Kitty Pocket Camera and Net de Get: Minigame @100 (i.e. MBC6) are not supported nor are peripherals such as Work Boy, but this was not needed.

It seems based on finds by dataminers that a modification of Mobile System GB support for at least Pokémon Crystal Version was planned but cancelled. Instead, Nintendo, Game Freak, Creatures, Inc. and The Pokémon Company decided to implement one of the Celebi events, involving Kurt (via Pokémon Center nurse GS Ball gift) after defeating the Pokémon League, becoming Champion, and the first registered clear (it's currently not known what will happen if the Hall of Fame SRAM glitch otherwise resetting before the credits is abused here).

In order to get multiplayer to work on Pokémon Crystal, the ROMs was hacked. There is a new Touch Screen interface for multiplayer.

As Game Boy Printer is not supported, Pokémon Crystal ROMs are patched to remove 'dummy-out' (some of) the code.

Pokémon Gold and Silver Versions (Korean) is the Daewon Media version, as expected. However, obtaining Generation I trade-only Pokémon now seems to be impossible without any glitches,(?) because of the newly introduced region-lock to other languages of Pokémon Gold and Silver Versions. There has never been any official (at least public) release of Pokémon Gold and Silver Versions in Korean.

See also