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F-Zero GX

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F-Zero Wiki logo.png This article is a short summary of F-Zero GX.
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F-Zero GX
エフゼロ ジーエックス
Efu Zero Jī Ekkusu
F-Zero GX NA box.jpg
Developer(s): Amusement Vision
Publisher(s): Nintendo
Platform: Nintendo GameCube
Category: Racing
Players: 1-4
Predecessor: F-Zero: Maximum Velocity
Successor: N/A
Copyrights: N/A
Release dates
N. America:

August 25, 2003

Japan:

July 25, 2003

Europe:

October 31, 2003

Australia:

October 31, 2003

S. Korea:

March 6, 2004

Ratings
ACB:

G

CERO:

A

ESRB:

T

GRB:

All Ages

PEGI:

3

USK:

0

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F-Zero GX is a racing game and sixth installment in the F-Zero series, developed by Amusement Vision, a department of Sega, and released by Nintendo in 2003, as the successor of F-Zero X.

In North America, the game was originally scheduled to launch on June 24 before being delayed to August 25.[1] A few months later, Nintendo and Sega would release an arcade counterpart to this game, F-Zero AX, which can be linked to this game via Memory Card.

Blurb[edit]

The Future of Racing!

  • Race for glory in the Grand Prix cups, speed through an incredible storyline as Captain Falcon, take on up to three friends, build and customize your own machine, challenge your time ghosts, and much more!
  • Steer through danger with the Logitech® Speed Force™ steering wheel, powered by force-feedback technology (sold separately).

link to F-Zero AX

  • Take your memory card to the arcade and you can link to the upcoming F-Zero AX arcade game to race your custom machine, earn new parts, and unlock bonus features!

30 pilots, 20 courses, ONE champion!

Story[edit]

F-Zero GX is the only installment in the series to feature a dedicated story mode. In this mode, the player plays as Captain Falcon in a variety of challenges involving facing other characters in the F-Zero series. Black Shadow is ordered by his master Deathborn to win the F-Zero Grand Prix, and will destroy anyone who gets in his way, while Captain Falcon must stop him.

Gameplay[edit]

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The gameplay of this game is largely similar to the previous game, F-Zero X.

Technical details[edit]

Technical Details
Media

Nintendo GameCube Game Disc

Save data size

4 blocks

Supported features

Progressive scan, widescreen display

Input / compatible controllers

Nintendo GameCube Controller

External links[edit]

References[edit]

  1. IGN: F-Zero and Wario Delayed. IGN (March 10, 2003; Archived January 13, 2009). Retrieved June 2, 2016.


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