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Difference between revisions of "Eiji Aonuma"

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'''Eiji Aonuma''' (青沼 英二) is one of the [[Nintendo]] employees most closely involved with {{ser|The Legend of Zelda}} games. He was born in 1963. His journey began while attending the Tokyo National University of Fine Arts and Music where he studied design. He graduated in 1988. He worked on mechanical figures that moved, which are essentially marionettes. Aonuma believes the name [[Mario]] originates from the word marionette. Aonuma acquired his job at Nintendo when he was just 25 years old and has been with the company since.
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{{quote|text=To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.|person=Eiji Aonuma|source=GameSpy|cite=<ref>{{cite|GameSpy: So do you like the Mario games?<br />Aonuma: To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.|http://cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p1.html|'''GameSpy:''' [Interview] A Link to Zelda's Future, written by Steven L. Kent, dated 6/6/04}}; retrieved 8/5/2010</ref>}}
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'''Eiji Aonuma''' (青沼 英二) is a [[Nintendo]] employee and main producer for {{ser|The Legend of Zelda}} series. Born March 16, 1963, he attended the Tokyo National University of Fine Arts and Music where he studied design and moving mechanical figures, and graduated in 1988.
  
Aonuma admits he's never really cared for Mario games. He stated:
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Aonuma acquired his job at Nintendo when he was 25 years old; he met Shigeru Miyamoto during his interview and showed him some of his college work. Aonuma's first jobs at Nintendo were graphic design jobs, designing sprites for NES and SNES games.
{{quote|text=To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.|person=Eiji Aonuma|source=GameSpy|cite=<ref>{{cite|GameSpy: So do you like the Mario games?<br />Aonuma: To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.|http://cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p1.html|'''GameSpy:''' [Interview] A Link to Zelda's Future, written by Steven L. Kent, dated 6/6/04}}; retrieved 8/5/2010</ref>}}
 
  
Eiji Aonuma's first major game creation came with his director role in the 1996 Japan-only Super Famicom adventure title ''Marvelous'', under Nintendo developer Research & Development 2. ''Marvelous'' was heavily influenced by {{zel2|A Link to the Past}}. [[Shigeru Miyamoto]] saw the game and asked Aonuma to join him as assistant director on [[Nintendo 64]] development with {{zel2|Ocarina of Time}}. Aonuma got to incorporate the same assets to that game, focusing on dungeon layouts, enemy placement, and more. Miyamoto was very pleased and permitted Aonuma to be the main director of {{zel2|Majora's Mask}}. Aonuma's ingenuity and hard work showed in his game, garnishing high praise and acceptance from all Zelda fans. Aonuma resumed his duty as Chief Director with {{zel2|The Wind Waker}}. Eiji Aonuma is now working as a producer overseeing a variety of ''Zelda'' titles in development.
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He later directed ''[[Marvelous: Mōhitotsu no Takarajima]]'', a 1996 Super Famicom title created by [[Nintendo Research & Development 2]] and influenced by {{zel|A Link to the Past}}, the first ''Zelda'' title he was interested in. After this, Miyamoto asked Aonuma to be a designer for {{zel|Ocarina of Time}}, beginning his involvement with the series. Aonuma would later be the director for his first title, {{zel|Majora's Mask}}, and after directing {{zel|The Wind Waker}} Aonuma considered moving on from the series, but was convinced by Miyamoto to continue. Aonuma has had a role in developing every ''The Legend of Zelda'' game ever since.
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==References==
 
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Latest revision as of 15:19, 23 November 2023

[1]
"To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out."
Eiji Aonuma,
GameSpy

Eiji Aonuma (青沼 英二) is a Nintendo employee and main producer for The Legend of Zelda series. Born March 16, 1963, he attended the Tokyo National University of Fine Arts and Music where he studied design and moving mechanical figures, and graduated in 1988.

Aonuma acquired his job at Nintendo when he was 25 years old; he met Shigeru Miyamoto during his interview and showed him some of his college work. Aonuma's first jobs at Nintendo were graphic design jobs, designing sprites for NES and SNES games.

He later directed Marvelous: Mōhitotsu no Takarajima, a 1996 Super Famicom title created by Nintendo Research & Development 2 and influenced by The Legend of Zelda: A Link to the Past, the first Zelda title he was interested in. After this, Miyamoto asked Aonuma to be a designer for The Legend of Zelda: Ocarina of Time, beginning his involvement with the series. Aonuma would later be the director for his first title, The Legend of Zelda: Majora's Mask, and after directing The Legend of Zelda: The Wind Waker Aonuma considered moving on from the series, but was convinced by Miyamoto to continue. Aonuma has had a role in developing every The Legend of Zelda game ever since.

References

  1. "GameSpy: So do you like the Mario games?
    Aonuma: To be honest with you, I just don't like action games that require you to jump. They're scary. The jumping factor kind of freaks me out.
    " —http://cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p1.html (GameSpy: [Interview] A Link to Zelda's Future, written by Steven L. Kent, dated 6/6/04); retrieved 8/5/2010


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