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Difference between revisions of "Sennen Kazoku"

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(Created page with "{{Game infobox |title=Sennen Kazoku |jptitle=千年家族 |jptrans=Sennen Kazoku |boxart=Sennen Kazoku.jpg |caption= |publisher=Nintendo |developer=indieszero |console...")
 
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The player assumes the role of Cupid, who under the supervision of God must overlook a family and intervene (e.g. with arrows that change the mood of family members) if necessary.
 
The player assumes the role of Cupid, who under the supervision of God must overlook a family and intervene (e.g. with arrows that change the mood of family members) if necessary.
  
As time progresses, characters in the game will grow up, become employed/retire, may marry and start new generations of families before dying. The ultimate goal of the game is to have a tree of families that runs for 1000 years.  
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As time progresses, characters in the game will grow up, become employed/retire, may marry and start new generations of families before dying. The ultimate goal of the game is to have a tree of families that runs for 1000 years.<ref>[https://nindb.net/gba/sennen-kazoku/index.html NinDB]</ref>
  
 
This game makes heavy use of an internal clock battery. Once the battery has run dry, it is impossible to play the game (an issue that may affect current day Sennen Kazoku cartridges). The Japanese [[Wii U]] Virtual Console release of the game does not have this issue.
 
This game makes heavy use of an internal clock battery. Once the battery has run dry, it is impossible to play the game (an issue that may affect current day Sennen Kazoku cartridges). The Japanese [[Wii U]] Virtual Console release of the game does not have this issue.
  
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==Trivia==
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*The Cupid character was not only inspired by {{wp|Cupid}} from Greek mythology. In fact, director [[Masanobu Suzui]] was also inspired by {{kiw|Pit}} from [[Kid Icarus series]] in respect of [[Toru Osawa]] as both the creator of Pit and a producer for Sennen Kazoku. Cupid also served a practical purpose as the direction of the game changed to incorporate interactions in families/relationships using a third-person view.<ref>[https://web.archive.org/web/20050406012152/https://www.nintendo.co.jp/nom/0503/22/index.html 『千年家族』開発スタッフインタビューin吉祥寺 ("Sennen Kazoku" development staff interview in Kichijoji) - Nintendo Online Magazine March 2005]</ref>
  
 
==References==
 
==References==
*[https://nindb.net/gba/sennen-kazoku/index.html NinDB]
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{{ref}}
 
 
 
[[Category:Game Boy Advance games]]
 
[[Category:Game Boy Advance games]]

Revision as of 09:26, 25 October 2023

Sennen Kazoku
千年家族
Sennen Kazoku.jpg
Developer(s): indieszero
Publisher(s): Nintendo
Platform: Game Boy Advance
Category:
Players:
Predecessor:
Successor:
Release dates
Japan: March 10, 2005
©2005 Nintendo

Sennen Kazoku is a life simulation game for Game Boy Advance.

Summary

The player assumes the role of Cupid, who under the supervision of God must overlook a family and intervene (e.g. with arrows that change the mood of family members) if necessary.

As time progresses, characters in the game will grow up, become employed/retire, may marry and start new generations of families before dying. The ultimate goal of the game is to have a tree of families that runs for 1000 years.[1]

This game makes heavy use of an internal clock battery. Once the battery has run dry, it is impossible to play the game (an issue that may affect current day Sennen Kazoku cartridges). The Japanese Wii U Virtual Console release of the game does not have this issue.

Trivia

  • The Cupid character was not only inspired by Cupid from Greek mythology. In fact, director Masanobu Suzui was also inspired by Pit from Kid Icarus series in respect of Toru Osawa as both the creator of Pit and a producer for Sennen Kazoku. Cupid also served a practical purpose as the direction of the game changed to incorporate interactions in families/relationships using a third-person view.[2]

References