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  • ...nd the [[Picross NP series]] (for the [[Nintendo Power (cartridge service)|Nintendo Power game distribution service]]). ...IRD'''), and collectively they are known as [[Nintendo Platform Technology Development]]. ('''PTD''')
    1 KB (131 words) - 12:51, 31 December 2019
  • ...e closely controlled by [[Nintendo]] and have almost all of their share in Nintendo ownership. ...sidiaries.<ref>[https://www.nintendo.co.jp/corporate/en/outline/index.html Nintendo Japan corporate outline (English version)]</ref>
    3 KB (387 words) - 00:49, 28 October 2023
  • ...DEGREE IN INTERACTIVE VISUAL SIMULATION TECHNOLOGY" (February 18, 1998) - Nintendo Press Release (Wayback Machine)]</ref><ref>[https://famiboards.com/threads/ Nintendo provided hardware and development tools, guidance and technical expertise to the university, and students cre
    2 KB (288 words) - 12:08, 25 October 2023
  • ...ganization that was created in 1955. It recognizes the advances in art and technology by giving out Emmy Awards. ...ress.nintendo.com/object?id=10973 '''Nintendo Press Room:''' DID YOU KNOW? NINTENDO WINS EMMY AWARD], dated 2007/1/12, retrieved 2010/12/23.</ref>
    1 KB (171 words) - 06:22, 18 February 2019
  • ...do Software Technology''' is a [[Nintendo of America]]-based division of [[Nintendo]] headquarted in Redmond, Washington. ...DEGREE IN INTERACTIVE VISUAL SIMULATION TECHNOLOGY" (February 18, 1998) - Nintendo Press Release (Wayback Machine)]</ref><ref>[https://famiboards.com/threads/
    3 KB (364 words) - 19:09, 25 February 2024
  • |developer=[[Nintendo Software Technology]] .... Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology]. Nintendo Life (July 4, 2015). Retrieved August 27, 2015.</ref>
    5 KB (869 words) - 18:14, 8 April 2017
  • ...Ltd.''' (Japanese: 電遊社), stylized as '''Den-yu-sha''', is a video game and technology company. Its parent company was [[MissingLink]]. In addition to software on ...to [[Nintendo Network Service Development]], they are known for some of [[Nintendo]]'s more experimental works, specifically they have worked for the [[Pokém
    2 KB (237 words) - 03:26, 17 November 2021
  • |developer=[[Nintendo Research & Development 1|Nintendo R&D1]] |publisher=[[Nintendo]]
    2 KB (237 words) - 20:03, 21 August 2020
  • {{exitstub|smw|Mario vs. Donkey Kong#Development}} ...Plus.png |caption= |publisher=[[Nintendo]] |developer=[[Nintendo Software Technology]] |console=Game Boy Advance |category= |players= |predecessor= |successor=[
    1 KB (159 words) - 08:33, 15 June 2021
  • ...ratings= |niwa=Super Mario Wiki |colorscheme=Donkey Kong |ownershiprights=©Nintendo }} '''Mario vs. Donkey Kong''' is a February 16, 2024 [[Nintendo Switch]] game and a remake of the original [[Mario vs. Donkey Kong]] game f
    3 KB (423 words) - 11:58, 19 March 2024
  • ...the games. Mario Factory was designed to create games for use on a [[Super Nintendo Entertainment System]]/Super Famicom.<ref>[https://twitter.com/luigiblood/s The concept of Mario Factory is similar to Nintendo's consumer software creation tools in video games, spanning from early game
    1 KB (189 words) - 01:30, 5 November 2023
  • '''Q-Games, Limited''' is a video game development studio based in Kyoto, Japan. The company was founded by [[Dylan Cuthbert]] ...n the {{ser|Star Fox}} series, originally created in collaboration between Nintendo and Argonaut Games.
    1 KB (184 words) - 03:54, 22 October 2022
  • [[File:Nintendo Game Seminar logo.png|thumb|right|250px|Official logo as of 2014]] '''Nintendo Game Seminar''' (Japanese: 任天堂ゲームセミナー) is an official Japanese [[Nintendo]] event for game design students. It has run on years 2003<ref>[https://den
    2 KB (213 words) - 12:09, 25 October 2023
  • |name=Nintendo Entertainment Analysis & Development ...rch & Development 1|Nintendo R&D1]]<br>[[Nintendo Research & Development 2|Nintendo R&D2]]
    7 KB (919 words) - 01:44, 18 January 2023
  • ...the [[Wii Remote Plus]], was introduced, incorporating the Wii MotionPlus technology. ...press conference at the [[E3|E3 Media & Business Summit]]. On May 3, 2010, Nintendo disclosed that, starting from May 9, 2010, new consoles would include the '
    2 KB (318 words) - 18:25, 25 February 2024
  • |manufactured=[[Nintendo]] ...g/130627qa/03.html The 73rd Annual General Meeting of Shareholders Q & A]. Nintendo (July 3, 2013). Retrieved October 18, 2016.</ref>
    2 KB (316 words) - 21:24, 6 May 2017
  • ...software for it is [[Mario Factory]], which allows the creation of [[Super Nintendo Entertainment System|Super Famicom]] compatible games. From January 1996, Nintendo and [[St.GIGA]] would distribute six Game Processor games in various HAL Co
    5 KB (657 words) - 16:16, 26 October 2023
  • ...y specializes in creating development kits for and assisting in developing Nintendo hardware, though they are also known as the developers for the {{ser|Fire E ...ing games by hiring people to port, fix, and create software and providing development tools.
    9 KB (1,349 words) - 00:55, 16 September 2022
  • |developer=[[Nintendo Entertainment Planning & Development|Nintendo EPD]]<br>{{wp|MercurySteam}}<ref>[https://www.mercurysteam.com/blog/abracad |publisher=[[Nintendo]]
    11 KB (1,629 words) - 16:40, 10 February 2022
  • |manufactured=[[Nintendo]]<br>{{wp|Sony}}<br>{{wp|Phillips}} |usedfor=[[Super Nintendo Entertainment System|SNES]]
    6 KB (932 words) - 22:16, 25 February 2024

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