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Game Processor

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Patent

The Game Processor is a special software development kit by Nintendo/Intelligent Systems. The hardware was used by students at the HAL College of Technology & Design. The Game Processor was made because the Nintendo & Dentsu Game Seminar was relatively popular. Nintendo received more applicants than they could manage, which lead to more game design sessions at HAL College of Technology & Design.[1] The main software for it is Mario Factory, which allows the creation of Super Famicom compatible games.

Games are stored on a special cartridge known as the Game Processor RAM Cassette.

Satoshi Yamato, Satoshi Nishiumi, Toshiaki Suzuki, Toshiyuki Nakamura, Makoto Kimizuka take credit as inventors of the Game Processor.[2]

From January 1996, Nintendo and St.GIGA would distribute six Game Processor games in various HAL College Special editions of the Game Tora no Ouana (ゲーム虎の大穴スペシャル) Satellaview magazine series.

The concept of Mario Factory is similar to Nintendo's consumer software creation tools in video games, spanning from early games such as Family BASIC to later games such as Game Builder Garage.

Hardware

The setup contains a 32-bit computer and Super Famicom hardware. Video output uses the "Super Impose" technology in which outputs are overlaid by each other, similar to Sega's 32X. The kit is plugged into a consumer TV with four controller ports, with compatibility for Super Famicom controllers, the SNES Mouse and a unique keyboard.

Based on a patent, the specifications are:

Game Processor 32-bit "Main" hardware:

  • CPU: NEC V810 @ 21.477 MHz (32-bit RISC CPU)
  • Display: S-PPU (Super Famicom PPU)
  • RAM: 4 MB DRAM, can be expanded to 24 MB
  • ROM: 1 MB BIOS ROM, contains Boot, OS and Fonts
  • Internal Storage: 1 MB FLASH Memory
  • External Storage: 3.5" Floppy Disk Drive
  • Security: ID Card (CIC), can contain configuration information
  • Expansion Slots: Modem Slot, SCSI Expansion Board Slot (to IBM PC Compatible, Scanner, Printer, Hard Disk Drive...)
  • Real Time Clock

Super Famicom:

Game Processor Super Famicom "Game" hardware:

  • ROM: 128 KB Monitor BIOS ROM
  • Slots: 4 Controller Slots (Controller, Mouse, Keyboard), Microphone Jack
  • Game Processor RAM Cassette
  • Game Processor RAM Cassette (GPC-RAMC-4M) hardware:
  • RAM: 512 KB SRAM, Battery-backed
  • Battery: CR2025, replaceable
  • RAM Map: Mode 21 (HiROM)
  • Write Protection: 4-bit counter-based (74LS191)
  • Security: CIC F411B

Games

Game Tora no Ouana - HAL College Special

[3]

Staff

Nintendo:

Intelligent Systems:

See also

Patents:

  • US5592609A - Video game/videographics program fabricating system and method with unit based program processing
  • US5599231A - Security systems and methods for a videographics and authentication game/program fabricating device
  • US5680533A - Videographics program/video game fabricating system and method
  • US5680534A - Video game/videographics program fabricating system and method with superimpose control
  • US6115036A - Video game/videographics program editing apparatus with program halt and data transfer features

Trivia

SNES logo.png
Internal Nintendo products
Aging cartridges  • Controller test cartridges  • Crash debugger  • Debagame Tester: Second Impact  • DS Download Station Game Cards  • Mario Club build games  • Nintendo Campus Challenge 1991 cartridge  • Nintendo Campus Challenge 1992 cartridge/Super Mario Club Taikai You  • Nintendo Demo Vision  • Nintendo kiosk demos  • Nintendo NES M82  • Nintendo World Championships (cartridges)  • Pokémon distribution cartridges  • Super Famicom DOS  • Super Mario Club (Famicom Network System)  • Super NES Service cartridge  • Port test cartridge  • Service disc  • Tech demos  • Test program  • VUE debugger sample  • Wide Boy


References