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Difference between revisions of "Project Giant Robot"
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==Gameplay== | ==Gameplay== | ||
− | Players start by using the [[Wii U GamePad]] to create their robot out of a selection of parts. Afterward, the player enters a stage, in which they must defeat an opposing robot by knocking them to the ground. Players control their robot with the GamePad, using the control sticks to swing its fists, L and R to move forward and backward, and tilting the GamePad to adjust the robot's positioning and center of gravity. The player can also press A to fire a blast. Similar to ''Star Fox Zero'', the Wii U GamePad's screen gives the player a first-person perspective, while the television screen | + | Players start by using the [[Wii U GamePad]] to create their robot out of a selection of parts. Afterward, the player enters a stage, in which they must defeat an opposing robot by knocking them to the ground. Players control their robot with the GamePad, using the control sticks to swing its fists, L and R to move forward and backward, and tilting the GamePad to adjust the robot's positioning and center of gravity. The player can also press A to fire a blast. Similar to ''Star Fox Zero'', the Wii U GamePad's screen gives the player a first-person perspective, while the television screen shows a full view of the area.<ref>[https://www.youtube.com/watch?v=OAWU16gcELc Nintendo Treehouse: Live @ E3 -- Day 2: Project Giant Robot]. Nintendo (YouTube, June 20, 2014). Retrieved March 14, 2016.</ref> |
==Technical details== | ==Technical details== |
Revision as of 17:19, 3 December 2016
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Project Giant Robot is a Wii U tech demo developed by Nintendo and headed by Shigeru Miyamoto. Initially revealed at E3 2014 alongside other title Project Guard with a launch window set during the first half of 2015, the game was not released during that time and was later revealed to be delayed indefinitely[1]. Shigeru Miyamoto later commented in an interview in March 2016 that it has not yet been decided that Project Giant Robot should be a full game[2].
According to Miyamoto, this game is somehow connected to Star Fox Zero.[3]
Gameplay
Players start by using the Wii U GamePad to create their robot out of a selection of parts. Afterward, the player enters a stage, in which they must defeat an opposing robot by knocking them to the ground. Players control their robot with the GamePad, using the control sticks to swing its fists, L and R to move forward and backward, and tilting the GamePad to adjust the robot's positioning and center of gravity. The player can also press A to fire a blast. Similar to Star Fox Zero, the Wii U GamePad's screen gives the player a first-person perspective, while the television screen shows a full view of the area.[4]
Technical details
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References
- ↑ Miyamoto Wii U Game Project Giant Robot Delayed, Release Date "TBD". GameSpot (July 29, 2015). Retrieved March 14, 2016.
- ↑ Shigeru Miyamoto Comments On The Status Of Project Giant Robot. Siliconera (March 14, 2016). Retrieved March 14, 2016.
- ↑ E3 2014: Connecting Star Fox on Wii U with Project Guard and Project Giant Robot. GameSpot (June 11, 2014). Retrieved March 14, 2016.
- ↑ Nintendo Treehouse: Live @ E3 -- Day 2: Project Giant Robot. Nintendo (YouTube, June 20, 2014). Retrieved March 14, 2016.