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Difference between revisions of "Chibi-Robo!: Plug Into Adventure!"

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{{Game infobox
 
{{Game infobox
 
|title=Chibi-Robo: Plug Into Adventure!
 
|title=Chibi-Robo: Plug Into Adventure!
|title_text=Chibi-Robo: Plug Into Adventure!
 
 
|jptitle=ちびロボ!
 
|jptitle=ちびロボ!
 
|jptrans=Chibi-Robo!
 
|jptrans=Chibi-Robo!
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|developer=[[Skip Ltd.]]
 
|developer=[[Skip Ltd.]]
 
|esrb=E
 
|esrb=E
|pegi=
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|acb=
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|cero=
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|pegi=7+
 
|oflc=
 
|oflc=
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|grac=
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|elspa=
 
|releasena=February 6, 2006
 
|releasena=February 6, 2006
 
|releasejp=June 23, 2005
 
|releasejp=June 23, 2005
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|releaseeu=May 26, 2006
 
|releaseeu=May 26, 2006
 
|releasekr=
 
|releasekr=
|console=[[Nintendo GameCube]]
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|console=[[Nintendo GameCube]]|successor=''[[Chibi-Robo: Park Patrol!]]''
|predecessor=
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|no_pricing=true
|successor=[[Chibi-Robo: Park Patrol!]]
 
 
|niwa=
 
|niwa=
 
|colorscheme=Chibi-Robo
 
|colorscheme=Chibi-Robo
 
}}
 
}}
  
'''''Chibi-Robo: Plug Into Adventure!''''' was the debuting game of the [[Chibi-Robo!]] series.
+
'''''Chibi-Robo: Plug Into Adventure!''''' was the debuting game of the {{ser|Chibi-Robo}} series released for the [[Nintendo GameCube]].
  
 
==Blurb==
 
==Blurb==
 
+
"Say hello to Chibi-Robo! A pocket-sized robot programmed for adventure! Join him on his quest to spread happiness and SAVE THE WORLD! Chibi-Battery included."
  
 
==Story==
 
==Story==
                              '''SPOILER WARNING READ AT OWN RISK'''
+
The game opens with Jenny making a wish and blowing out her birthday candles and getting gifts from her family. Her father Mr. Sanderson has also gotten a gift for her, which turns out to be a tiny robot known as a Chibi-Robo. Mrs. Sanderson is unhappy about this, for her husband is unemployed, but besides this, the mood is predominantly happy. Chibi-Robo starts helping around the house, receiving Moola, Happy Points, and other items, and eventually the whole family bonds with it. Soon enough, it learns about another, bigger robot in the house, known as Giga-Robo. However, this robot has been shut down due to taking up large amounts of energy. Chibi-Robo decides to help Giga-Robo by charging his battery to full power and  sets off to find Giga-Robo's missing leg.
  
The game opens with jenny making a wish and blowing out her birthday candles and getting gift from her family with lastly Mr. Sanderson he has gotten a gift for her. The gift turns out to be a tiny robot, known as a Chibi-Robo. Mrs. Sanderson is unhappy about this, for her husband is unemployed, but besides this, the mood is predominantly happy. Chibi-Robo starts helping around the house, receiving Moola, happy points, and other items, and eventually the whole family bonds with it. Soon enough, it learns about another, bigger robot in the house, known as Giga-Robo. However, this robot has been shut down due to taking up large amounts of energy. So Chibi robo helps Giga robo by charging his battery to full power and finding his missing leg. Chibi robo sets off to find the leg. Then one night Chibi robo walks into jenny s room to find that she is mesmerized by the television. After viewing it Chibi robo leaves for outside where the aliens are speaking a language not understandable until Chibi robo gets the alien ear chip upgrade. Afterwards the aliens tell Chibi robo about their friend who still has to grant his wish. But eventually get sick because of the earth air and who get sick. Chibi robo later gets access to the time machine within their ship. Which it uses to go back in time. When he arrives he sees Giga robo and Mr. Sanderson arm wrestling Mrs. Sanderson is watching from afar and Tao is sitting boneless on top of a silver case after giving Tao a bone Chibi robo finds the combination (2455) to the case. this combo unlocks, the case which holds the missing leg, in the master bedroom. Chibi robo returns home in the present finds the case and unlocks it. When obtaining the leg spider like creatures appear and come out of the case. Paying no mind Chibi robo finally restores Giga robo to his former self and the shortly afterwards the spydorz invade the house and the only way to deactivate them is by getting Mr. Sandersons tool kit so after retrieving it the Chibi blaster is fully upgraded and the spydorz queen ties the Sandersons up in a web like substance. Chibi robos only chance of the Sandersons survival is to battle the spydorz queen after doing so Giga robo gets his wish granted by the aliens and the wish was to have an electric charge so never needing again to plug into a wall.
+
One night Chibi-Robo walks into Jenny's room to find that she is mesmerized by the television. After viewing it, Chibi-Robo goes outside where he meets aliens who speak a language not understandable until Chibi-Robo gets the alien ear chip upgrade. The aliens tell Chibi-Robo about their friend who still has to grant his wish. But they eventually get sick because of the oxygen on Earth. Chibi-Robo later gets access to the time machine within their ship which it uses to go back in time. When he arrives he sees Giga-Robo and Mr. Sanderson arm wrestling. Mrs. Sanderson is watching from afar and their dog Tao is sitting on top of a silver case. After giving Tao a bone Chibi-Robo finds the combination to the case. This combination unlocks the case which holds the missing leg in the master bedroom. Chibi-Robo returns home in the present and finds the case and unlocks it. After obtaining the leg, spider-like creatures called Spydorz appear and come out of the case. Paying no mind, Chibi-Robo finally restores Giga-Robo to his former self and the shortly afterwards the Spydorz invade the house and the only way to deactivate them is by getting Mr. Sanderson's tool kit. After retrieving the tool kit the Chibi blaster is fully upgraded and the Spydorz queen ties the Sandersons up in a web. Chibi-Robo's only chance of the Sanderson's survival is to battle the Spydorz Queen. After defeating it, Giga-Robo gets his wish granted by the aliens to have an electric charge so it never needs to plug into a wall again.
  
 
==Gameplay==
 
==Gameplay==
Plug Into Adventure! is played in the perspective of the Chibi-Robo, who cleans up the house using various utensils.
+
''Chibi-Robo: Plug Into Adventure!'' is played in the perspective of the Chibi-Robo, who cleans up the house using various utensils.
the analog stick on the controller is used for basic movement. from walking to climbing stairs and ladders.
 
the start button is used to access a menu which splits into four different sections your stickers,options,items, and your parts and giga robos parts. the items screen shows you all of your items and a short description of the item. the sticker sections shows you all of your collected stickers.
 
  
== Other Releases ==
+
The analog stick on the controller is used for basic movement, from walking to climbing stairs and ladders. the start button is used to access a menu which splits into four different sections for stickers, options, items, and collected parts.
 +
 
 +
== Related Games ==
 +
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=== Remakes ===
 
=== Remakes ===
This game has been re-released on: wii (Japan only)
+
This game has been re-released on: Wii (Japan only)
  
 
This game has been bundled up in:N/A
 
This game has been bundled up in:N/A
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== External links ==
 
== External links ==
<!--* Wikipedia Link -->
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*{{wp|Chibi-Robo!|Article on Wikipedia}}
 
<!--*  Affiliate Wiki Link, if Any. -->
 
<!--*  Affiliate Wiki Link, if Any. -->
<!--* Strategy Wiki Link -->
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*{{sw|Chibi-Robo!|Guide on StrategyWiki}}
  
  
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[[Category:2005 games]]
 
[[Category:2005 games]]
 
[[Category:2006 games]]
 
[[Category:2006 games]]
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[[Category:Games developed by skip Ltd.]]
 +
[[Category:Games published by Nintendo]]

Latest revision as of 12:29, 20 June 2021

Chibi-Robo: Plug Into Adventure!
ちびロボ!
937.jpg
Cover artwork of Chibi-Robo: Plug Into Adventure!
Developer(s): Skip Ltd.
Publisher(s): Nintendo
Platform: Nintendo GameCube
Category: Adventure
Players: 1
Predecessor: N/A
Successor: Chibi-Robo: Park Patrol!
Release dates
N. America: February 6, 2006
Japan: June 23, 2005
Europe: May 26, 2006
Ratings
ESRB: E
PEGI: 7+

Chibi-Robo: Plug Into Adventure! was the debuting game of the Chibi-Robo series released for the Nintendo GameCube.

Blurb

"Say hello to Chibi-Robo! A pocket-sized robot programmed for adventure! Join him on his quest to spread happiness and SAVE THE WORLD! Chibi-Battery included."

Story

The game opens with Jenny making a wish and blowing out her birthday candles and getting gifts from her family. Her father Mr. Sanderson has also gotten a gift for her, which turns out to be a tiny robot known as a Chibi-Robo. Mrs. Sanderson is unhappy about this, for her husband is unemployed, but besides this, the mood is predominantly happy. Chibi-Robo starts helping around the house, receiving Moola, Happy Points, and other items, and eventually the whole family bonds with it. Soon enough, it learns about another, bigger robot in the house, known as Giga-Robo. However, this robot has been shut down due to taking up large amounts of energy. Chibi-Robo decides to help Giga-Robo by charging his battery to full power and sets off to find Giga-Robo's missing leg.

One night Chibi-Robo walks into Jenny's room to find that she is mesmerized by the television. After viewing it, Chibi-Robo goes outside where he meets aliens who speak a language not understandable until Chibi-Robo gets the alien ear chip upgrade. The aliens tell Chibi-Robo about their friend who still has to grant his wish. But they eventually get sick because of the oxygen on Earth. Chibi-Robo later gets access to the time machine within their ship which it uses to go back in time. When he arrives he sees Giga-Robo and Mr. Sanderson arm wrestling. Mrs. Sanderson is watching from afar and their dog Tao is sitting on top of a silver case. After giving Tao a bone Chibi-Robo finds the combination to the case. This combination unlocks the case which holds the missing leg in the master bedroom. Chibi-Robo returns home in the present and finds the case and unlocks it. After obtaining the leg, spider-like creatures called Spydorz appear and come out of the case. Paying no mind, Chibi-Robo finally restores Giga-Robo to his former self and the shortly afterwards the Spydorz invade the house and the only way to deactivate them is by getting Mr. Sanderson's tool kit. After retrieving the tool kit the Chibi blaster is fully upgraded and the Spydorz queen ties the Sandersons up in a web. Chibi-Robo's only chance of the Sanderson's survival is to battle the Spydorz Queen. After defeating it, Giga-Robo gets his wish granted by the aliens to have an electric charge so it never needs to plug into a wall again.

Gameplay

Chibi-Robo: Plug Into Adventure! is played in the perspective of the Chibi-Robo, who cleans up the house using various utensils.

The analog stick on the controller is used for basic movement, from walking to climbing stairs and ladders. the start button is used to access a menu which splits into four different sections for stickers, options, items, and collected parts.

Related Games

Remakes

This game has been re-released on: Wii (Japan only)

This game has been bundled up in:N/A

Ports

This game has been ported to:N/A


References

External links


Chibi-Robo series logo
Plug Into Adventure! • Park Patrol! • Happy Richie Daisouji! • Photo Finder • Zip Lash