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Difference between revisions of "Flower Blooming Competition"
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==Development== | ==Development== | ||
− | Blue Planet Software were developing this game in C++, but the game never surfaced. Simulated annealing was used so that the AI could learn | + | Blue Planet Software were developing this game in C++, but the game never surfaced. Simulated annealing was used so that the AI could learn strategies overnight (including new ones) and adjust to changing game rules. |
It may be worth stressing that this game was also being developed at a time period close to another cancelled online real-time strategy game by Blue Planet Software known as Genesis (two videos of Genesis originally from Blue Planet Software's website were backed up: [https://www.youtube.com/watch?v=fmRP4XpeG-Q], [https://www.youtube.com/shorts/EdCxBtyhZJ8]), themed in outer space. The player would assume the role of a team member of an advanced alien race, and gameplay was about planting "seeds" and taking over solar systems one moon at a time. Players would compete with each other with the same goal in mind. However, the game may be unrelated to Genesis.<ref>[https://web.archive.org/web/20011216091821/http://www.blueplanetsoftware.com/games.htm Blue Planet Software - Games (Wayback Machine: December 16, 2001)]</ref> | It may be worth stressing that this game was also being developed at a time period close to another cancelled online real-time strategy game by Blue Planet Software known as Genesis (two videos of Genesis originally from Blue Planet Software's website were backed up: [https://www.youtube.com/watch?v=fmRP4XpeG-Q], [https://www.youtube.com/shorts/EdCxBtyhZJ8]), themed in outer space. The player would assume the role of a team member of an advanced alien race, and gameplay was about planting "seeds" and taking over solar systems one moon at a time. Players would compete with each other with the same goal in mind. However, the game may be unrelated to Genesis.<ref>[https://web.archive.org/web/20011216091821/http://www.blueplanetsoftware.com/games.htm Blue Planet Software - Games (Wayback Machine: December 16, 2001)]</ref> |
Revision as of 14:49, 30 April 2023
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はなさき合戦 | ||||||||||||||
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Hanasaki Gassen[1] (also known as Flower Blooming Competition, Hanasaki Kassen, Hanasaki Gassen, Hanasagi Gaassen) is a cancelled game for Game Boy Advance.
Announcement
Hanasaki Gassen was announced in various Japanese magazines between late 2000 and 2002, such as the Japanese 64 Dream, Nintendo Dream, Weekly Famitsu, Dengeki Nintendo 64 though it was restricted to lists and there was no real information other than it was a planned Nintendo game for Game Boy Advance. The same was also true for overseas magazines, referring to the game as both "Flower Blooming Competition" and "Hanasaki Gassen".
Gameplay
According to former Blue Planet Software employee Tony Caton's LinkedIn page, Hanasaki Gassen was a real-time strategy game. The game involved a complex AI system.[2][3][4]
Tony Caton | |||
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Development
Blue Planet Software were developing this game in C++, but the game never surfaced. Simulated annealing was used so that the AI could learn strategies overnight (including new ones) and adjust to changing game rules.
It may be worth stressing that this game was also being developed at a time period close to another cancelled online real-time strategy game by Blue Planet Software known as Genesis (two videos of Genesis originally from Blue Planet Software's website were backed up: [1], [2]), themed in outer space. The player would assume the role of a team member of an advanced alien race, and gameplay was about planting "seeds" and taking over solar systems one moon at a time. Players would compete with each other with the same goal in mind. However, the game may be unrelated to Genesis.[5]
Notes
"Gassen" is taken from "合戦" (kassen), meaning "battle", "competition" or "engagement" but the form of some Japanese nouns change when appearing after to a different word (the same case as "hako"/"bako" in Kirby no Omochabako).
References
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