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Difference between revisions of "GiFTPiA"
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|jptitle=ギフトピア | |jptitle=ギフトピア | ||
|jptranslation=Gifutopia | |jptranslation=Gifutopia | ||
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− | |boxart= | + | |boxart=Giftpia box.png |
− | |caption= | + | |caption=Japanese box art. |
|developer=[[skip Ltd.]] | |developer=[[skip Ltd.]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
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|colorscheme=Nintendo | |colorscheme=Nintendo | ||
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− | '''''GiFTPiA''''' is a [[Nintendo GameCube]] title developed by [[skip Ltd.]] and released by [[Nintendo]] exclusively in Japan in April 2003. Despite being showcased at E3 | + | '''''GiFTPiA''''' is a [[Nintendo GameCube]] title developed by [[skip Ltd.]] and released by [[Nintendo]] exclusively in Japan in April 2003. Despite being showcased at E3 2002 and later in English at E3 2003<ref>[http://www.ign.com/articles/2003/01/08/first-look-giftpia First Look: Giftpia]. IGN (January 8, 2003). Retrieved December 5, 2016.</ref>, the game was never released outside of Japan, as it was deemed to be too strange for western audiences.<ref>[http://www.ign.com/articles/2004/04/14/missing-in-action-the-lost-games-of-gamecube-giftpia?page=2 Missing in Action -- The Lost Games of GameCube: Giftpia]. IGN (April 14, 2004). Retrieved December 5, 2016.</ref> |
==Story== | ==Story== | ||
− | + | On the day of his coming of age ceremony, Pockle, a young boy living on Nanashi Island, he oversleeps and misses the entire event. When he finally wakes up, Mayer, the mayor of the island, breaks into Pockle's room and places him under arrest. Forced into community service, Pockle must now work to obtain 5 million Manes (the island currency) to pay for a new ceremony. | |
==Gameplay== | ==Gameplay== | ||
− | In order to repay the debt, the player must complete various tasks in order to obtain Mane. While at | + | In order to repay the debt, the player must complete various tasks in order to obtain Mane. While at first the player can only take on menial tasks, such as collecting trash or fruit, fishing, or repairing signs, the player will eventually be able to travel to an island where they can fulfill others' wishes. At the beginning of the game, Pockle has various restrictions placed upon him: he has a ball and chain attached to his leg, an early curfew has been set in place, his head is pixelated on the screen, and a police robot named Mappo follows him around. As they complete tasks and pay off their debt, however, these restrictions will be lifted over time. |
− | If the player heads out after curfew, ghosts will chase Pockle, and if he doesn't make it back in time he will be forced asleep, making him susceptible to theft. In addition, the player must also maintain Pockle's | + | If the player heads out after curfew, ghosts will chase Pockle, and if he doesn't make it back in time he will be forced asleep, making him susceptible to theft. In addition, the player must also maintain Pockle's hunger meter by feeding him, or else he will die of starvation. |
==Technical details== | ==Technical details== |
Latest revision as of 19:44, 5 May 2017
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GiFTPiA is a Nintendo GameCube title developed by skip Ltd. and released by Nintendo exclusively in Japan in April 2003. Despite being showcased at E3 2002 and later in English at E3 2003[1], the game was never released outside of Japan, as it was deemed to be too strange for western audiences.[2]
Story
On the day of his coming of age ceremony, Pockle, a young boy living on Nanashi Island, he oversleeps and misses the entire event. When he finally wakes up, Mayer, the mayor of the island, breaks into Pockle's room and places him under arrest. Forced into community service, Pockle must now work to obtain 5 million Manes (the island currency) to pay for a new ceremony.
Gameplay
In order to repay the debt, the player must complete various tasks in order to obtain Mane. While at first the player can only take on menial tasks, such as collecting trash or fruit, fishing, or repairing signs, the player will eventually be able to travel to an island where they can fulfill others' wishes. At the beginning of the game, Pockle has various restrictions placed upon him: he has a ball and chain attached to his leg, an early curfew has been set in place, his head is pixelated on the screen, and a police robot named Mappo follows him around. As they complete tasks and pay off their debt, however, these restrictions will be lifted over time.
If the player heads out after curfew, ghosts will chase Pockle, and if he doesn't make it back in time he will be forced asleep, making him susceptible to theft. In addition, the player must also maintain Pockle's hunger meter by feeding him, or else he will die of starvation.
Technical details
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External links
References
- ↑ First Look: Giftpia. IGN (January 8, 2003). Retrieved December 5, 2016.
- ↑ Missing in Action -- The Lost Games of GameCube: Giftpia. IGN (April 14, 2004). Retrieved December 5, 2016.