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Difference between revisions of "GiFTPiA"

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(Created page with "{{Game infobox |title=GiFTPiA |jptitle=ギフトピア |jptranslation=Gifutopia |jptrans= |boxart=None.png |caption= |developer=skip Ltd. |publisher=Nintendo |console=...")
 
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'''''GiFTPiA''''' is a [[Nintendo GameCube]] title developed by [[skip Ltd.]] and released by [[Nintendo]] exclusively in Japan in April 2003. Despite being showcased at E3 in both 2002 and 2003<ref>[http://www.ign.com/articles/2003/01/08/first-look-giftpia First Look: Giftpia]. IGN (January 8, 2003). Retrieved December 5, 2016.</ref>, the game was never released in English, as it was deemed to be too strange for western audiences.<ref>[http://www.ign.com/articles/2004/04/14/missing-in-action-the-lost-games-of-gamecube-giftpia?page=2 Missing in Action -- The Lost Games of GameCube: Giftpia]. IGN (April 14, 2004). Retrieved December 5, 2016.</ref>
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'''''GiFTPiA''''' is a [[Nintendo GameCube]] title developed by [[skip Ltd.]] and released by [[Nintendo]] exclusively in Japan in April 2003. Despite being showcased at E3 2002 and later in English at E3 2003<ref>[http://www.ign.com/articles/2003/01/08/first-look-giftpia First Look: Giftpia]. IGN (January 8, 2003). Retrieved December 5, 2016.</ref>, the game was never released outside of Japan, as it was deemed to be too strange for western audiences.<ref>[http://www.ign.com/articles/2004/04/14/missing-in-action-the-lost-games-of-gamecube-giftpia?page=2 Missing in Action -- The Lost Games of GameCube: Giftpia]. IGN (April 14, 2004). Retrieved December 5, 2016.</ref>
  
 
==Story==
 
==Story==
''GiFTPiA'' follows Pockle, a boy on Nanashi Island who is about to celebrate his coming of age ceremony. However, on the day of the event, he oversleeps and misses it. Mayer, the mayor of the island, is furious and places Pockle under arrest, fining him five million Mane to pay back the cost of the ceremony. Thus, Pockle must work in order to obtain enough money to pay back the mayor.
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On the day of his coming of age ceremony, Pockle, a young boy living on Nanashi Island, he oversleeps and misses the entire event. When he finally wakes up, Mayer, the mayor of the island, breaks into Pockle's room and places him under arrest. Forced into community service, Pockle must now work to obtain 5 million Manes (the island currency) to pay for a new ceremony.
  
 
==Gameplay==
 
==Gameplay==
In order to repay the debt, the player must complete various tasks in order to obtain Mane. While at firs the player can only take on menial tasks, such as collecting trash or fruit, fishing, or repairing signs, the player will eventually be able to travel to an island to fulfill others' wishes. At the beginning of the game, the player has various restrictions placed upon them: Pockle has a ball and chain attached to his leg, an early curfew has been set in place for him, his head is pixelated on the screen, and a police robot named Mappo follows him around.
+
In order to repay the debt, the player must complete various tasks in order to obtain Mane. While at first the player can only take on menial tasks, such as collecting trash or fruit, fishing, or repairing signs, the player will eventually be able to travel to an island where they can fulfill others' wishes. At the beginning of the game, Pockle has various restrictions placed upon him: he has a ball and chain attached to his leg, an early curfew has been set in place, his head is pixelated on the screen, and a police robot named Mappo follows him around. As they complete tasks and pay off their debt, however, these restrictions will be lifted over time.
  
If the player heads out after curfew, ghosts will chase Pockle, and if he doesn't make it back in time he will be forced asleep, making him susceptible to theft. In addition, the player must also maintain Pockle's well-being by feeding him, or else he will die of starvation.
+
If the player heads out after curfew, ghosts will chase Pockle, and if he doesn't make it back in time he will be forced asleep, making him susceptible to theft. In addition, the player must also maintain Pockle's hunger meter by feeding him, or else he will die of starvation.
  
 
==Technical details==
 
==Technical details==

Revision as of 19:42, 5 May 2017

GiFTPiA
ギフトピア
Gifutopia
File:Giftpia box.jpg
Japanese box art.
Developer(s): skip Ltd.
Publisher(s): Nintendo
Platform: Nintendo GameCube
Category: Adventure
Players: 1
Predecessor: N/A
Successor: N/A
Release dates
Japan: April 25, 2003
Ratings
CERO: A

GiFTPiA is a Nintendo GameCube title developed by skip Ltd. and released by Nintendo exclusively in Japan in April 2003. Despite being showcased at E3 2002 and later in English at E3 2003[1], the game was never released outside of Japan, as it was deemed to be too strange for western audiences.[2]

Story

On the day of his coming of age ceremony, Pockle, a young boy living on Nanashi Island, he oversleeps and misses the entire event. When he finally wakes up, Mayer, the mayor of the island, breaks into Pockle's room and places him under arrest. Forced into community service, Pockle must now work to obtain 5 million Manes (the island currency) to pay for a new ceremony.

Gameplay

In order to repay the debt, the player must complete various tasks in order to obtain Mane. While at first the player can only take on menial tasks, such as collecting trash or fruit, fishing, or repairing signs, the player will eventually be able to travel to an island where they can fulfill others' wishes. At the beginning of the game, Pockle has various restrictions placed upon him: he has a ball and chain attached to his leg, an early curfew has been set in place, his head is pixelated on the screen, and a police robot named Mappo follows him around. As they complete tasks and pay off their debt, however, these restrictions will be lifted over time.

If the player heads out after curfew, ghosts will chase Pockle, and if he doesn't make it back in time he will be forced asleep, making him susceptible to theft. In addition, the player must also maintain Pockle's hunger meter by feeding him, or else he will die of starvation.

Technical details

Technical details
Media: Nintendo GameCube Game Disc
Input / compatible controllers: Nintendo GameCube Controller

External links

References

  1. First Look: Giftpia. IGN (January 8, 2003). Retrieved December 5, 2016.
  2. Missing in Action -- The Lost Games of GameCube: Giftpia. IGN (April 14, 2004). Retrieved December 5, 2016.