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Difference between revisions of "MMM01 (Game Boy mapper)"
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==Nintendo-published games which use it== | ==Nintendo-published games which use it== | ||
*None (only third party; Momotaro Collection 2 and Taito Variety Pack are known examples) | *None (only third party; Momotaro Collection 2 and Taito Variety Pack are known examples) | ||
− | *Hong Kong [[Nintendo]] distributor [[Mani]] may have been officially involved.<ref>[hhug.me/gbx/mappers GBX Mapper List - Maintained by taizou]; a successor to the [[M161 (Game Boy mapper)|M161]]. | + | *Hong Kong [[Nintendo]] distributor [[Mani]] may have been officially involved.<ref>[hhug.me/gbx/mappers GBX Mapper List - Maintained by taizou]</ref>; a successor to the [[M161 (Game Boy mapper)|M161]]. |
{{-}} | {{-}} | ||
==References== | ==References== |
Revision as of 21:01, 21 December 2021
MMM01 is an officially licensed Game Boy mapper chip and memory bank controller. It is considered a "metamapper", providing a boot menu before the player selects the game, after which a separate functionality is used for that game (such as which memory banks are available within the game).
It is loosely similar to the G-MMC1, used by the first-party GB Memory cartridge, except the games which use MMM01 did not involve writing new games on to the cartridge.[1]
Nintendo-published games which use it
- None (only third party; Momotaro Collection 2 and Taito Variety Pack are known examples)
- Hong Kong Nintendo distributor Mani may have been officially involved.[2]; a successor to the M161.
References
- ↑ MGBA Github Game Boy documentation
- ↑ [hhug.me/gbx/mappers GBX Mapper List - Maintained by taizou]