Site Notice

We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
Please no leaked content less than one year old, or videos of leaks.
Content copied verbatim from other websites or wikis will be removed.

Project H.A.M.M.E.R.

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Revision as of 16:04, 28 September 2015 by Toa 95 (talk | contribs)
Jump to navigation Jump to search
Project H.A.M.M.E.R.
None.png
Developer(s): Nintendo Software Technology
Publisher(s):
Platform: Wii
Category: Beat em' up
Players: 1
Predecessor: N/A
Successor: N/A

Project H.A.M.M.E.R. was the codename for a beat em' up title being developed for the Wii by Nintendo Software Technology. Starting development in 2003, the game was only ever shown off at E3 2006 before being removed from Nintendo's release schedule, and was officially announced to be cancelled in 2009.[1]

History

Project H.A.M.M.E.R. entered into development in 2003 as a title for the then-upcoming Wii console, as soon as the team's previous game, 1080° Avalanche, had gone gold.[2] Around the time of its reveal at E3 2006, the title was referred to internally as Machinex.[1] The team developing the game was no larger than ten staff members, with Nintendo outsourcing concept art duties to another company, and hiring animation studio Silver Ant to produce the game's cutscenes.[2]

Despite the game being nearly complete, many developers took issue with the game, thinking it was not up to Nintendo's quality standards, though the American developers and Japanese management disagreed on how to improve it, with the management ignoring any advice put forth by the developers.[2] After not being shown at E3 2007, it was reported that development resources had been shifted to other upcoming titles[3], though development was still ongoing.

Toward the end of 2007 the management had proposed an overhaul of the game's visuals; some of the staff proposed a watercolor style, but this was ultimately rejected in favor of completely starting over. Development then went into a more cartoony-looking game with the same core gameplay mechanics, codenamed Wii Crush, though the game still was not deemed enjoyable to play, and afterward several of NST's employees left the company. As the game entered its final stages of development the lead designer for the game at NST was fired, leading to more employees leaving and accusing the management of nationalism.[1] In response, Nintendo of America conducted an internal review which showed employee morale at a record low, and the game was finally cancelled after Nintendo pulled funding in 2009.[2]

Story

As Project H.A.M.M.E.R., the game would have been set in the future United States of America, during a robot invasion. M-09, a cyborg created by a government organization known as Project H.A.M.M.E.R., is tasked with saving the earth from the invading forces.[2][4]

Gameplay

Players would control M-09, a cyborg weilding a giant hammer, as their playable character, using the Wii Remote and Nunchuk. The game would have used a mission structure, in which players fight waves of robots culminating in a boss battle at the end. Players attack by swinging the Wii Remote or pressing the A button, and could lock on to enemies using the Wii Remote's pointer. The game would have also used a leveling system in which the player's attack power and health would increase as they leveled up.[2]

External links

References

  1. 1.0 1.1 1.2 Project H.A.M.M.E.R. Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology. Nintendo Life (July 4, 2015). Retrieved August 27, 2015.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Nintendo's Project H.A.M.M.E.R: The Untold Story. YouTube (July 4, 2015). Retrieved August 27, 2015.
  3. Project H.A.M.M.E.R. development in doubt (still). Engadget (July 19, 2007). Retrieved August 28, 2015.
  4. Project H.A.M.M.E.R. on IGN. Retrieved August 28, 2015.