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Difference between revisions of "IRIS"

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'''IRIS'''<ref name="iris">[http://nintendoeverything.com/former-nintendo-designer-on-the-creation-of-game-watch-game-boy-ds/ Former Nintendo designer on the creation of Game & Watch, Game Boy, DS]. Nintendo Everything (December 29, 2016). Retrieved January 4, 2017.</ref> was the codename for the intended fifth model in the [[Game Boy]] lineup, following the [[Game Boy Advance SP]]. According to [[Satoru Okada]], the name was chosen based on the month of May (the fifth month in the year), symbolized in hanafuda by the {{wp|iris (plant)|iris}} flower.<ref name="iris"/> While development was progressing smoothly on the project, at the time president [[Satoru Iwata]] told Okada that former president [[Hiroshi Yamauchi]] wanted the system to have two screens, similar to a [[Game & Watch]].<ref name="iris"/> While Nintendo was initially against the idea, it was Yamauchi's suggestion that would lead to the development of the [[Nintendo DS]].
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'''IRIS'''<ref name="iris">[https://japanesenintendo.wordpress.com/2016/12/29/satoru-okada-talks-game-watch-game-boy-and/ Satoru Okada talks Game & Watch, Game Boy and Nintendo DS development]. Japanese Nintendo (December 29, 2016). Retrieved January 26, 2018.</ref> was the codename for an intended fifth model in the [[Game Boy]] lineup, which would have followed the [[Game Boy Advance SP]]. According to [[Satoru Okada]], the name was chosen based on the month of May (the fifth month in the year), symbolized in {{wp|hanafuda}} by the {{wp|iris (plant)|iris}} flower.<ref name="iris"/> While development was progressing smoothly on the project, at-the-time president [[Satoru Iwata]] told Okada that former president [[Hiroshi Yamauchi]] suggested that the system have two screens, similar to the Multi Screen [[Game & Watch]] games.<ref name="iris"/> While the staff working on the device was initially against the idea, Yamauchi's suggestion would eventually lead to the development of the [[Nintendo DS]].
  
In 2005, one year after the Nintendo DS launch, a fifth Game Boy model, the [[Game Boy micro]], was released
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In 2005, one year after the Nintendo DS launch, a new model in the Game Boy line, the [[Game Boy micro]], was released; this system, however, has no relation to the IRIS project.
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==External links==
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*[https://www.youtube.com/watch?v=kceCmUi_NOk Demonstration of an IRIS prototype development kit]
  
 
==References==
 
==References==

Latest revision as of 03:11, 16 September 2023

IRIS[1] was the codename for an intended fifth model in the Game Boy lineup, which would have followed the Game Boy Advance SP. According to Satoru Okada, the name was chosen based on the month of May (the fifth month in the year), symbolized in hanafuda by the iris flower.[1] While development was progressing smoothly on the project, at-the-time president Satoru Iwata told Okada that former president Hiroshi Yamauchi suggested that the system have two screens, similar to the Multi Screen Game & Watch games.[1] While the staff working on the device was initially against the idea, Yamauchi's suggestion would eventually lead to the development of the Nintendo DS.

In 2005, one year after the Nintendo DS launch, a new model in the Game Boy line, the Game Boy micro, was released; this system, however, has no relation to the IRIS project.

External links

References

  1. 1.0 1.1 1.2 Satoru Okada talks Game & Watch, Game Boy and Nintendo DS development. Japanese Nintendo (December 29, 2016). Retrieved January 26, 2018.


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