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Difference between revisions of "Capsule Monsters"

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{{Game infobox |title=Capsule Monsters |jptitle= |jptrans= |boxart=Capsule Monsters logo.png |caption= |publisher= |developer= |console= |category= |players= |predecessor= |successor= |no_pricing= |releaseww=Unreleased (became [[Pokémon series]]) |releasezh= |no_ratings= |niwa= |colorscheme=Nintendo |ownershiprights=©Game Freak, Nintendo, Creatures ©The Pokémon Company}}  
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{{Game infobox |title=Capsule Monsters |jptitle= |jptrans= |boxart=Capsule Monsters logo.png |caption= |publisher= |developer= |console= |category= |players= |predecessor=[[Game Freak]] games directed by [[Satoshi Tajiri]] |successor=[[Pokémon series]] |no_pricing= |releaseww=Unreleased (became [[Pokémon series]]) |releasezh= |no_ratings= |niwa= |colorscheme=Pokémon |ownershiprights=©Game Freak, Nintendo, Creatures ©The Pokémon Company}}  
  
'''Capsule Monsters''' was an original concept for Pokémon, from 1990 upwards towards its transition into [[Pokémon Red and Green Versions]]. Early in development, Capsule Monsters was seen as a JRPG quite different to Pokémon, for example, there was a focus more on {{wp|kaijuu}}, dinosaur-like monsters rather than cute ones, and the quest to fill the Pokédex hadn't been conceived yet. Another difference is that the protagonist themselves was planned to fight, whips were included as weapons, and messages in battle like 'that hurt' were planned.<ref>[http://www.glitterberri.com GlitterBerri's translations of Pokémon interviews]</ref>
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'''Capsule Monsters''' was an original concept for Pokémon, from 1990 upwards towards its transition into [[Pokémon Red and Green Versions]]. Early in development, Capsule Monsters was seen as a JRPG quite different to Pokémon, for example, there was a focus more on {{wp|kaijuu}} and there was a {{wp|tokusatsu}} theme. Capsule Monsters was also influenced by [[Satoshi Tajiri]]'s fascination of bug catching.
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There were also primarily dinosaur-like monsters rather than cute ones, Pokémon (such as Lapras) were seen as helpers, and the quest to fill the Pokédex hadn't been conceived yet. Another difference is that the protagonist themselves was planned to fight, whips were included as weapons, and messages in battle like 'that hurt' were planned.<ref>[http://www.glitterberri.com GlitterBerri's translations of Pokémon interviews]</ref>
  
 
It also included closer inspirations to {{wp|Ultraman|Ultraman}} and the Capsule Kaijuu.
 
It also included closer inspirations to {{wp|Ultraman|Ultraman}} and the Capsule Kaijuu.
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*[[Satoshi Tajiri: A Man Who Created Pokémon (book)]]
 
*[[Satoshi Tajiri: A Man Who Created Pokémon (book)]]
 
*[[Pikachu's Global Adventure]]
 
*[[Pikachu's Global Adventure]]
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[https://helixchamber.com/ Helix Chamber] are dedicated to documenting old Pokémon secrets, along with [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] for Pokémon articles, [[Bulbapedia]], [http://www.glitterberri.com Glitterberri.com], [http://lavacutcontent.com/ Dr. Lava's Cut Content], [https://glitchcity.wiki/Main_Page Glitch City Wiki] and various others.
 
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[[Category:Unreleased games]]
 
[[Category:Unreleased games]]

Latest revision as of 10:19, 15 June 2021

Bulbapedia logo.png This article is a short summary of Capsule Monsters.
Bulbapedia features a more in-depth article.
Capsule Monsters
Capsule Monsters logo.png
Developer(s):
Publisher(s):
Platform:
Category:
Players:
Predecessor: Game Freak games directed by Satoshi Tajiri
Successor: Pokémon series
Release dates
Worldwide: Unreleased (became Pokémon series)
©Game Freak, Nintendo, Creatures ©The Pokémon Company

Capsule Monsters was an original concept for Pokémon, from 1990 upwards towards its transition into Pokémon Red and Green Versions. Early in development, Capsule Monsters was seen as a JRPG quite different to Pokémon, for example, there was a focus more on kaijuu and there was a tokusatsu theme. Capsule Monsters was also influenced by Satoshi Tajiri's fascination of bug catching.

There were also primarily dinosaur-like monsters rather than cute ones, Pokémon (such as Lapras) were seen as helpers, and the quest to fill the Pokédex hadn't been conceived yet. Another difference is that the protagonist themselves was planned to fight, whips were included as weapons, and messages in battle like 'that hurt' were planned.[1]

It also included closer inspirations to Ultraman and the Capsule Kaijuu.

It is debatable whether some early Pokémon concepts class as Capsule Monsters or a closer beta to Pokémon, though Capsule Monsters and beta Pokémon has been used interchangeably. Various monster designs were conceived for Capsule Monsters, while some later Pokémon such as Gorochu are more clearly for Pokémon.

Sources

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Capsule Monsters information and art can be found in:

Helix Chamber are dedicated to documenting old Pokémon secrets, along with The Cutting Room Floor for Pokémon articles, Bulbapedia, Glitterberri.com, Dr. Lava's Cut Content, Glitch City Wiki and various others.


References

NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.