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Difference between revisions of "Go (Famicom Network System)"

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|developer=[[Nintendo]]
 
|developer=[[Nintendo]]
 
|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
|console=[[Family Computer|Famicom]] ([[Family Computer Network System]])
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|console=[[Family Computer|Famicom]] ([[Famicom Network System]])
 
|players=Multiplayer
 
|players=Multiplayer
 
|category=Board game
 
|category=Board game
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}}
 
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An '''unnamed Go game''' was planned for the [[Family Computer Network System]]; [[Nintendo]]'s first video game console run online medium, but was never released. Not much is documented about the development build shown in the screenshot (right), other than it would have supported online gameplay of the popular board game {{wp|Go (game)|Go}}.  [[Hiroshi Yamauchi]], president of Nintendo at the time, apparently insisted for the game's development, who had previously played the board game.
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An '''unnamed Go game''' was planned for the [[Famicom Network System]]; [[Nintendo]]'s first video game console run online medium, but was never released. Not much is documented about the development build shown in the screenshot (right), other than it would have supported online gameplay of the popular board game {{wp|Go (game)|Go}}.  [[Hiroshi Yamauchi]], president of Nintendo at the time, apparently insisted for the game's development, who had previously played the board game.
  
 
According to Uemura (possibly [[Masayuki Uemura]]), there were certain circumstances behind why it was cancelled, namely (because online was {{wp|dial-up Internet access|dial-up based at the time}}) the difficulty of having to connect to a phone line for a long time, data transmission fees as well as a "risk of users monopolizing the phone line".
 
According to Uemura (possibly [[Masayuki Uemura]]), there were certain circumstances behind why it was cancelled, namely (because online was {{wp|dial-up Internet access|dial-up based at the time}}) the difficulty of having to connect to a phone line for a long time, data transmission fees as well as a "risk of users monopolizing the phone line".
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[[File:Famicom Go promotional art.png|thumb|left|Concept art? ([http://blog.beforemario.com/2023/10/nintendos-1989-company-overview-shows.html From 1989 company overview document])]]
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{{-}}
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==See also==
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*[[Shogi (64DD)]]
  
 
==External links==
 
==External links==
 
*[https://www.glitterberri.com/developer-interviews/how-the-famicom-was-born/developing-the-famicom-modem/ GlitterBerri's Game Translations » Part 10 – Developing the Famicom Modem (original article from Nikkei Electronics September 11, 1995 edition)]
 
*[https://www.glitterberri.com/developer-interviews/how-the-famicom-was-born/developing-the-famicom-modem/ GlitterBerri's Game Translations » Part 10 – Developing the Famicom Modem (original article from Nikkei Electronics September 11, 1995 edition)]
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{{Go series}}
 
{{stub}}
 
{{stub}}
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[[Category:Nintendo Entertainment System games]]
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[[Category:Famicom Network System software]]
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[[Category:Unreleased games]]

Latest revision as of 23:12, 4 November 2023

(Unknown)
Go FCNS.png
Developer(s): Nintendo
Publisher(s): Nintendo
Platform: Famicom (Famicom Network System)
Category: Board game
Players: Multiplayer
Predecessor: N/A
Successor: N/A

An unnamed Go game was planned for the Famicom Network System; Nintendo's first video game console run online medium, but was never released. Not much is documented about the development build shown in the screenshot (right), other than it would have supported online gameplay of the popular board game Go. Hiroshi Yamauchi, president of Nintendo at the time, apparently insisted for the game's development, who had previously played the board game.

According to Uemura (possibly Masayuki Uemura), there were certain circumstances behind why it was cancelled, namely (because online was dial-up based at the time) the difficulty of having to connect to a phone line for a long time, data transmission fees as well as a "risk of users monopolizing the phone line".


See also

External links

Template:Go series

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