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{{Game infobox | {{Game infobox | ||
|title=Number Battle | |title=Number Battle | ||
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|developer={{wp|Mitchell Corporation}} | |developer={{wp|Mitchell Corporation}} | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
+ | |predecessor=[[Sujin Taisen]] | ||
|console=[[DSiWare]] | |console=[[DSiWare]] | ||
|releasena=January 25, 2010 | |releasena=January 25, 2010 | ||
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|pegi=3 | |pegi=3 | ||
|usk=0 | |usk=0 | ||
− | |colorscheme= | + | |colorscheme=Nintendo |
}} | }} | ||
− | '''''Number Battle''''' (released in PAL territories as '''''Sujin Taisen: Number Battle''''') is a digital release of the formerly Japan-exclusive [[Nintendo DS]] game ''[[Sujin Taisen]]'', released for the [[DSiWare]] service in January 2009 in Japan, August 2009 in Europe and Australia, and January 2010 in North America. While scaled down for the Japanese release, the international release of the game retains all of the modes and features of the original Japanese retail version, with some improvements made to the gameplay, such as the game speed and item balance.<ref>[http://www.cubed3.com/news/13208/1/interview-mitchell-talks-sujin-taisen-nintendo-dsiware.html Interview | Mitchell Talks Sujin Taisen (Nintendo DSiWare)]. Cubed3 (October 25, 2009). Retrieved May 31, 2016.</ref> | + | '''''Number Battle''''' (released in PAL territories as '''''Sujin Taisen: Number Battle''''') is a digital release of the formerly Japan-exclusive [[Nintendo DS]] game ''[[Sujin Taisen]]'', released for the [[DSiWare]] service in January 2009 in Japan, August 2009 in Europe and Australia, and January 2010 in North America. It is part of the [[Number Battle series]]. While scaled down for the Japanese release, the international release of the game retains all of the modes and features of the original Japanese retail version, with some improvements made to the gameplay, such as the game speed and item balance.<ref>[http://www.cubed3.com/news/13208/1/interview-mitchell-talks-sujin-taisen-nintendo-dsiware.html Interview | Mitchell Talks Sujin Taisen (Nintendo DSiWare)]. Cubed3 (October 25, 2009). Retrieved May 31, 2016.</ref> |
==Blurb== | ==Blurb== | ||
Line 36: | Line 38: | ||
==Gameplay== | ==Gameplay== | ||
{{stub|type=section}} | {{stub|type=section}} | ||
+ | |||
+ | ===Placing Tiles=== | ||
+ | Players take turns placing tiles that have numbers that range from 1 to 5. On the first turn, players can place and rotate tiles anywhere but after that, tiles must be placed next to tiles of the same color. Players have a chance to get rainbow tiles that can be placed anywhere except next to an opponent's tile unless that space is next to the placing player's tile. Any player can place their tile next to a rainbow tile and use it, so it can be risky using it as it opens you up for sabotage. | ||
+ | |||
+ | ===Creating Links=== | ||
+ | To earn points, players must create links by connecting tiles on the board. The tiles' connectors are called arms and 1-4 of them can appear in each of the four directions. There are 4 kinds of links and they depend on the number used for the link or how the links are connected. Multiple links can be activated when completing a link if the conditions are met. Rainbow tiles can be used by anyone to complete a link as long as it connects to the corresponding player's color. The link animations and sounds are associated with an element. | ||
+ | |||
+ | ====Sequence==== | ||
+ | Done by connecting tiles with numbers in ascending/descending order. For example, connecting a tile with 2 to a tile with 1 creates a sequence link. 10 points are earned for each tile with a minimum of 20 points and a maximum of 50 points per link. The link is associated with the element of water. | ||
+ | |||
+ | ====Number==== | ||
+ | Done by connecting tiles with the same number. For example, connecting a tile with a 1 with another tile with a 1 creates a number link. 10 points are earned for each tile with a minimum of 20 points. The link is associated with the element of lightning. | ||
+ | |||
+ | ====Loop==== | ||
+ | Done by connecting tiles in a closed loop. For example, connected tiles in a 2x2 square formation counts as a loop. 10 points are earned for each tile, with a minimum of 40 points. The link is associated with the element of fire. | ||
+ | |||
+ | ====Lockout==== | ||
+ | Done by connecting tiles with no open arms. For example, connecting a tile with one arm with a tile with one arm counts as a lockout since there's no openings. 20 points are earned for each tile with a minimum of 40 points. The link is associated with the element of earth. | ||
+ | |||
+ | ===Items=== | ||
+ | Players can use items to turn the tides of battle at the cost of points. Only one can be used per turn and cannot be used if you don't have enough points to use it. The items come in two categories: Board and Tile. Tile items can be used immediately while Board items must be placed on the board and have tiles placed on them to take effect. Placing a board item on a placed board item will remove the placed board item while using up the item being placed. Each player can only carry up to 5 items and will not gain an item if their inventory is full. | ||
+ | |||
+ | ====Tile==== | ||
+ | * Swap Mirror: Swap any two placed tiles that do not belong to an opponent | ||
+ | * Change Orb: Change a previously placed color tile to a rainbow tile or change a rainbow tile to your color | ||
+ | * Spinning Top: Rotate any tile that has already been placed on the board | ||
+ | * Number Brush: Changes the number on any placed tile | ||
+ | * Creation Spell: Increase by one the number of arms on any previously placed tile | ||
+ | * Destruction Spell: Remove one arm from any previously placed tile. '''Unlocked by completing the Beginner section in Puzzle Mode''' | ||
+ | * Die of Chance: Replace all tiles in your hand with five new ones. '''Unlocked by completing the Advanced section in Puzzle Mode''' | ||
+ | * Freedom Feather: The player who uses this item is allowed to ignore placement rules for that turn | ||
+ | |||
+ | ==== Board ==== | ||
+ | * Doom Statue: Place on any empty square. If a tile is placed there, it and any tiles on the eight adjacent squares will disappear | ||
+ | * Capricious Cat: Place on any empty square. Any tiles placed on this square will be randomly relocated | ||
+ | * Guardian Soldier: Place on any empty square. For two rounds, no opponent may place a tile on that square | ||
+ | * Cursed Figurine: Place on any empty square. Any player who places a tile there will have to skip their next turn. '''Unlocked by completing Island 5''' | ||
+ | * Devouring Skull: Place on any empty square. The player who places this item will steal any points made by placing a tile on that square. '''Unlocked by beating the final stage''' | ||
+ | |||
+ | === Winds of Change === | ||
+ | Whenever someone obtains enough points, the board will start to change in a variety of ways. | ||
+ | |||
+ | ====Lucky Direction==== | ||
+ | White glowing squares will appear on the edges of the board. If links are made when you place a tile in that area, the player who placed it there will gain 10 bonus points. When the Winds of Change activates, a wheel will appear and the lucky direction area will move to the direction highlighted. For example, if the wheel lands in the north-east spot, the lucky direction will move to the top-right area of the board. | ||
+ | |||
+ | ====Special Squares==== | ||
+ | When the Winds of Change activates, special squares will spawn in random spots. | ||
+ | |||
+ | =====Item Squares===== | ||
+ | When someone places a tile on a space with an item square, they will gain an item only if they have enough space in their inventory. | ||
+ | |||
+ | =====Double Score Square===== | ||
+ | Any links completed by placing a tile on it will double the points gained to the player making the link. | ||
+ | |||
+ | =====Random Squares===== | ||
+ | When a tile is placed on a random square, an effect selected at random will happen. If it lands on a board item, the board item will be placed on a random spot on the board and no one will be able to see where it is until it's activated. | ||
+ | |||
+ | * All Color: All your tiles on hand is converted to color tiles | ||
+ | * All Rainbow: All your tiles on hand is converted to rainbow tiles | ||
+ | * All New Tiles: All players will gain new tiles | ||
+ | * All Penalty: All players will lose points | ||
+ | * All Double Score: All players will gain double points next turn | ||
+ | * No Placement Rules: You can ignore placement rules next turn | ||
+ | * Doom Statue: Places a Doom Statue on the board | ||
+ | * Capricious Cat: Places a Capricious Cat on the Board | ||
+ | * Cursed Figurine: Places a Cursed Figurine on the board | ||
+ | |||
+ | =====Prism Squares===== | ||
+ | When a tile is placed on a prism square, the tile will be converted into a rainbow tile if it's a color tile and vice versa. | ||
+ | |||
+ | =====Penalty Square===== | ||
+ | When a tile is placed on a penalty square, the player who placed a tile on the square will lose points. | ||
+ | |||
+ | ====Board Expansion==== | ||
+ | When the Winds of Change activates, more spaces will be added to the board. Where they are added depends on the board and its size. | ||
+ | |||
+ | ===Game Modes=== | ||
+ | The game contains 3 game modes that you can play. | ||
+ | |||
+ | ====Challenge Mode==== | ||
+ | This is the single player mode. You can play against the CPU in a series of stages in order to practice for multiplayer mode and unlock the majority of your items. You will start on an island and will have to beat five stages against one CPU in order to move on to the sixth stage of the island which is the island itself. In order to win, you must gain a certain amount of points before your opponents. On the island stages (A.K.A Stage n-6), you will face against 2 CPUs. The final stage can only be unlocked if you get all gold medals on all stages. Once you do that, you'll zoom out to reveal that the final stage is the whole world. There, you'll face off against 3 CPUs. | ||
+ | |||
+ | ====Puzzle Mode==== | ||
+ | Complete a variety of puzzles to test your skills. There, you'll try to gain enough points to pass using the predetermined board layout, pieces, and items within a number of turns. Once you completed enough levels, you can attempt the challenge level in which you must complete 3 out of 5 puzzles in order to pass. You can obtain the Destruction Spell and Die of Chance in Puzzle Mode. | ||
+ | |||
+ | ====Multiplayer Mode==== | ||
+ | Play against other players using Nintendo Wi-fi. You can either play with friends or play a ranked game in Worldwide mode. | ||
==Technical details== | ==Technical details== |
Latest revision as of 07:16, 29 October 2024
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ちょっと数陣タイセン Chotto Sūjin Taisen | ||||||||||||||
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Number Battle (released in PAL territories as Sujin Taisen: Number Battle) is a digital release of the formerly Japan-exclusive Nintendo DS game Sujin Taisen, released for the DSiWare service in January 2009 in Japan, August 2009 in Europe and Australia, and January 2010 in North America. It is part of the Number Battle series. While scaled down for the Japanese release, the international release of the game retains all of the modes and features of the original Japanese retail version, with some improvements made to the gameplay, such as the game speed and item balance.[1]
Contents
Blurb
Nintendo website
Place tiles on a board to score points and battle human or computer opponents. Can you reach the target score first?
From Japan comes NUMBER BATTLE, a board game that invokes the ancient art of feng shui while challenging players to clear the playing field. Take turns against human or computer opponents to reach a target score by placing numbered tiles on the board and linking the arms of each tile in various ways. Watch for the Winds of Change to possibly blow over the board during a battle, resulting in special squares that will score bonus points or affect game play in new ways. Items that aid you in your pursuit of points can also be found, but cost points to use and must be placed strategically. Go it alone in the main Story or Puzzle modes, or battle against up to three opponents from around the world via Nintendo Wi-Fi Connection. You can even learn from your past with History mode, which shows the moves recorded during previous Nintendo WFC contests. This unique combination of puzzle and strategy elements result in an exciting battle of wits—can you guide your Warrior to victory?
Nintendo DSi Shop
From Japan comes NUMBER BATTLE, a board game that invokes the ancient art of feng shui while challenging players to clear the playing field. Take turns against human or computer opponents to reach a target score by placing numbered tiles on the board and linking the arms of each tile in various ways. Watch for the Winds of Change to possibly blow over the board during a battle, resulting in special squares that will score bonus points or affect game play in new ways. Items that aid you in your pursuit of points can also be found, but cost points to use and must be placed strategically. Go it alone in the main Story or Puzzle modes, or battle against up to three opponents from around the world via Nintendo Wi-Fi Connection. You can even learn from your past with History mode, which shows the moves recorded during previous Nintendo WFC contests. This unique combination of puzzle and strategy elements result in an exciting battle of wits—can you guide your Warrior to victory?
Gameplay
This section is a stub. You can help NintendoWiki by expanding it. |
Placing Tiles
Players take turns placing tiles that have numbers that range from 1 to 5. On the first turn, players can place and rotate tiles anywhere but after that, tiles must be placed next to tiles of the same color. Players have a chance to get rainbow tiles that can be placed anywhere except next to an opponent's tile unless that space is next to the placing player's tile. Any player can place their tile next to a rainbow tile and use it, so it can be risky using it as it opens you up for sabotage.
Creating Links
To earn points, players must create links by connecting tiles on the board. The tiles' connectors are called arms and 1-4 of them can appear in each of the four directions. There are 4 kinds of links and they depend on the number used for the link or how the links are connected. Multiple links can be activated when completing a link if the conditions are met. Rainbow tiles can be used by anyone to complete a link as long as it connects to the corresponding player's color. The link animations and sounds are associated with an element.
Sequence
Done by connecting tiles with numbers in ascending/descending order. For example, connecting a tile with 2 to a tile with 1 creates a sequence link. 10 points are earned for each tile with a minimum of 20 points and a maximum of 50 points per link. The link is associated with the element of water.
Number
Done by connecting tiles with the same number. For example, connecting a tile with a 1 with another tile with a 1 creates a number link. 10 points are earned for each tile with a minimum of 20 points. The link is associated with the element of lightning.
Loop
Done by connecting tiles in a closed loop. For example, connected tiles in a 2x2 square formation counts as a loop. 10 points are earned for each tile, with a minimum of 40 points. The link is associated with the element of fire.
Lockout
Done by connecting tiles with no open arms. For example, connecting a tile with one arm with a tile with one arm counts as a lockout since there's no openings. 20 points are earned for each tile with a minimum of 40 points. The link is associated with the element of earth.
Items
Players can use items to turn the tides of battle at the cost of points. Only one can be used per turn and cannot be used if you don't have enough points to use it. The items come in two categories: Board and Tile. Tile items can be used immediately while Board items must be placed on the board and have tiles placed on them to take effect. Placing a board item on a placed board item will remove the placed board item while using up the item being placed. Each player can only carry up to 5 items and will not gain an item if their inventory is full.
Tile
- Swap Mirror: Swap any two placed tiles that do not belong to an opponent
- Change Orb: Change a previously placed color tile to a rainbow tile or change a rainbow tile to your color
- Spinning Top: Rotate any tile that has already been placed on the board
- Number Brush: Changes the number on any placed tile
- Creation Spell: Increase by one the number of arms on any previously placed tile
- Destruction Spell: Remove one arm from any previously placed tile. Unlocked by completing the Beginner section in Puzzle Mode
- Die of Chance: Replace all tiles in your hand with five new ones. Unlocked by completing the Advanced section in Puzzle Mode
- Freedom Feather: The player who uses this item is allowed to ignore placement rules for that turn
Board
- Doom Statue: Place on any empty square. If a tile is placed there, it and any tiles on the eight adjacent squares will disappear
- Capricious Cat: Place on any empty square. Any tiles placed on this square will be randomly relocated
- Guardian Soldier: Place on any empty square. For two rounds, no opponent may place a tile on that square
- Cursed Figurine: Place on any empty square. Any player who places a tile there will have to skip their next turn. Unlocked by completing Island 5
- Devouring Skull: Place on any empty square. The player who places this item will steal any points made by placing a tile on that square. Unlocked by beating the final stage
Winds of Change
Whenever someone obtains enough points, the board will start to change in a variety of ways.
Lucky Direction
White glowing squares will appear on the edges of the board. If links are made when you place a tile in that area, the player who placed it there will gain 10 bonus points. When the Winds of Change activates, a wheel will appear and the lucky direction area will move to the direction highlighted. For example, if the wheel lands in the north-east spot, the lucky direction will move to the top-right area of the board.
Special Squares
When the Winds of Change activates, special squares will spawn in random spots.
Item Squares
When someone places a tile on a space with an item square, they will gain an item only if they have enough space in their inventory.
Double Score Square
Any links completed by placing a tile on it will double the points gained to the player making the link.
Random Squares
When a tile is placed on a random square, an effect selected at random will happen. If it lands on a board item, the board item will be placed on a random spot on the board and no one will be able to see where it is until it's activated.
- All Color: All your tiles on hand is converted to color tiles
- All Rainbow: All your tiles on hand is converted to rainbow tiles
- All New Tiles: All players will gain new tiles
- All Penalty: All players will lose points
- All Double Score: All players will gain double points next turn
- No Placement Rules: You can ignore placement rules next turn
- Doom Statue: Places a Doom Statue on the board
- Capricious Cat: Places a Capricious Cat on the Board
- Cursed Figurine: Places a Cursed Figurine on the board
Prism Squares
When a tile is placed on a prism square, the tile will be converted into a rainbow tile if it's a color tile and vice versa.
Penalty Square
When a tile is placed on a penalty square, the player who placed a tile on the square will lose points.
Board Expansion
When the Winds of Change activates, more spaces will be added to the board. Where they are added depends on the board and its size.
Game Modes
The game contains 3 game modes that you can play.
Challenge Mode
This is the single player mode. You can play against the CPU in a series of stages in order to practice for multiplayer mode and unlock the majority of your items. You will start on an island and will have to beat five stages against one CPU in order to move on to the sixth stage of the island which is the island itself. In order to win, you must gain a certain amount of points before your opponents. On the island stages (A.K.A Stage n-6), you will face against 2 CPUs. The final stage can only be unlocked if you get all gold medals on all stages. Once you do that, you'll zoom out to reveal that the final stage is the whole world. There, you'll face off against 3 CPUs.
Puzzle Mode
Complete a variety of puzzles to test your skills. There, you'll try to gain enough points to pass using the predetermined board layout, pieces, and items within a number of turns. Once you completed enough levels, you can attempt the challenge level in which you must complete 3 out of 5 puzzles in order to pass. You can obtain the Destruction Spell and Die of Chance in Puzzle Mode.
Multiplayer Mode
Play against other players using Nintendo Wi-fi. You can either play with friends or play a ranked game in Worldwide mode.
Technical details
|
External links
References
- ↑ Interview | Mitchell Talks Sujin Taisen (Nintendo DSiWare). Cubed3 (October 25, 2009). Retrieved May 31, 2016.