Site Notice

We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
Please no leaked content less than one year old, or videos of leaks.
Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Nintendo 64 Controller"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
(Image)
(References)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Nintendo 64 Controller.jpg|thumb|A gray Nintendo 64 Controller.]]
+
{{Product infobox
The '''Nintendo 64 Controller''' is the standard controller for the [[Nintendo 64]]. It is unique among video game controllers, as it has three grips instead of the more common two, this was most likely done because Nintendo was worried that 3D gaming wouldn't catch on, so they made a separate grip for the + Control Pad.<sup><small>''[citation needed]''</small></sup> There are many color variations of the controllers, including solid colors and clear colors, the many different colored controllers being a unique concept at the time.
+
|image=[[File:Nintendo 64 Controller.jpg|200px]]
 +
|caption=Standard gray Nintendo 64 controller
 +
|released=1996
 +
|manufactured=[[Nintendo]]
 +
|usedfor=[[Nintendo 64]]
 +
|model=NUS-005
 +
|price=
 +
}}
 +
The '''Nintendo 64 Controller''' is the standard controller packaged with the [[Nintendo 64]]. At launch the controller was released in six different colors: the default gray, black, red, blue, green, and yellow, though many other variants were released alongside numerous different console colorations. Up to four controllers can be used with one console, the first Nintendo console to natively support more than two; the previous two consoles required separate accessories to increase the number of inputs.
  
===Buttons===
+
According to Nintendo, initial mock-ups of the controller were designed out of clay, as the new controller was too complex to design using 3D modeling. The final design of the controller was decided at the same time ''[[Super Mario 64]]'''s mechanics were solidified. It was initially revealed alongside the console at [[Nintendo Space World]] 1995.
*A
+
 
*B
+
==Features and functionality==
*C up, down, left, and right
+
The Nintendo 64 controller features ten buttons. Rather than using the directional pad as the primary input, the Nintendo 64 features a "Control Stick" on its center handle, allowing for more precise movements in 3D games than the Control Pad would provide. When the console is switched on, the position of the control stick is calibrated and its current position is designated as the "center position"; at any point while the console is on, the controller can be recalibrated by pressing L+R+Start. The controller has six face buttons: the A and B buttons, and above them four C buttons (up, down, left, and right), meant for camera control but also given various other functions. In addition to the L and R shoulder buttons, there is also a Z trigger button on the back of the center handle.
*START
+
 
*Z
+
The controller was designed with three handles as a means to be held in three different ways when playing games.<ref>''Electronic Gaming Monthly'' Issue 78, page 77 (January 1996). Retrieved April 7, 2016.</ref> One of these methods is to hold both sides of the controller to use the Control Pad and face buttons, similar to the previous Nintendo controllers. The second way is to hold the center and right sides to use the control stick, Z and R, and face buttons, the positioning used by most 3D games for the console. The third way is to hold the center and left sides to use the control stick, Control Pad, and Z and L buttons.
*R
+
 
*L
+
On the bottom of the Nintendo 64 controller, behind the Z button, is an expansion port. This can be used in conjunction with various accessories, such as the [[Controller Pak]], [[Rumble Pak]], and [[Transfer Pak]].
*Analog Stick
 
*+ Control Pad
 
  
 
==Trivia==
 
==Trivia==
*Contrary to popular belief, the Nintendo 64 was not the first console to use analog control sticks, it was just the first successful console to use them. The [http://en.wikipedia.org/wiki/Vectrex Vectrex] was the first home console to have an analog stick; it also had four controller ports, something else that wasn't popularized until the Nintendo 64.
+
*Contrary to popular belief, the Nintendo 64 was not the first console to use an analog stick. The [http://en.wikipedia.org/wiki/Vectrex Vectrex] was the first home console to have a controller with an analog stick; it also had four controller ports, something else that wasn't popularized until the Nintendo 64.
{{stub}}
+
 
 +
==External links==
 +
*{{wp|Nintendo 64 controller|The Nintendo 64 controller on Wikipedia}}
 +
 
 +
==References==
 +
{{ref}}
 +
{{-}}
 
{{Nintendo 64}}
 
{{Nintendo 64}}
{{Accessories}}
 
 
 
[[Category:Accessories]]
 
[[Category:Accessories]]
 
[[Category:Game controllers]]
 
[[Category:Game controllers]]
 +
[[Category:Nintendo 64 Accessories]]

Latest revision as of 15:44, 8 October 2023

Nintendo 64 Controller
Nintendo 64 Controller.jpg
Standard gray Nintendo 64 controller
Release year: 1996
Manufacturer: Nintendo
Compatible: Nintendo 64
Model no.: NUS-005

The Nintendo 64 Controller is the standard controller packaged with the Nintendo 64. At launch the controller was released in six different colors: the default gray, black, red, blue, green, and yellow, though many other variants were released alongside numerous different console colorations. Up to four controllers can be used with one console, the first Nintendo console to natively support more than two; the previous two consoles required separate accessories to increase the number of inputs.

According to Nintendo, initial mock-ups of the controller were designed out of clay, as the new controller was too complex to design using 3D modeling. The final design of the controller was decided at the same time Super Mario 64's mechanics were solidified. It was initially revealed alongside the console at Nintendo Space World 1995.

Features and functionality

The Nintendo 64 controller features ten buttons. Rather than using the directional pad as the primary input, the Nintendo 64 features a "Control Stick" on its center handle, allowing for more precise movements in 3D games than the Control Pad would provide. When the console is switched on, the position of the control stick is calibrated and its current position is designated as the "center position"; at any point while the console is on, the controller can be recalibrated by pressing L+R+Start. The controller has six face buttons: the A and B buttons, and above them four C buttons (up, down, left, and right), meant for camera control but also given various other functions. In addition to the L and R shoulder buttons, there is also a Z trigger button on the back of the center handle.

The controller was designed with three handles as a means to be held in three different ways when playing games.[1] One of these methods is to hold both sides of the controller to use the Control Pad and face buttons, similar to the previous Nintendo controllers. The second way is to hold the center and right sides to use the control stick, Z and R, and face buttons, the positioning used by most 3D games for the console. The third way is to hold the center and left sides to use the control stick, Control Pad, and Z and L buttons.

On the bottom of the Nintendo 64 controller, behind the Z button, is an expansion port. This can be used in conjunction with various accessories, such as the Controller Pak, Rumble Pak, and Transfer Pak.

Trivia

  • Contrary to popular belief, the Nintendo 64 was not the first console to use an analog stick. The Vectrex was the first home console to have a controller with an analog stick; it also had four controller ports, something else that wasn't popularized until the Nintendo 64.

External links

References

  1. Electronic Gaming Monthly Issue 78, page 77 (January 1996). Retrieved April 7, 2016.


Nintendo 64 Logo.png