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Difference between revisions of "Flower Blooming Competition"
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− | {{Game infobox |title= | + | {{Game infobox |title=Flower Blooming Competition|jptitle=はなさき合戦 |jptrans=Hanasaki Gassen |boxart=None.png |caption= |publisher=[[Nintendo]] |developer=[[Blue Planet Software]] |console=[[Game Boy Advance]] |category=Real-time strategy |players=Unknown |predecessor= |successor= |no_pricing= |releasena= |releasejp= |releaseeu= |releaseau= |releasekr= |releasezh= |no_ratings= |niwa= |colorscheme=Nintendo }} |
− | ''' | + | '''Flower Blooming Competition''' (also known as '''Hanasaki Gassen'''<ref>[https://www.linkedin.com/in/tonycaton/ Tony Caton's LinkedIn page]</ref>, '''Hanasaki Kassen''', '''Hanasagi Gaassen''') is a cancelled game for [[Game Boy Advance]]. |
==Announcement== | ==Announcement== | ||
− | Hanasaki | + | Hanasaki Gassen was announced at [[Nintendo Space World]] 2000 and also planned for [[E3]] under its literally-translated name Flower Blooming Competition<ref>[http://archive.thegia.com/news/0105/n17i.html Gaming Intelligence Agency - E3 Hanasaki Gassen coming to North America?]</ref>, news sites, and in various Japanese magazines between late 2000 and 2002, such as the Japanese 64 Dream, Nintendo Dream, Weekly Famitsu, Dengeki Nintendo 64 though it was restricted to lists and there was no real information other than it was a planned Nintendo game for Game Boy Advance. The same was also true for overseas magazines, referring to the game as both "Flower Blooming Competition" and "Hanasaki Gassen". |
− | |||
==Gameplay== | ==Gameplay== | ||
− | Hanasaki | + | According to former Blue Planet Software employee Tony Caton's LinkedIn page, Hanasaki Gassen was a real-time strategy game. The game involved a complex AI system.<ref>[https://www.mobygames.com/developer/sheet/view/developerId,149328/ Moby Games development]</ref><ref>[https://www.unseen64.net/2019/04/11/hanasaki-gassen-gba-cancelled/ Unseen64 article]</ref><ref>[http://www.nintendoworldreport.com/preview/3411/hanasagi-gaassen-game-boy-advance Nintendo World Report]</ref> |
− | |||
==Development== | ==Development== | ||
− | Blue Planet Software were developing this game in C++, but the game never surfaced. | + | Blue Planet Software were developing this game in C++, produced by Raymond Holmes<ref>[https://www.linkedin.com/in/raygor Raymond Holmes - Consulting Designer - Mobile Game Doctor LinkedIn]</ref> but the game never surfaced. Simulated annealing was used so that the AI could learn strategies overnight (including new ones) and adjust to changing game rules. |
− | It may be worth stressing that this game was also being developed at a time period close to another cancelled online real-time strategy game by Blue Planet Software known as Genesis (two videos of Genesis originally from Blue Planet Software's website were backed up: [https://www.youtube.com/watch?v=fmRP4XpeG-Q], [https://www.youtube.com/shorts/EdCxBtyhZJ8]), themed in outer space. The player would assume the role of a team member of an advanced alien race, and gameplay was about planting "seeds" and taking over solar systems one moon at a time. Players would compete with each other with the same goal in mind. However, the game may be unrelated to Genesis.<ref>[https://web.archive.org/web/20011216091821/http://www.blueplanetsoftware.com/games.htm Blue Planet Software - Games (Wayback Machine: December 16, 2001)]</ref> | + | It may be worth stressing that this game was also being developed at a time period close to another cancelled online real-time strategy game by Blue Planet Software known as Genesis (two videos of Genesis originally from Blue Planet Software's website were backed up: [https://www.youtube.com/watch?v=fmRP4XpeG-Q], [https://www.youtube.com/shorts/EdCxBtyhZJ8]), themed in outer space. The player would assume the role of a team member of an advanced alien race, and gameplay was about planting "seeds" and taking over solar systems one moon at a time. Players would compete with each other with the same goal in mind. The caption for "Prototype Movie" hints at a port for the Game Boy Advance. However, the game may be unrelated to Genesis.<ref>[https://web.archive.org/web/20011216091821/http://www.blueplanetsoftware.com/games.htm Blue Planet Software - Games (Wayback Machine: December 16, 2001)]</ref> |
+ | {{Quote|cite=Prototype Movie|text=In it's early stages of development, Genesis currently has a top down view. | ||
+ | A perfect port to the Advanced Game Boy.|person=Blue Planet Software|source=[https://web.archive.org/web/20000817234729/http://www.blueplanetsoftware.com/games.htm Blue Planet Software official website - Games (August 17, 2000)]}} | ||
+ | {{Quote|cite=Tony Caton|text=Contributed AI to GBA Hanasaki Gassen, a real time strategy game. There were many factors that the AI needed to evaluate, and simulated annealing was used to allow the AI to learn strategies by playing itself overnight, adjusting its internal weights until the best strategy was found. The AI could thus adjust to changing game rules, and even discover new strategies! Written in C++ for Game Boy Advance|person=Tony Caton|source=[https://www.linkedin.com/in/tonycaton/ LinkedIn]}} | ||
+ | ==Notes== | ||
+ | "Gassen" is taken from "合戦" (kassen), meaning "battle", "competition" or "engagement" but the form of some Japanese nouns change when appearing after to a different word (the same case as "hako"/"bako" in [[Kirby no Omochabako]]). | ||
==References== | ==References== | ||
<references/> | <references/> | ||
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{{stub}} | {{stub}} | ||
[[Category:Unreleased games]] | [[Category:Unreleased games]] |
Latest revision as of 16:44, 5 May 2023
Flower Blooming Competition | ||||||||||||||
はなさき合戦 | ||||||||||||||
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Flower Blooming Competition (also known as Hanasaki Gassen[1], Hanasaki Kassen, Hanasagi Gaassen) is a cancelled game for Game Boy Advance.
Announcement
Hanasaki Gassen was announced at Nintendo Space World 2000 and also planned for E3 under its literally-translated name Flower Blooming Competition[2], news sites, and in various Japanese magazines between late 2000 and 2002, such as the Japanese 64 Dream, Nintendo Dream, Weekly Famitsu, Dengeki Nintendo 64 though it was restricted to lists and there was no real information other than it was a planned Nintendo game for Game Boy Advance. The same was also true for overseas magazines, referring to the game as both "Flower Blooming Competition" and "Hanasaki Gassen".
Gameplay
According to former Blue Planet Software employee Tony Caton's LinkedIn page, Hanasaki Gassen was a real-time strategy game. The game involved a complex AI system.[3][4][5]
Development
Blue Planet Software were developing this game in C++, produced by Raymond Holmes[6] but the game never surfaced. Simulated annealing was used so that the AI could learn strategies overnight (including new ones) and adjust to changing game rules.
It may be worth stressing that this game was also being developed at a time period close to another cancelled online real-time strategy game by Blue Planet Software known as Genesis (two videos of Genesis originally from Blue Planet Software's website were backed up: [1], [2]), themed in outer space. The player would assume the role of a team member of an advanced alien race, and gameplay was about planting "seeds" and taking over solar systems one moon at a time. Players would compete with each other with the same goal in mind. The caption for "Prototype Movie" hints at a port for the Game Boy Advance. However, the game may be unrelated to Genesis.[7]
Prototype Movie | |||
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Tony Caton | |||
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Notes
"Gassen" is taken from "合戦" (kassen), meaning "battle", "competition" or "engagement" but the form of some Japanese nouns change when appearing after to a different word (the same case as "hako"/"bako" in Kirby no Omochabako).
References
- ↑ Tony Caton's LinkedIn page
- ↑ Gaming Intelligence Agency - E3 Hanasaki Gassen coming to North America?
- ↑ Moby Games development
- ↑ Unseen64 article
- ↑ Nintendo World Report
- ↑ Raymond Holmes - Consulting Designer - Mobile Game Doctor LinkedIn
- ↑ Blue Planet Software - Games (Wayback Machine: December 16, 2001)
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