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Difference between revisions of "Touch Panel Adaptor"
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[[File:GBC touch panel.jpg|thumb|200px|The '''Touch Panel Adaptor''' shown at {{wp|Game Developers Conference|GDC}} 2009, attached to a [[Game Boy Advance SP]].]] | [[File:GBC touch panel.jpg|thumb|200px|The '''Touch Panel Adaptor''' shown at {{wp|Game Developers Conference|GDC}} 2009, attached to a [[Game Boy Advance SP]].]] | ||
− | The '''Touch Panel Adaptor''' was a [[Game Boy Color]] accessory in development around 1998, and would have given the system the ability to accept touch-based inputs.<ref name="Gamasutra">[http://www.gamasutra.com/view/news/113860/GDC_Nintendo_Reveals_1000_Point_DSiWare_Promotion_New_Game_for_the_US_DSi_Secrets.php GDC: Nintendo Reveals 1,000 Point DSiWare Promotion, New Game for the U.S., DSi Secrets]. Gamasutra (March 25, 2009). Retrieved January 6, 2017.</ref> According to designer [[Masato Kuwahara]], the device was not well received when he proposed it, presumably due to the Game Boy Color having a dark, non-backlit screen.<ref name="Gamasutra"/><ref name="Wired">[https://www.wired.com/2009/03/gdc-nintendos-u/ GDC: | + | The '''Touch Panel Adaptor''' was a [[Game Boy Color]] accessory in development around 1998, and would have given the system the ability to accept touch-based inputs.<ref name="Gamasutra">[http://www.gamasutra.com/view/news/113860/GDC_Nintendo_Reveals_1000_Point_DSiWare_Promotion_New_Game_for_the_US_DSi_Secrets.php GDC: Nintendo Reveals 1,000 Point DSiWare Promotion, New Game for the U.S., DSi Secrets]. Gamasutra (March 25, 2009). Retrieved January 6, 2017.</ref> According to designer [[Masato Kuwahara]], the device was not well received when he proposed it, presumably due to the Game Boy Color having a dark, non-backlit screen.<ref name="Gamasutra"/><ref name="Wired">[https://www.wired.com/2009/03/gdc-nintendos-u/ GDC: Nintendo's Unreleased Portable Prototypes]. Wired (March 25, 2009). Retrieved January 6, 2017.</ref> |
The prototype was later demoed to [[Shigeru Miyamoto]] after the release of the [[Game Boy Advance SP]], as a potential accessory for that console.<ref name="NWR">[http://www.nintendoworldreport.com/feature/22737/gdc-2009-the-inspiration-behind-nintendo-dsi-the-road-to-the-dsi GDC 2009: The Inspiration Behind Nintendo DSi]. Nintendo World Report (March 10, 2010). Retrieved January 6, 2017.</ref> Although it was better received and Miyamoto liked the product, it still was never released.<ref name="Wired"/><ref name="NWR"/> | The prototype was later demoed to [[Shigeru Miyamoto]] after the release of the [[Game Boy Advance SP]], as a potential accessory for that console.<ref name="NWR">[http://www.nintendoworldreport.com/feature/22737/gdc-2009-the-inspiration-behind-nintendo-dsi-the-road-to-the-dsi GDC 2009: The Inspiration Behind Nintendo DSi]. Nintendo World Report (March 10, 2010). Retrieved January 6, 2017.</ref> Although it was better received and Miyamoto liked the product, it still was never released.<ref name="Wired"/><ref name="NWR"/> |
Latest revision as of 19:08, 27 November 2022
The Touch Panel Adaptor was a Game Boy Color accessory in development around 1998, and would have given the system the ability to accept touch-based inputs.[1] According to designer Masato Kuwahara, the device was not well received when he proposed it, presumably due to the Game Boy Color having a dark, non-backlit screen.[1][2]
The prototype was later demoed to Shigeru Miyamoto after the release of the Game Boy Advance SP, as a potential accessory for that console.[3] Although it was better received and Miyamoto liked the product, it still was never released.[2][3]
The touch screen concept would later be incorporated into the Nintendo DS; Kuwahara has stated that he would like to think that it was his prototype that inspired the decision.[1][3]
References
- ↑ 1.0 1.1 1.2 GDC: Nintendo Reveals 1,000 Point DSiWare Promotion, New Game for the U.S., DSi Secrets. Gamasutra (March 25, 2009). Retrieved January 6, 2017.
- ↑ 2.0 2.1 GDC: Nintendo's Unreleased Portable Prototypes. Wired (March 25, 2009). Retrieved January 6, 2017.
- ↑ 3.0 3.1 3.2 GDC 2009: The Inspiration Behind Nintendo DSi. Nintendo World Report (March 10, 2010). Retrieved January 6, 2017.