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Super Mario Land

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Super Mario Land
スーパーマリオランド
Super Mario Land
SarasalandBoxArt.png
Cover artwork of Super Mario Land
Developer(s): Nintendo Research & Development 1
Publisher(s): Nintendo
Platform: Game Boy, Virtual Console (Nintendo 3DS)
Category: 2D platformer
Players: 1
Predecessor: N/A
Successor: Super Mario Land 2: 6 Golden Coins
Release dates
N. America: August 1989 (GB)
June 6, 2011 (3DS)
Japan: April 21, 1989 (GB)
June 7, 2011 (3DS)
Europe: September 28, 1990 (GB)
June 7, 2011 (3DS)
Australia: June 7, 2011 (3DS)
Ratings
ESRB: E
PEGI: 3+
USK: 0
ACB: G
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Super Mario Land is a game in the Super Mario series released as a launch title for the Game Boy in 1989, and then later released on the Virtual Console for the Nintendo 3DS in 2011. It was not developed by Shigeru Miyamoto and Nintendo EAD but rather Miyamoto's mentor and the Game Boy's creator Gunpei Yokoi, and his team, Nintendo R&D1. The game is notable for introducing the character of Princess Daisy, who would go on to appear in several games since.

Super Mario Land would go on to spawn two sequels: Super Mario Land 2: 6 Golden Coins and Wario Land: Super Mario Land 3 (which would in turn spawn its own series). Super Mario Land was also the best-selling Game Boy game, with over 18.17 million units sold; the game was also the best-selling handheld Mario game until it was surpassed years later by both New Super Mario Bros. and Mario Kart DS.

Blurb

1989 edition

"Join Mario in a world of strange creatures!

Ancient ruins, giant crabs, Koopa Troopas, flying stone heads and hungry sharks await you in this brand new world of adventure.

Travel over land, in the air, and underwater. Mario runs, jumps and bounces his way to fortune and glory on his mission to save the Princess!

A beautiful kingdom on ancient ruins, tempestuous waters, and brand new challenges makes Super Mario Land the best ever!"

1996 edition

"Relive Mario's greatest Game Boy adventure!

Journey with Mario to a land of giant crabs, Koopa Troopas, flying stone heads and hungry sharks!

Travel over land, in the air, and underwater. Mario makes his way through four treacherous worlds on his way to save the Princess!"

Nintendo eShop

"Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this rerelease of the 1989 Game Boy game.

In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants while kidnapping Princess Daisy™ for himself!

Travel over land, in the air, and underwater, as Mario runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace!

Ancient ruins, tempestuous waters, and brand new challenges await!"

Nintendo website / Club Nintendo

"Relive the madcap mayhem of Mario's very first Game Boy™ adventure!

Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this re-release of the 1989 Game Boy game. In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants, while kidnapping Princess Daisy™ for himself.

Travel over land, in the air, and underwater, as Mario runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace. Ancient ruins, tempestuous waters, and brand new challenges await!"

Story

In the kingdom of Sarasaland, the alien Tatanga has appeared, hypnotizing the kingdom's inhabitants and kidnapping Princess Daisy to marry her[1]. Mario must journey through the kingdom in order to save the princess from Tatanga.

Gameplay

Super Mario Land generally plays similarly to past Mario platform games, most similarly to the original Super Mario Bros. Players control Mario as he journeys through four worlds of four stages each, not unlike Super Mario Bros. Said game's power-ups also return, though instead of the Fire Flower this game instead features a Flower that turns Mario into Superball Mario, allowing him to shoot Superballs that bounce off of walls. At the end of each stage, Mario can either exit through the bottom of a tower, or through the top which takes him to a bonus game to earn extra lives or a Flower.

For certain stages, Mario can either travel through the sky in the Sky Pop plane or underwater in the Marine Pop submarine in a shooting stage. During these stages, Mario can move in all directions, and shoot using B.

Technical details

  • Media: Game Boy cartridge, digital download
  • File size (download version): 34 blocks
  • Input: Game Boy buttons, Nintendo 3DS buttons (Virtual Console)

Trivia

  • Super Mario Land was originally meant to be the pack-in game that came with the Game Boy in North America until Henk Rogers convinced Nintendo of America's president at the time Minoru Arakawa that Tetris would have greater appeal.[2]

External links

References

  1. Super Mario Land North American instruction booklet, page 3
  2. Video Interview: Alexey Pajitnov Pt. 1. IGN (June 12, 2009). Retrieved June 19, 2015.


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