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Nintendo GameCube Microphone
Nintendo GameCube Microphone | ||||||||
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The Nintendo GameCube Microphone is an microphone accessory for the Nintendo GameCube, used to allow for vocal-based inputs in compatible software. The microphone was released in 2004, bundled with compatible games such as Mario Party 6, Mario Party 7, and Odama.
Contents
Features and Functionality[edit]
The Nintendo GameCube Microphone connects to the console using either of the two Memory Card slots. Near the top of the microphone is a blue button that, while held, allows it to receive vocal inputs that are interpreted by the game. All Nintendo-developed games use the Games Speech SDK developed by ScanSoft for speech recognition.[1]
Copies of Odama were bundled with a Microphone Holder (DOL-025), which allows the microphone to be mounted on the back of a Nintendo GameCube Controller while in use.
Compatible games published by Nintendo[edit]
- Mario Party 6 (2004)
- Mario Party 7 (2005)
- Densetsu no Quiz Ou Ketteisen (2005)
- Chibi-Robo!: Plug Into Adventure! (2006)
- Odama (2006)
Gallery[edit]
The microphone mounted on a WaveBird Wireless Controller.
References[edit]
- ↑ ScanSoft Speech Technology Enhances the New Mario Party 6 for Nintendo GameCube; Advanced Speech Recognition Enables Gamers to Interact with Game Characters Using Voice Commands. Business Wire (January 13, 2005). Retrieved February 23, 2017.
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