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  • ...s developed and released for the [[Nintendo GameCube]], utilizing the same concepts originally intended for Ura Zelda.
    1 KB (197 words) - 15:44, 8 October 2023
  • ...the game's design, which is also a high risk and reward puzzle game. Game concepts are explained in [https://www.youtube.com/watch?v=snHecpmPeJs this video] o
    1 KB (190 words) - 22:08, 14 May 2023
  • ...story and characters were completely changed, some of the original game's concepts were carried over for the Game Boy Advance title, which became ''[[Fire Emb
    3 KB (329 words) - 19:12, 25 October 2018
  • It is debatable whether some early Pokémon concepts class as Capsule Monsters or a closer beta to Pokémon, though Capsule Mons
    2 KB (340 words) - 10:19, 15 June 2021
  • *There was no predecessor to Mario & Luigi: Superstar Saga, however, various concepts were carried on from AlphaDream's previous role-playing game ''[[Tomato Adv
    2 KB (301 words) - 16:51, 22 April 2022
  • - Fire and water are opposing concepts so it seems like a conflict
    3 KB (480 words) - 15:07, 30 November 2022
  • Several concepts from ''Super Mario 128'' were incorporated into other projects, such as {{g
    4 KB (581 words) - 08:38, 15 June 2021
  • ...of ''Yo-kai Watch'' came about when Level-5 were planning and researching concepts to create a long-lasting franchise.<ref>[https://kotaku.com/how-yokai-watch
    6 KB (787 words) - 17:59, 15 December 2019
  • ...and puzzle solving. In addition to introducing a number of characters and concepts to the ''Mario'' franchise, ''Super Mario Sunshine'' is also the second ''M
    5 KB (762 words) - 20:13, 21 June 2022
  • ...tar Fox 64]]'', was released for the Nintendo 64. The game introduced many concepts to the series, such as full voice acting, the debut of rival characters {{l
    8 KB (1,271 words) - 16:32, 3 June 2019
  • ...996 to promote smaller video game developers to come up with original game concepts, in particular for the [[Nintendo 64]]. Although many Marigul works are Nin
    8 KB (1,266 words) - 22:05, 27 April 2023
  • ...ltiplayer challenges incorporate a series of familiar Super Mario gameplay concepts in a fun, competitive way. These challenges offer high replay value as play
    11 KB (1,723 words) - 18:58, 27 November 2022
  • *[[Super Mario 128]] (moved from Nintendo GameCube to Wii; concepts from the experiment were finalised in [[Super Mario Galaxy]] and [[Pikmin]]
    14 KB (1,891 words) - 20:36, 26 October 2023
  • Nintendo began working on concepts for its next system following the release of the Wii U in late 2012<ref nam
    67 KB (9,339 words) - 04:42, 21 September 2024