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Create the page "Concepts" on this wiki! See also the search results found.
- ...s developed and released for the [[Nintendo GameCube]], utilizing the same concepts originally intended for Ura Zelda.1 KB (197 words) - 15:44, 8 October 2023
- ...the game's design, which is also a high risk and reward puzzle game. Game concepts are explained in [https://www.youtube.com/watch?v=snHecpmPeJs this video] o1 KB (190 words) - 22:08, 14 May 2023
- ...story and characters were completely changed, some of the original game's concepts were carried over for the Game Boy Advance title, which became ''[[Fire Emb3 KB (329 words) - 19:12, 25 October 2018
- It is debatable whether some early Pokémon concepts class as Capsule Monsters or a closer beta to Pokémon, though Capsule Mons2 KB (340 words) - 10:19, 15 June 2021
- *There was no predecessor to Mario & Luigi: Superstar Saga, however, various concepts were carried on from AlphaDream's previous role-playing game ''[[Tomato Adv2 KB (301 words) - 16:51, 22 April 2022
- - Fire and water are opposing concepts so it seems like a conflict3 KB (480 words) - 15:07, 30 November 2022
- Several concepts from ''Super Mario 128'' were incorporated into other projects, such as {{g4 KB (581 words) - 08:38, 15 June 2021
- ...of ''Yo-kai Watch'' came about when Level-5 were planning and researching concepts to create a long-lasting franchise.<ref>[https://kotaku.com/how-yokai-watch6 KB (787 words) - 17:59, 15 December 2019
- ...and puzzle solving. In addition to introducing a number of characters and concepts to the ''Mario'' franchise, ''Super Mario Sunshine'' is also the second ''M5 KB (762 words) - 20:13, 21 June 2022
- ...tar Fox 64]]'', was released for the Nintendo 64. The game introduced many concepts to the series, such as full voice acting, the debut of rival characters {{l8 KB (1,271 words) - 16:32, 3 June 2019
- ...996 to promote smaller video game developers to come up with original game concepts, in particular for the [[Nintendo 64]]. Although many Marigul works are Nin8 KB (1,266 words) - 22:05, 27 April 2023
- ...ltiplayer challenges incorporate a series of familiar Super Mario gameplay concepts in a fun, competitive way. These challenges offer high replay value as play11 KB (1,723 words) - 18:58, 27 November 2022
- *[[Super Mario 128]] (moved from Nintendo GameCube to Wii; concepts from the experiment were finalised in [[Super Mario Galaxy]] and [[Pikmin]]14 KB (1,891 words) - 20:36, 26 October 2023
- Nintendo began working on concepts for its next system following the release of the Wii U in late 2012<ref nam67 KB (9,339 words) - 04:42, 21 September 2024