Site Notice |
---|
We have a limited coverage policy. Please check our coverage page to see which articles are allowed. |
Difference between revisions of "Fire"
m |
|||
Line 13: | Line 13: | ||
|predecessor= | |predecessor= | ||
|successor= | |successor= | ||
− | |releasena= | + | |releasena=N/A |
− | |releasejp= | + | |releasejp=1980 |
|releaseeu=N/A | |releaseeu=N/A | ||
|releaseau=N/A | |releaseau=N/A |
Revision as of 00:23, 6 January 2014
This article is a short summary of Fire. Super Mario Wiki features a more in-depth article. |
Fire | ||||||||||||||
| ||||||||||||||
| ||||||||||||||
| ||||||||||||||
|
Fire is a game in the Game & Watch series.
Blurb
Gameplay
The player controls two firefighters using the left and right buttons. The firefighters have to keep the falling civilians from hitting the ground. Successfully catching a civilian will result in one point, while failing to catch them results in a Miss. The civilians will bounce three times before reaching the ambulance. As most Game & Watch games, three misses result in a Game Over.
In the modern version in Game & Watch Gallery the speeds of falling characters differ from one another. Toads have the slowest rising and falling speed, baby Yoshis have a faster rate of rising and falling and Donkey Kong Jr.'s have the fastest. The Star has a even faster speed then Donkey Kong Jr., but gives additional points for catching it. The modern version also has another hazard: the bob-omb. If it reaches the carriage, it counts as a miss.
Related Games
References
External Links
This article is a stub. You can help NintendoWiki by expanding it. |