Site Notice

We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
Please no leaked content less than one year old, or videos of leaks.
Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Bomb Sweeper"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
(Gameplay)
m (Gameplay)
 
Line 21: Line 21:
 
A policeman and a character named John Solver attempt to stop a bomber named Dynamite Jack, who plants bombs underground town. Jack carries a bomb and jumps into a manhole, and the player as John must jump into the hole and travel through a maze to retrieve the bomb before time runs out. In order to go forward, John needs to push walls, but he cannot push a wall forward if another one is ahead. After the player completes a round, John returns aboveground, and the player earns 100 points; the amount of time they had left gets added to their score as bonus points.
 
A policeman and a character named John Solver attempt to stop a bomber named Dynamite Jack, who plants bombs underground town. Jack carries a bomb and jumps into a manhole, and the player as John must jump into the hole and travel through a maze to retrieve the bomb before time runs out. In order to go forward, John needs to push walls, but he cannot push a wall forward if another one is ahead. After the player completes a round, John returns aboveground, and the player earns 100 points; the amount of time they had left gets added to their score as bonus points.
  
In Game A, the game starts with 10 displays. After the player completes them, the wall on the left side begins moving from left to right. Here, John needs to move to the right, pushing the walls to make a path. As he advances, the remaining distance is displayed in the digital display above. When it reaches zero, John needs to retrieve the bomb displayed in the aboveground screen to complete the level. After that, he earns bonus points. The mazes are the same in every game. As the game progresses, more bombs appear in each maze, but John needs to retrieve only one of them.  
+
In Game A, the game starts with 10 displays. After the player completes them, the wall on the left side begins moving from left to right. Here, John needs to move to the right, pushing the walls to make a path. As he advances, the remaining distance is displayed in the digital display above. When it reaches zero, John needs to retrieve the bomb displayed in the aboveground screen to complete the level. After that, he earns bonus points. As the game progresses, more bombs appear in each maze, but John needs to retrieve only one of them. The mazes are the same in every game.
  
 
In Game B, John must retrieve one of the two bombs displayed in every display while he pushes the walls. After completing 15 displays, the player clears a level and earns bonus points. Each time the player plays, however, a different maze appears.
 
In Game B, John must retrieve one of the two bombs displayed in every display while he pushes the walls. After completing 15 displays, the player clears a level and earns bonus points. Each time the player plays, however, a different maze appears.

Latest revision as of 15:13, 23 March 2024

Bomb Sweeper
Bomb Sweeper - Game&Watch - Nintendo (2).jpg
Developer(s): Nintendo Research & Development 1
Publisher(s): Nintendo
Platform: Game & Watch
Category: Multi Screen
Players: 1
Predecessor: N/A
Successor: N/A
Release dates
Japan: 1987

Bomb Sweeper is a dual-screen Game & Watch game released as part of the Multi Screen series on June 15, 1987. It is also featured as an unlockable minigame in Game & Watch Gallery 4.

Blurb

Gameplay

A policeman and a character named John Solver attempt to stop a bomber named Dynamite Jack, who plants bombs underground town. Jack carries a bomb and jumps into a manhole, and the player as John must jump into the hole and travel through a maze to retrieve the bomb before time runs out. In order to go forward, John needs to push walls, but he cannot push a wall forward if another one is ahead. After the player completes a round, John returns aboveground, and the player earns 100 points; the amount of time they had left gets added to their score as bonus points.

In Game A, the game starts with 10 displays. After the player completes them, the wall on the left side begins moving from left to right. Here, John needs to move to the right, pushing the walls to make a path. As he advances, the remaining distance is displayed in the digital display above. When it reaches zero, John needs to retrieve the bomb displayed in the aboveground screen to complete the level. After that, he earns bonus points. As the game progresses, more bombs appear in each maze, but John needs to retrieve only one of them. The mazes are the same in every game.

In Game B, John must retrieve one of the two bombs displayed in every display while he pushes the walls. After completing 15 displays, the player clears a level and earns bonus points. Each time the player plays, however, a different maze appears.

If the timer reaches zero before John retrieves a bomb, the maze explodes and he gets a miss. John also gets a miss if he becomes trapped between the left and right walls and the wall moving to the right squashes him. When he gets three misses, the game is over.

This is one of the few Game & Watch games in which misses cannot be removed, meaning the player needs to be very careful.

Related Games

References

External Links


Game & Watch series logo
Units
Silver Series Ball • Flagman • Vermin • Fire • Judge
Gold Series Manhole • Helmet • Lion
Wide Screen Series Parachute • Octopus • Popeye • Chef • Mickey Mouse • Egg • Turtle Bridge • Fire Attack • Snoopy Tennis
Multi-Screen Series Oil Panic • Donkey Kong • Mickey and Donald • Greenhouse • Donkey Kong II • Mario Bros. • Rain Shower • Lifeboat • Pinball • Blackjack • Squish • Bomb Sweeper • Safebuster • Gold Cliff • Zelda
New Wide Screen Series

Donkey Kong Jr. • Mario's Cement Factory • Tropical Fish • Super Mario Bros. • Climber • Balloon Fight • Mario the Juggler

Tabletop Series Donkey Kong Jr. • Mario's Cement Factory • Snoopy • Popeye
Panorama Series Snoopy • Popeye • Donkey Kong Jr. • Mario's Bombs Away • Mickey Mouse • Donkey Kong Circus
Super Color Series Spitball Sparky • Crab Grab
Micro Vs. Series Boxing • Donkey Kong 3 • Donkey Kong Hockey
Crystal Screen Series Super Mario Bros. • Climber • Balloon Fight
Later releases
Game & Watch Gallery series
Collections Game & Watch Collection • 2
Modern Super Mario Bros. • The Legend of Zelda
Included in DS Rakubiki Jiten • e-Reader with Shining Imakuni? Pokémon Trading Card (Imakuni?'s Ball) • Game Boy Camera • Kanji Sonomama: DS Rakubiki Jiten • Nintendo DS Digital TV Tuner • Wario Land II
NintendoWiki logo.png This article is a stub. You can help NintendoWiki by expanding it.