Site Notice

We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
Please no leaked content less than one year old, or videos of leaks.
Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "Wide-Boy"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
(Created page with "The '''Wide-Boy''' (also referred to as '''Wide Boy''' or '''WideBoy''') is a series of peripherals for the Famicom, Super Nintendo Entertainment System|...")
 
Line 2: Line 2:
  
 
==Famicom==
 
==Famicom==
The Famicom version of the Wide Boy unit is a large circuit board containing all of the essential components that make up the [[Game Boy]] hardware<ref>[http://devkits.handheldmuseum.com/GB_Wideboy.htm Nintendo Game Boy Wide-Boy (for FamiCom)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref>. On the top is a black cover to protect the board, with the exception of the space where a Game Boy [[Game Pak]] is inserted. On the bottom of the board is a top-loading connector that inserts into the cartridge slot of a Famicom unit. A Game Boy unit is wired to connect to the Wide-Boy via an external connector to serve as a controller.
+
The Famicom version of the Wide Boy unit is a large circuit board containing all of the essential components that make up the [[Game Boy]] hardware<ref>[http://devkits.handheldmuseum.com/GB_Wideboy.htm Nintendo Game Boy Wide-Boy (for FamiCom)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref>. On the top is a black cover to protect the board, with the exception of the space where a [[Game Boy]] [[Game Pak]] is inserted. On the bottom of the board is a top-loading connector that inserts into the cartridge slot of a Famicom unit. A Game Boy unit is wired to connect to the Wide-Boy via an external connector to serve as a controller.
  
 
When the system is turned on, the game will by default be displayed with a background similar in design to a Game Boy unit. By pressing A and B on the Famicom's controller, the player can cycle through different color palettes.<ref>[http://www.chrismcovell.com/wideboy.html Wide Boy] chrismcovell.com. Retrieved February 24, 2016.</ref>
 
When the system is turned on, the game will by default be displayed with a background similar in design to a Game Boy unit. By pressing A and B on the Famicom's controller, the player can cycle through different color palettes.<ref>[http://www.chrismcovell.com/wideboy.html Wide Boy] chrismcovell.com. Retrieved February 24, 2016.</ref>
Line 10: Line 10:
  
 
==Wide-Boy64==
 
==Wide-Boy64==
The '''Wide-Boy64''' was a Nintendo 64 cartridge wired to a handheld that served as a controller, as most of the handheld's actual circuitry is inside the actual system. Two versions of the Wide-Boy64 were produced: The Wide-Boy64 CGB, used for Game Boy and Game Boy Color games, and the newer Wide-Boy64 AGB, which could also play Game Boy Advance games. The cartridge is larger than a normal Nintendo 64 cartridge, and has a space for the respective cartridge to be inserted on the top.<ref>[http://devkits.handheldmuseum.com/GBC_Wideboy.htm Nintendo Game Boy Color Wide-Boy (for N64)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref><ref>[http://devkits.handheldmuseum.com/GBA_Wideboy.htm Nintendo Game Boy Advance Wide-Boy (for N64)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref>
+
The '''Wide-Boy64''' was a Nintendo 64 cartridge wired to a handheld that served as a controller, as most of the handheld's actual circuitry is inside the actual system. Two versions of the Wide-Boy64 were produced: The Wide-Boy64 CGB, used for Game Boy and [[Game Boy Color]] games, and the newer Wide-Boy64 AGB, which could also play [[Game Boy Advance]] games. The cartridge is larger than a normal Nintendo 64 cartridge, and has a space for the respective cartridge to be inserted on the top.<ref>[http://devkits.handheldmuseum.com/GBC_Wideboy.htm Nintendo Game Boy Color Wide-Boy (for N64)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref><ref>[http://devkits.handheldmuseum.com/GBA_Wideboy.htm Nintendo Game Boy Advance Wide-Boy (for N64)]. Electronic Handheld Gaming Museum. Retrieved February 24, 2016.</ref>
  
 
The Wide-Boy64 CGB surrounds the game with a display resembling a Game Boy Color's screen, while the Wide-Boy64 AGB displays the game in a box with the Game Boy Advance logo underneath. When using a [[Nintendo 64 Controller]] with the Wide-Boy64, the player use the analog stick to zoom in on the game image. The player can also reset the game by pressing R and Z simultaneously.<ref>[http://www.chrismcovell.com/wideboy64.html Wide Boy 64] chrismcovell.com. Retrieved February 24, 2016.</ref>
 
The Wide-Boy64 CGB surrounds the game with a display resembling a Game Boy Color's screen, while the Wide-Boy64 AGB displays the game in a box with the Game Boy Advance logo underneath. When using a [[Nintendo 64 Controller]] with the Wide-Boy64, the player use the analog stick to zoom in on the game image. The player can also reset the game by pressing R and Z simultaneously.<ref>[http://www.chrismcovell.com/wideboy64.html Wide Boy 64] chrismcovell.com. Retrieved February 24, 2016.</ref>

Revision as of 01:51, 28 July 2017

The Wide-Boy (also referred to as Wide Boy or WideBoy) is a series of peripherals for the Famicom, Super Famicom, and Nintendo 64 that allowed developers to test handheld games on a television screen, akin to a Super Game Boy or Game Boy Player. Manufactured by Intelligent Systems, the Wide-Boy devices were never released to the general market, and were only sold to developers, press, or retailers for displays.

Famicom

The Famicom version of the Wide Boy unit is a large circuit board containing all of the essential components that make up the Game Boy hardware[1]. On the top is a black cover to protect the board, with the exception of the space where a Game Boy Game Pak is inserted. On the bottom of the board is a top-loading connector that inserts into the cartridge slot of a Famicom unit. A Game Boy unit is wired to connect to the Wide-Boy via an external connector to serve as a controller.

When the system is turned on, the game will by default be displayed with a background similar in design to a Game Boy unit. By pressing A and B on the Famicom's controller, the player can cycle through different color palettes.[2]

Super Famicom

NintendoWiki logo.png This section is a stub. You can help NintendoWiki by expanding it.


Wide-Boy64

The Wide-Boy64 was a Nintendo 64 cartridge wired to a handheld that served as a controller, as most of the handheld's actual circuitry is inside the actual system. Two versions of the Wide-Boy64 were produced: The Wide-Boy64 CGB, used for Game Boy and Game Boy Color games, and the newer Wide-Boy64 AGB, which could also play Game Boy Advance games. The cartridge is larger than a normal Nintendo 64 cartridge, and has a space for the respective cartridge to be inserted on the top.[3][4]

The Wide-Boy64 CGB surrounds the game with a display resembling a Game Boy Color's screen, while the Wide-Boy64 AGB displays the game in a box with the Game Boy Advance logo underneath. When using a Nintendo 64 Controller with the Wide-Boy64, the player use the analog stick to zoom in on the game image. The player can also reset the game by pressing R and Z simultaneously.[5]

External links

References

  1. Nintendo Game Boy Wide-Boy (for FamiCom). Electronic Handheld Gaming Museum. Retrieved February 24, 2016.
  2. Wide Boy chrismcovell.com. Retrieved February 24, 2016.
  3. Nintendo Game Boy Color Wide-Boy (for N64). Electronic Handheld Gaming Museum. Retrieved February 24, 2016.
  4. Nintendo Game Boy Advance Wide-Boy (for N64). Electronic Handheld Gaming Museum. Retrieved February 24, 2016.
  5. Wide Boy 64 chrismcovell.com. Retrieved February 24, 2016.