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Difference between revisions of "Doshin the Giant"

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==Gameplay==
 
==Gameplay==
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As a god game, Doshin the Giant's gameplay revolves around typical god-like abilities and tasks, such as altering the geography, managing natural disasters or answering prayers from simulated worshippers.
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The player controls the Doshin as he tries to help, or hinder the islands inhabitants. Doing so causes the villagers to release love or hate, which Doshin absorbs. The two feelings cancel each other out, but if he gets enough of one type, he will grow in size. Doshin is the Love Giant, a yellow, featureless giant with a happy face and a few strands of hair. He is a benevolent being whose helpful actions earn love from his people and cause his body to increase in size for a day and return to normal size the next day. He can pick up objects such as people and trees. Doshin can transform at will into his evil alter ego Jashin, the Hate Giant. In the GameCube version, he has wings and clawed feet and inspires Hate monuments that are slightly different from the Love monuments Doshin can earn. Jashin is known to be a destructive force to the natives, the opposite of Doshin's nature. With his bad actions, people show him their dislike, and he increases in size. The only thing the two giants have in common is that both have an outie belly button. Although he cannot pick up things, he can send streams of fire across the land, destroying structures in their way. Doshin and Jashin can both raise and lower terrain.
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The four native tribes on the island are separated with the color of their clothing (red, green, yellow, blue). The female natives are dressed in a sleeveless, uni-colored gown of their tribe's color. The male natives wear a kilt and hat of their tribe's color, but remain shirtless, also showing outie belly buttons. In the GameCube version the people also raise farm animals, and there are fish in the water. There are several threats that also endanger the villagers, such as tornadoes, volcanoes, fires, being crushed by Doshin, and even jealous tribe members named "Naughties".
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An album stores photographic snapshots of the gameplay itself, and the player can examine a monument gallery closely for more information. In the GameCube version, completing the game unlocks a "New Map" option with various islands and various themed layouts and textures.
  
 
==Development==
 
==Development==

Revision as of 22:49, 13 June 2020

Doshin the Giant
巨人のドシン1
Kyojin no Doshin 1
Doshin the Giant 64DD box.jpg
Nintendo 64DD version box.
Developer(s): Param
Publisher(s): 64DD: RandnetDD
GCN: Nintendo
Platform: Nintendo 64DD
Category: Simulation
Players: 1
Predecessor: N/A
Successor: N/A
Release dates
Japan: December 1, 1999
Ratings
CERO: A

Doshin the Giant is a simulation game developed by Param and released as a launch title for the Nintendo 64DD in December 1999. The game would later see an update re-release on the Nintendo GameCube in 2002, which was also released in Europe. While there were talks between Param and Nintendo of America to release the Nintendo 64DD version in North America, there was no such release.[1]

An expansion and spin-off title was later released for Nintendo 64DD, titled Kyojin no Doshin Kaihou Sensen Chibikkochikko Dai Shuugou.

Story

Doshin the Giant is set on an island in the middle of the ocean named Barudo. The game opens with a narrator explaining that the islanders have told a legend for generations: that one day, a giant will appear out of the ocean at sunrise. On one morning, Doshin appears out of the water and heads to the island.

Gameplay

As a god game, Doshin the Giant's gameplay revolves around typical god-like abilities and tasks, such as altering the geography, managing natural disasters or answering prayers from simulated worshippers.

The player controls the Doshin as he tries to help, or hinder the islands inhabitants. Doing so causes the villagers to release love or hate, which Doshin absorbs. The two feelings cancel each other out, but if he gets enough of one type, he will grow in size. Doshin is the Love Giant, a yellow, featureless giant with a happy face and a few strands of hair. He is a benevolent being whose helpful actions earn love from his people and cause his body to increase in size for a day and return to normal size the next day. He can pick up objects such as people and trees. Doshin can transform at will into his evil alter ego Jashin, the Hate Giant. In the GameCube version, he has wings and clawed feet and inspires Hate monuments that are slightly different from the Love monuments Doshin can earn. Jashin is known to be a destructive force to the natives, the opposite of Doshin's nature. With his bad actions, people show him their dislike, and he increases in size. The only thing the two giants have in common is that both have an outie belly button. Although he cannot pick up things, he can send streams of fire across the land, destroying structures in their way. Doshin and Jashin can both raise and lower terrain.

The four native tribes on the island are separated with the color of their clothing (red, green, yellow, blue). The female natives are dressed in a sleeveless, uni-colored gown of their tribe's color. The male natives wear a kilt and hat of their tribe's color, but remain shirtless, also showing outie belly buttons. In the GameCube version the people also raise farm animals, and there are fish in the water. There are several threats that also endanger the villagers, such as tornadoes, volcanoes, fires, being crushed by Doshin, and even jealous tribe members named "Naughties".

An album stores photographic snapshots of the gameplay itself, and the player can examine a monument gallery closely for more information. In the GameCube version, completing the game unlocks a "New Map" option with various islands and various themed layouts and textures.

Development

Game creator Kazutoshi Iida has said that, at the start of his game development career, he set a personal rule that he would create three games; following Aquanaut's Holiday and Tail of the Sun, Doshin the Giant was the final game.[2] The game was developed for Nintendo 64DD as Iida thought the game would require a higher amount of storage space and rewriteable memory than was allowed by the standard Game Paks of the time.[3]

Technical details

Technical details
Media: Nintendo 64DD magnetic disk
Nintendo GameCube Game Disc
Save data size: 40 blocks
Input / compatible controllers: Nintendo 64 Controller
Nintendo GameCube Controller

Other releases

Title Cover art Platform Release date(s) Notes
Doshin the Giant Nintendo GameCube JP: March 14, 2002
EU: September 20, 2002
An updated re-release of the game, featuring some gameplay changes and extra content.

External links

Niwalogo.png
Doshin the Giant on other NIWA Wikis:
StrategyWiki logo.png
StrategyWiki


References

  1. Doshin to the US?. IGN (August 27, 1999). Retrieved May 16, 2017.
  2. toco toco ep. 52: Kazutoshi Iida, Game Creator. toco toco tv (YouTube; May 15, 2017). Retrieved May 16, 2017.
  3. Iida the Giant. IGN (September 30, 1999). Retrieved May 16, 2017.