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Difference between revisions of "X series"
Torchickens (talk | contribs) (Created page with "{{Series infobox |name=X |name_text=X |jpname= エックス |jptrans= X |colorscheme=Nintendo |creator=Dylan Cuthbert |first= X |firstyear= May 29, 1992 |bestselling=...") |
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Developed as experiments for displaying 3D on the [[Game Boy]] and [[Super Nintendo Entertainment System]] also known as '''Eclipse''' and '''Lunar Chase''' and formally planned to be published by Mindscape, Dylan Cuthbert showed his work to Nintendo who were impressed and agreed to allow him to work for them. | Developed as experiments for displaying 3D on the [[Game Boy]] and [[Super Nintendo Entertainment System]] also known as '''Eclipse''' and '''Lunar Chase''' and formally planned to be published by Mindscape, Dylan Cuthbert showed his work to Nintendo who were impressed and agreed to allow him to work for them. | ||
− | The end result, known as simply "X" was released exclusively in Japan for the Game Boy on May 29, 1992. | + | The end result, known as simply "X" was released exclusively in Japan for the Game Boy on May 29, 1992. One of the main characters, the Commander instructs the player throughout the game (as well as its sequel) and is a wireframe interpretation of a space commander. |
Dylan Cuthbert would later become the founder of his own company [[Q-Games]], which would develop the 2010 [[DSiWare]] sequel to X; [[X-Scape]] (released in Europe as 3D Space Tank). | Dylan Cuthbert would later become the founder of his own company [[Q-Games]], which would develop the 2010 [[DSiWare]] sequel to X; [[X-Scape]] (released in Europe as 3D Space Tank). |
Revision as of 21:36, 23 September 2019
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The X series is a series of 3D tank-driving simulation/shooting games conceived by Dylan Cuthbert of Argonaut Software (Argonaut also have close links with the later released Star Fox series).
Developed as experiments for displaying 3D on the Game Boy and Super Nintendo Entertainment System also known as Eclipse and Lunar Chase and formally planned to be published by Mindscape, Dylan Cuthbert showed his work to Nintendo who were impressed and agreed to allow him to work for them.
The end result, known as simply "X" was released exclusively in Japan for the Game Boy on May 29, 1992. One of the main characters, the Commander instructs the player throughout the game (as well as its sequel) and is a wireframe interpretation of a space commander.
Dylan Cuthbert would later become the founder of his own company Q-Games, which would develop the 2010 DSiWare sequel to X; X-Scape (released in Europe as 3D Space Tank).
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