Site Notice |
---|
We have a limited coverage policy. Please check our coverage page to see which articles are allowed. |
Difference between revisions of "Football 2002"
(Created page with "{{Game infobox |title=Football 2002 |boxart=None.png |caption= |developer=Retro Studios |publisher=Nintendo |console=Nintendo GameCube |players=1 |category=Sports ...") |
|||
Line 12: | Line 12: | ||
|no_ratings=true | |no_ratings=true | ||
}} | }} | ||
− | '''''Football 2002'''''<ref name="IGN">[http://www.ign.com/articles/2001/02/16/retro-regroups Retro Regroups]. IGN (February 15, 2001). Retrieved January 6, 2017.</ref> was a cancelled {{wp|American football}} game from [[Retro Studios]] for the [[Nintendo GameCube]]. Early planning for the game began in summer 1999, and the project entered into full development in mid-2000, around six months later.<ref name="n-sider">[http://www.n-sider.com/contentview.php?contentid=267&page=6 A Retrospective: The Story of Retro Studios]. N-Sider (December 17, 2004). Retrieved January 6, 2017.</ref> The game would have been a realistic football simulation, using motion-captured professionals for the in-game players' movements, the first game from Retro to be developed using their motion capture equipment.<ref name="n-sider"/> | + | '''''Football 2002'''''<ref name="IGN">[http://www.ign.com/articles/2001/02/16/retro-regroups Retro Regroups]. IGN (February 15, 2001). Retrieved January 6, 2017.</ref> was a cancelled {{wp|American football}} game from [[Retro Studios]] for the [[Nintendo GameCube]]. Early planning for the game began in summer 1999, and the project entered into full development in mid-2000, around six months later.<ref name="n-sider">[http://www.n-sider.com/contentview.php?contentid=267&page=6 A Retrospective: The Story of Retro Studios]. N-Sider (December 17, 2004). Retrieved January 6, 2017.</ref> The game would have been a realistic football simulation intended to directly compete with the ''Madden'' titles on other consoles, using motion-captured professionals for the in-game players' movements, the first game from Retro to be developed using their motion capture equipment.<ref name="n-sider"/> |
− | The game was initially slated for release later in 2001<ref name="IGN"/>, listed as a launch title for the system.<ref name="n-sider"/> However, in February 2001, Retro Studios announced that both this game and ''[[Thunder Rally]]'' had been cancelled and the development teams for both projects had been dissolved to instead focus all resources on ''[[Raven Blade]]'' and ''[[Metroid Prime]]''.<ref name="IGN"/><ref name="n-sider"/> | + | The game was initially slated for release later in 2001<ref name="IGN"/>, listed as a launch title for the system.<ref name="n-sider"/> However, in February 2001, Retro Studios announced that both this game and ''[[Thunder Rally]]'' had been cancelled and the development teams for both projects had been dissolved to instead focus all resources on ''[[Raven Blade]]'' and ''[[Metroid Prime]]''.<ref name="IGN"/><ref name="n-sider"/> Factors contributing to the game's cancellation include lack of development progress, friction within the company, the console's launch being pushed back to months after the start of the football season, and {{wp|Electronic Arts|EA}} and {{wp|SEGA}} agreeing to release installments of ''{{wp|Madden NFL}}'' and ''{{wp|NFL 2K}}'' on the Nintendo GameCube.<ref name="n-sider"/> Before cancellation, the developers tried to retool the game into a more semi-serious title with animations similar to ''{{wp|NFL Blitz}}'' titles to make the game more distinct.<ref name="n-sider"/> |
According to programmer Jason C. Hughes, Retro wanted to acquire the license from Nintendo to develop an arcade-style {{ser|Super Mario}} football game, but Nintendo, seeking to target an older demographic with the Nintendo GameCube, wanted the game to be a realistic simulation with licensed {{wp|National Football League|NFL}} teams and players.<ref name="n-sider"/> | According to programmer Jason C. Hughes, Retro wanted to acquire the license from Nintendo to develop an arcade-style {{ser|Super Mario}} football game, but Nintendo, seeking to target an older demographic with the Nintendo GameCube, wanted the game to be a realistic simulation with licensed {{wp|National Football League|NFL}} teams and players.<ref name="n-sider"/> |
Revision as of 21:43, 6 January 2017
Football 2002 | ||||||||||||||
| ||||||||||||||
|
Football 2002[1] was a cancelled American football game from Retro Studios for the Nintendo GameCube. Early planning for the game began in summer 1999, and the project entered into full development in mid-2000, around six months later.[2] The game would have been a realistic football simulation intended to directly compete with the Madden titles on other consoles, using motion-captured professionals for the in-game players' movements, the first game from Retro to be developed using their motion capture equipment.[2]
The game was initially slated for release later in 2001[1], listed as a launch title for the system.[2] However, in February 2001, Retro Studios announced that both this game and Thunder Rally had been cancelled and the development teams for both projects had been dissolved to instead focus all resources on Raven Blade and Metroid Prime.[1][2] Factors contributing to the game's cancellation include lack of development progress, friction within the company, the console's launch being pushed back to months after the start of the football season, and EA and SEGA agreeing to release installments of Madden NFL and NFL 2K on the Nintendo GameCube.[2] Before cancellation, the developers tried to retool the game into a more semi-serious title with animations similar to NFL Blitz titles to make the game more distinct.[2]
According to programmer Jason C. Hughes, Retro wanted to acquire the license from Nintendo to develop an arcade-style Super Mario football game, but Nintendo, seeking to target an older demographic with the Nintendo GameCube, wanted the game to be a realistic simulation with licensed NFL teams and players.[2]