Site Notice

We have a limited coverage policy. Please check our coverage page to see which articles are allowed.
Please no leaked content less than one year old, or videos of leaks.
Content copied verbatim from other websites or wikis will be removed.

Difference between revisions of "X series"

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Jump to navigation Jump to search
Line 20: Line 20:
 
Developed as experiments for displaying 3D on the [[Game Boy]] and [[Super Nintendo Entertainment System]] also known as '''Eclipse''' and '''Lunar Chase''' and formally planned to be published by Mindscape, Dylan Cuthbert showed his work to Nintendo who were impressed and agreed to allow him to work for them.
 
Developed as experiments for displaying 3D on the [[Game Boy]] and [[Super Nintendo Entertainment System]] also known as '''Eclipse''' and '''Lunar Chase''' and formally planned to be published by Mindscape, Dylan Cuthbert showed his work to Nintendo who were impressed and agreed to allow him to work for them.
  
The end result, known as simply "X" was released exclusively in Japan for the Game Boy on May 29, 1992. One of the main characters, the Commander instructs the player throughout the game (as well as its sequel) and is a wireframe interpretation of a space commander.
+
The end result, known as simply "X" was released exclusively in Japan for the Game Boy on May 29, 1992. One of the main characters, the Commander (also known as the Training Academy Coach) instructs the player throughout the game (as well as its sequel) and is a wireframe interpretation of a space commander.
  
 
Dylan Cuthbert would later become the founder of his own company [[Q-Games]], which would develop the 2010 [[DSiWare]] sequel to X; [[X-Scape]] (released in Europe as 3D Space Tank).
 
Dylan Cuthbert would later become the founder of his own company [[Q-Games]], which would develop the 2010 [[DSiWare]] sequel to X; [[X-Scape]] (released in Europe as 3D Space Tank).

Revision as of 23:33, 19 April 2022

X
エックス
X logo.png
Creator: Dylan Cuthbert
First game: X (May 29, 1992)
Latest game: X-Scape (July 16, 2010)
For in-depth information:
NIWA
File:Logo.png
is dedicated to chronicling the X series.
For additional information:
NIWA
Bulbapedia
is another wiki dedicated to {{{niwa2-purpose}}} the X series.


The X series is a series of 3D tank-driving simulation/shooting games conceived by Dylan Cuthbert of Argonaut Software (Argonaut also have close links with the later released Star Fox series).

Developed as experiments for displaying 3D on the Game Boy and Super Nintendo Entertainment System also known as Eclipse and Lunar Chase and formally planned to be published by Mindscape, Dylan Cuthbert showed his work to Nintendo who were impressed and agreed to allow him to work for them.

The end result, known as simply "X" was released exclusively in Japan for the Game Boy on May 29, 1992. One of the main characters, the Commander (also known as the Training Academy Coach) instructs the player throughout the game (as well as its sequel) and is a wireframe interpretation of a space commander.

Dylan Cuthbert would later become the founder of his own company Q-Games, which would develop the 2010 DSiWare sequel to X; X-Scape (released in Europe as 3D Space Tank).


X series logo