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Difference between revisions of "Pikmin (game)"
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Revision as of 19:48, 6 March 2011
This article is a short summary of Pikmin (game). Pikipedia features a more in-depth article. |
Pikmin | ||||||||||||||
ピクミン | ||||||||||||||
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Contents
Blurb
Story
Captain Olimar of the planet Hocotate is struck by a meteor while on an interstellar vacation. He then crashes on a nearby planet. The following morning he finds his ship, the SS Dolphin was blasted apart. He starts searching for the missing parts to repair his ship and return home. He must do so in 30 days or less because his species is poisoned by oxygen. While searching he discovered Pikmin, which he recruited to help him collect all 30 missing parts of his ship. The game has 3 possible endings.
The first ending, or the bad ending, is if the player has failed to collect the 25 necessary parts. The day where is life support system fails has come. In which Olimar tries to lift off, but the ship explodes and he falls back to the planet's surface. The pikmin then carry him to a nearby onion, that sucks him up and he becomes the hybrid Pikmar.
The second ending, or the average ending, is if the player manages to collect all 25 required parts. The day comes when Olimar's life support system fails and he must take off. Olimar quickly runs to his ship and blasts off. Three Pikmin of each color stare curiously at the ship as it takes off, wondering if they'll ever see him again.
The third ending, or Happy ending, is if the player manages to collect all 25 required parts and the 5 optional parts within the 30 day limit. Olimar has collected the final part. He looks back at a row of Pikmin and the tilt their heads. He gives them a wave goodbye and they tilt their heads the other direction. He then lifts off, and the three onions follow him. As he continues upwards many other onions of many different colors are following him.
Gameplay
The game started as a demo of the Gamecube's processing power. The demo featured 128 individually moving Marios on screen. Eventually it was decided that it would not be a Mario game. It then became a game called Adam and Eve, where the player essentially plays God over two creatures that eventually spawn a civilization. However this idea was scrapped. It then developed into what Pikmin is today. The game features the titular characters, Pikmin. Olimar, the game's main character, uses the Pikmin to help clear obstacles, carry parts to his ship, defeat enemies, etc. He does so by either throwing them with the A button, or moving them with the C stick (control pad on Wii version). In order to make more Pikmin, they must carry pellets of necter and enemy carcasses back to their "Onions" which then spit out Pikmin seeds and then they grow into pluckable Pikmin sprouts. In the game there are several obstacles only certain types of Pikmin can handle. There are 3 types of Pikmin in this game.
Red Pikmin: Red Pikmin are fire resistant and can do more damage to enemies then the others. Unlike the others Red Pikmin have carrot shaped noses.
Yellow Pikmin: Yellow Pikmin can handle bomb rocks. Bomb rocks are used to blow up stone walls and do massive damage to enemies. They also can be thrown higher and farther then others. Unlike the other pikmin they also have large pointy ears.
Blue Pikmin: Blue Pikmin can survive in water, which is very useful. This is because they have gills on their heads, which resemble mouths. They also attract enemies more then the other Pikmin.
References
This article is a stub. You can help NintendoWiki by expanding it. |
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Related NIWA Wikis: Canon: English • Italian Other: Pikmin Fanon |