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Memory card

From NintendoWiki, your source on Nintendo information. By fans, for fans.
Revision as of 03:14, 31 May 2024 by Nintendo101 (talk | contribs) (Incorporated from Super Mario Wiki, from a page that will be deleted. At present, there is not enough information for either the GCN memory card or the N64 Controller Pak for them to support large articles. The info is best supported together.)
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Memory Card management screen for GameCube.

A memory card is a video game accessory that has been a part of many gaming consoles. Essentially, it is an external memory database where game data is saved. From Nintendo 64 to Nintendo 3DS, a non-standard measurement unit called a block (a page on the Nintendo 64) was used for memory card capacity by Nintendo and in the consoles' system settings, and the size of the unit increased between console generations, though consistently became 128 KB in size throughout the Wii, Nintendo DSi and Nintendo 3DS.[1] Since the Wii U, industry standard units like gigabytes and megabytes are used within the consoles' settings.

List of Memory cards

Controller Pak

The Nintendo 64's Controller Pak (front and back)
Controller Pak manager in Mario Kart 64 after holding Start at power up.

The Controller Pak (Japanese: コントローラパック) is an accessory for the Nintendo 64 and the first memory card for a Nintendo console. It plugs into the controller's accessory slot. Many games just use the Controller Pak for storing non-main game data, mainly since cartridges allow for data to be saved directly onto them. One Super Mario game to utilize this is Mario Kart 64, where all race data is saved onto the game, but Ghosts from time trials are saved onto the Controller Pak, where they take up either 121 (30.9 KB) or 123 (31.4 KB) blocks.

Most Controller Paks can only hold up to 123 pages (31.4 KB) of memory, and have 128 pages total (one page being 256 bytes), with the remaining 5 pages (1.2 KB) reserved for formatting purposes.

Nintendo GameCube

A Nintendo GameCube memory card

Unlike the Nintendo 64, the Nintendo GameCube is very dependent on the memory card, since save data cannot be written on its discs, and the GameCube lacks any form of internal memory. Games played without the memory card inserted act as if they were being played for the first time, and data cannot be saved. Three types of memory cards were officially released, from lowest to highest storage and sporting color differentiation: the first type is gray and can store up to fifty-nine blocks (0.47 MB); the second is black and can store up to 251 (2.0 MB); and the third is white and can store up to 1,019 (8.1 MB). Nintendo of Europe lists the rate for GameCube memory cards as 59 blocks (4 MB),[2] which would result in 66-70 KB per block; other sources contradict this, indicating that Nintendo of Europe mistakenly measured in megabytes instead of megabits, instead resulting in 7-8 KB per block.

SD Cards

NintendoWiki logo.png  Main article: SD Card 

External links

References

  1. Nintendo of America. "How to Check Available Blocks of Memory on the Wii". Nintendo Official Website.
  2. Nintendo of Europe. "Memory Card 59." Nintendo Official Website. Retrieved 9 May 2024.