Site Notice |
---|
We have a limited coverage policy. Please check our coverage page to see which articles are allowed. |
Difference between revisions of "Fire"
m |
(→Gameplay) |
||
Line 34: | Line 34: | ||
== Blurb == | == Blurb == | ||
== Gameplay == | == Gameplay == | ||
− | The player controls two firefighters using the left and right buttons. The firefighters have to keep the falling civilians from hitting the ground. | + | The player controls two firefighters using the left and right buttons. The firefighters have to keep the falling civilians from hitting the ground. In the original Silver version of Fire, points were awarded after a civillian has reached the ambulance. In the Widescreen version, points were awarded every time a civillian was bounced. Failing to catch them results in a Miss. The civilians will bounce three times before reaching the ambulance. As most Game & Watch games, three misses result in a Game Over. |
In the modern version in ''[[Game & Watch Gallery]]'' the speeds of falling characters differ from one another. Toads have the slowest rising and falling speed, baby {{smw|Yoshi}}s have a faster rate of rising and falling and [[Donkey Kong Jr.]]'s have the fastest. The Star has a even faster speed then Donkey Kong Jr., but gives additional points for catching it. The modern version also has another hazard: the {{smw|bob-omb}}. If it reaches the carriage, it counts as a miss. | In the modern version in ''[[Game & Watch Gallery]]'' the speeds of falling characters differ from one another. Toads have the slowest rising and falling speed, baby {{smw|Yoshi}}s have a faster rate of rising and falling and [[Donkey Kong Jr.]]'s have the fastest. The Star has a even faster speed then Donkey Kong Jr., but gives additional points for catching it. The modern version also has another hazard: the {{smw|bob-omb}}. If it reaches the carriage, it counts as a miss. |
Revision as of 07:19, 31 July 2020
This article is a short summary of Fire. Super Mario Wiki features a more in-depth article. |
Fire | ||||||||||||||
| ||||||||||||||
| ||||||||||||||
| ||||||||||||||
|
Fire is a game in the Game & Watch series.
Blurb
Gameplay
The player controls two firefighters using the left and right buttons. The firefighters have to keep the falling civilians from hitting the ground. In the original Silver version of Fire, points were awarded after a civillian has reached the ambulance. In the Widescreen version, points were awarded every time a civillian was bounced. Failing to catch them results in a Miss. The civilians will bounce three times before reaching the ambulance. As most Game & Watch games, three misses result in a Game Over.
In the modern version in Game & Watch Gallery the speeds of falling characters differ from one another. Toads have the slowest rising and falling speed, baby Yoshis have a faster rate of rising and falling and Donkey Kong Jr.'s have the fastest. The Star has a even faster speed then Donkey Kong Jr., but gives additional points for catching it. The modern version also has another hazard: the bob-omb. If it reaches the carriage, it counts as a miss.
Related Games
References
External Links
This article is a stub. You can help NintendoWiki by expanding it. |